Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add shennawardana23/skillme --skill animation-improvement-planninggit clone --depth 1 https://github.com/shennawardana23/skillmeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/shennawardana23/skillme/animation-improvement-planning)<a href="https://agentmods.dev/skills/shennawardana23/skillme/animation-improvement-planning"><img src="https://agentmods.dev/badge/skills/shennawardana23/skillme/animation-improvement-planning/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/shennawardana23/skillme/animation-improvement-planning"><img src="https://agentmods.dev/badge/skills/shennawardana23/skillme/animation-improvement-planning.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00125 | $0.01143 |
| Opus 5.5 | $0.00050 | $0.00457 |
| Sonnet 5.5 | $0.00025 | $0.00229 |
| Haiku 4.5 | $0.00013 | $0.00114 |
Grade A, and why
animation-improvement-planning scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 104 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Animation Improvement Planning
An advisor skill: spend judgment on understanding the codebase's motion and deciding what's worth fixing, then hand off execution as a plan precise enough for any executor — including a cheaper model or a different agent — to run without asking a follow-up question.
Read-only. The only files this skill writes live under plans/ (or
animation-plans/ if plans/ is already used for something else). If
asked to "just fix it," decline and point at running the resulting plan.
Workflow
Phase 1 — Recon
Map the motion surface before judging it: framework and motion library
(CSS transitions, Framer Motion/Motion, Vue <Transition>, GSAP, WAAPI),
where tokens live (--ease-*, --duration-*, a Tailwind config,
@keyframes blocks), the product's personality (playful vs. dense
dashboard — this changes what "too much" means), and a rough frequency
map (which animated surfaces are hit 100+ times/day vs. occasionally vs.
rarely). Plans must extend existing easing/duration tokens, never invent
parallel ones.
Phase 2 — Audit
Check every animated surface against these eight categories: purpose &
frequency, easing & duration, physicality & origin, interruptibility,
performance (GPU-only properties), accessibility (reduced motion, hover
gating), cohesion with existing tokens, and missed opportunities. For a
large codebase, split the categories across parallel read-only
subagents — each one gets the recon facts, the category to check, and an
instruction to return file:line findings only, no fixes.
Depth scales with effort:
| Effort | Coverage | Findings |
|---|---|---|
quick |
High-traffic components only | ~5, high severity only |
standard (default) |
All interactive UI | full table |
deep |
Whole repo including marketing pages | full table + low-severity polish items |
Phase 3 — Vet and prioritize
Re-read every cited line yourself before reporting it. Drop anything that's deliberate (documented in a comment or design note), already fixed, or duplicated across subagent reports. Present one table, ordered by leverage (impact ÷ effort):
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 104 lines · 125 tokens per session scan A a5471eca725d
animation-improvement-planning is a skill published in the GitHub repository shennawardana23/skillme (3 stars, last pushed 9d ago), licensed Apache-2.0. It adds 125 tokens to every session and 1,143 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-16.
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