ios-simulator-flow-evidence

ios-simulator-flow-evidence is a skill for Claude Code from simiancraft/simiancraft-skills. It costs 118 tokens per session (873 once invoked), scanned A, original, MIT.

A method for collecting verifiable evidence from an iOS Simulator workflow, including screenshots, a video, and a machine-readable manifest linking each step to its proof.

In plain words
What is it for?
It helps capture meaningful screen states, record the complete flow, create an MP4 or MOV, and index the resulting artifacts for review.
Why use it?
It gives reviewers clear records of what happened and documents simulator limitations, such as not providing a real camera or phone call.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the simiancraft-skills plugin — 16 skills, 4 agents shipped together

Good fit It helps capture meaningful screen states, record the complete flow, create an MP4 or MOV, and index the resulting artifacts for review.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/simiancraft/simiancraft-skills/ios-simulator-flow-evidence
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add simiancraft/simiancraft-skills --skill ios-simulator-flow-evidence
Clone the repo
git clone --depth 1 https://github.com/simiancraft/simiancraft-skills

Made for: Claude Code.

Or install simiancraft-skills, the plugin that ships this one along with the rest of its 16 skills, 4 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ios-simulator-flow-evidence

README.md
[![agentmods](https://agentmods.dev/badge/skills/simiancraft/simiancraft-skills/ios-simulator-flow-evidence/github.svg)](https://agentmods.dev/skills/simiancraft/simiancraft-skills/ios-simulator-flow-evidence)
Your own site
<a href="https://agentmods.dev/skills/simiancraft/simiancraft-skills/ios-simulator-flow-evidence"><img src="https://agentmods.dev/badge/skills/simiancraft/simiancraft-skills/ios-simulator-flow-evidence/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ios-simulator-flow-evidence

Your own site · 80×15
<a href="https://agentmods.dev/skills/simiancraft/simiancraft-skills/ios-simulator-flow-evidence"><img src="https://agentmods.dev/badge/skills/simiancraft/simiancraft-skills/ios-simulator-flow-evidence.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 118 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 873 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00118 $0.00873
Opus 5 $0.00059 $0.00436
Sonnet 5 $0.00024 $0.00175
Haiku 4.5 $0.00012 $0.00087

Measured 11d ago against content hash 9fbd79d6a8fe, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

ios-simulator-flow-evidence scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/ios-simulator-flow-evidence/SKILL.md · 73 lines

How it starts

The opening of the file, as written. The whole thing — 73 lines — stays where its author put it; the contents beside it link to each section on GitHub.

iOS Simulator Flow Evidence (extraction, not publishing)

Owns getting artifacts OUT of the simulator. The separate prove-work-on-github skill consumes them; the seam is references/artifact-contract.md. This skill produces the bundle; it does not publish it.

The three artifact kinds

A driven flow (see ios-simulator references/driving.md) leaves three kinds of proof:

  1. A sequence of screenshots (references/screenshots.md): one PNG per meaningful step, each vision-verified to show the state it claims. The default, most reviewable evidence.
  2. A video (references/video.md): the whole flow as one MP4 or MOV. An animated GIF is not a native output; it is a post-process that needs a separate tool (see that file).
  3. A manifest (references/flow-manifest.md): a machine-readable index tying each step to its artifact and the state it proves, so a reviewer (or the presentation skill) can read the bundle without re-running the flow.

All capture comes from the device framebuffer, so the Simulator window's size and position never matter (see ios-simulator references/capture.md); never resize or full-screen it.

The contract

Everything this skill emits conforms to references/artifact-contract.md: stable names, known formats (PNG, MP4 or MOV), and the manifest shape. The consumer prove-work-on-github relies on that contract; do not break it without updating the presentation side.

Honest can't-do list (simulator limits)

Evidence from a simulator proves UI, navigation, wiring, and state, not device fidelity. A simulator cannot:

  • vend a native APNs device token (getDevicePushTokenAsync), so real remote-push registration is a device pass; a simulator can still display a payload via xcrun simctl push and receive a remote push on Xcode 14+ (see expo-ios-simulator references/known-prompts.md for the push-token alert this raises);
  • produce real camera or microphone frames (no physical sensors);
  • place a phone call or send a carrier SMS;
  • fully reproduce on-device network conditions (no cellular radio; bandwidth and latency are the host's, not a real handset's).

Read the full file on GitHub · 73 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 73 lines · 118 tokens per session scan A 9fbd79d6a8fe

Subscribe to this mod's changes

ios-simulator-flow-evidence is a skill published in the GitHub repository simiancraft/simiancraft-skills (7 stars, last pushed 7d ago), licensed MIT. It adds 118 tokens to every session and 873 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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