project-graveyard

project-graveyard is a skill for Claude Code, Codex from Shubhamsaboo/awesome-llm-apps. It costs 127 tokens per session (2,570 once invoked), scanned A, original, Apache-2.0.

A local tool that searches for abandoned projects, studies their Git history to explain why they stopped, and identifies one that may be worth finishing.

In plain words
What is it for?
Use it to review old side projects, choose something to revive, understand why projects remain unfinished, or check whether a proposed idea already exists locally.
Why use it?
It turns a scattered collection of unfinished repositories into a record of what happened and where recurring obstacles appear.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to review old side projects, choose something to revive, understand why projects remain unfinished, or check whether a proposed idea already exists locally.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/shubhamsaboo/awesome-llm-apps/project-graveyard
About the project

Awesome LLM Apps is a collection of open-source applications built around large language models, including AI agents and retrieval-augmented generation apps. It is intended for developers who want to study, run, or adapt these applications and related agent skills.

Shubhamsaboo/awesome-llm-apps · 136,904 stars · on GitHub · theunwindai.com

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Shubhamsaboo/awesome-llm-apps --skill project-graveyard
Clone the repo
git clone --depth 1 https://github.com/Shubhamsaboo/awesome-llm-apps

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for project-graveyard

README.md
[![agentmods](https://agentmods.dev/badge/skills/shubhamsaboo/awesome-llm-apps/project-graveyard/github.svg)](https://agentmods.dev/skills/shubhamsaboo/awesome-llm-apps/project-graveyard)
Your own site
<a href="https://agentmods.dev/skills/shubhamsaboo/awesome-llm-apps/project-graveyard"><img src="https://agentmods.dev/badge/skills/shubhamsaboo/awesome-llm-apps/project-graveyard/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for project-graveyard

Your own site · 80×15
<a href="https://agentmods.dev/skills/shubhamsaboo/awesome-llm-apps/project-graveyard"><img src="https://agentmods.dev/badge/skills/shubhamsaboo/awesome-llm-apps/project-graveyard.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 127 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,570 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 1 Aug 2026
  • Snyk pass 1 Aug 2026
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Rogue Agent · line 157
    Skill establishes unauthorized persistence across sessions via cron jobs, startup scripts, or state files. Session persistence allows an attacker to maintain access beyond the current interaction.
    Fix: Remove any persistence mechanisms (cron jobs, startup scripts, state files). Skills should not maintain state across sessions without explicit user consent.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00127 $0.02570
Opus 5 $0.00063 $0.01285
Sonnet 5 $0.00025 $0.00514
Haiku 4.5 $0.00013 $0.00257

Measured 11d ago against content hash 378d4fd41903, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

project-graveyard scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/graveyard.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agent_skills/project-graveyard/SKILL.md · 230 lines

How it starts

The opening of the file, as written. The whole thing — 230 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Project Graveyard

Every developer has a folder full of dead projects. Nobody has ever gotten an autopsy report. This skill scans the machine for abandoned repos, works out why each one died from its git history, finds the user's personal death patterns, and picks the one corpse worth digging up — then helps ship it.

Everything runs locally. No API, no network, nothing leaves the machine.

When to use

  • The user asks about abandoned/unfinished/old side projects, or what to finish
  • The user wants to revive, resurrect, or "finally ship" something
  • The user asks why they never finish projects
  • The user proposes a new project — check the graveyard first (see Necromancer mode). There's a decent chance they already built half of it.

When not to use

  • Cleaning up disk space or node_modules — that's kondo/npkill, not this
  • Archiving repos on GitHub — this works on local clones and never-pushed work
  • Analyzing one specific repo's history in depth — just read the git log

Run it

python3 scripts/graveyard.py ~/dev ~/projects

Point it at wherever projects actually live. If you don't know where that is, ask — one question beats sweeping someone's home directory uninvited. No args scans the usual suspects (~/dev, ~/projects, ~/code, ~/Desktop, ...). Useful flags:

  • --days 90 — how long silent before a repo counts as dead (default 45)
  • --json report.json — full machine-readable data
  • --me [email protected] — claim commits made under other emails (repeatable); without it, projects committed via a work identity or a builder tool get skipped as "not yours"
  • --include-foreign — also include repos the user barely committed to (skipped by default: clones, forks, work checkouts are not their corpses)
  • --state FILE — remember scans and resurrections; enables relapse watch

The script is read-only. It never writes inside a scanned repo.

Reading the report

The script gives you four blocks: census, the dead (with cause of death), patterns, and the top 3 by "pulse" (resurrectability score). Causes are evidence-based guesses, not verdicts — each comes with the evidence line that justifies it. If a cause looks wrong, check the evidence before repeating it. The cause taxonomy and what each one means for resurrection is in references/causes-of-death.md — read it before writing the report.

Read the full file on GitHub · 230 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 230 lines · 127 tokens per session scan A 378d4fd41903

Subscribe to this mod's changes

project-graveyard is a skill published in the GitHub repository Shubhamsaboo/awesome-llm-apps (136,904 stars, last pushed today), licensed Apache-2.0. It adds 127 tokens to every session and 2,570 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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