shipwrights-spec-approve

shipwrights-spec-approve is a skill for Claude Code, Codex from shipwrights/core. It costs 54 tokens per session (438 once invoked), scanned A, original, MIT.

A command for approving a drafted software specification so the build process can use it. It checks the specification's citations and records the approval in version control.

In plain words
What is it for?
Use it after reviewing a drafted specification when the working tree is clean and the document is ready for the build pipeline.
Why use it?
It prevents an unreviewed or poorly supported specification from moving into implementation.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it after reviewing a drafted specification when the working tree is clean and the document is ready for the build pipeline.

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Install with agentmods
npx agentmods add skills/shipwrights/core/shipwrights-spec-approve
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add shipwrights/core --skill shipwrights-spec-approve
Clone the repo
git clone --depth 1 https://github.com/shipwrights/core

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for shipwrights-spec-approve

README.md
[![agentmods](https://agentmods.dev/badge/skills/shipwrights/core/shipwrights-spec-approve.svg)](https://agentmods.dev/skills/shipwrights/core/shipwrights-spec-approve)
Your own site
<a href="https://agentmods.dev/skills/shipwrights/core/shipwrights-spec-approve"><img src="https://agentmods.dev/badge/skills/shipwrights/core/shipwrights-spec-approve.svg" alt="Measured on agentmods" height="20"></a>
Per session 54 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 438 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00054 $0.00438
Opus 5 $0.00027 $0.00219
Sonnet 5 $0.00011 $0.00088
Haiku 4.5 $0.00005 $0.00044

Measured 8d ago against content hash 061cd3d7ad54, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

shipwrights-spec-approve scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/shipwrights-spec-approve/SKILL.md · 41 lines

What it actually says

/shipwrights-spec-approve — accept a drafted spec

You have read the plan document at <spec.output_dir>/<id>-*.md and decided it's good to build.

What you do

  1. Validate the spec exists and is at status: drafted.
  2. Re-run citation enforcement on the plan body against the manifest at .shipwrights/specs/<id>.manifest.json. This catches the case where the user edited the plan between draft and approve and introduced uncited claims.
  3. Flip frontmatter status: draftedstatus: approved.
  4. Commit on a small chore branch: chore(spec): approve <id>.
  5. Print next-step: hand off to the standard build pipeline (which works against the approved spec the same way it works against an approved epic).

Hard rules

  • Refuse if the spec isn't drafted. Other statuses need different handling (revise, cancel, or simply later in the pipeline).
  • Refuse if the working tree is dirty. The approve commit should be a clean marker.
  • Honour spec.enforcement. Strict mode blocks on uncited claims; loose mode warns.

Failure modes

Symptom What to do
Spec at approved/building/... Refuse; suggest the right next slash command for that state
Manifest missing In strict mode, refuse; in loose mode, warn and proceed
Dirty working tree Refuse; ask user to commit/stash
Edits to the plan introduced uncited claims List them; suggest revise

Output

✓ Spec <id> approved.
Next: /shipwrights-spec-build <id>

The CLI implementation lives at lib/commands/spec-approve.mjs — same behaviour either way.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 41 lines · 54 tokens per session scan A 061cd3d7ad54

Subscribe to this mod's changes

shipwrights-spec-approve is a skill published in the GitHub repository shipwrights/core (2 stars, last pushed 1mo ago), licensed MIT. It adds 54 tokens to every session and 438 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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