alego: Skill for Claude Code

.agents/skills/alego-official-plugin-artwork/SKILL.md

alego-official-plugin-artwork is a skill for Claude Code, Codex from singula-ai/alego. It costs 61 tokens per session (1,247 once invoked), scanned A, a copy of dsh-official-plugin-artwork, MIT.

A design guide for drawing official plug-in icons and optional feature-preview images. It covers visual consistency, proportions, lettering, transparency, translated versions, asset limits, and review of the real feature being shown.

In plain words
What is it for?
Use it when creating or reviewing plug-in artwork, package icons, and feature-preview images for the product's plug-in manager.
Why use it?
It helps artwork match the existing product instead of inventing unrelated symbols or misleading imagery. It also keeps icons and larger previews subject to different asset and placement rules.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions subagents; installed under .agents/ (shared by several agents); mentions Codex.

This is singula-ai/alego's own configuration. It tells Claude Code and Codex how to work on alego itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything alego configures →

Reuse

Borrowing it

Nothing to install: this file belongs to singula-ai/alego. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/singula-ai/alego/main/.agents/skills/alego-official-plugin-artwork/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/singula-ai/alego

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for alego-official-plugin-artwork

README.md
[![agentmods](https://agentmods.dev/badge/skills/singula-ai/alego/alego-official-plugin-artwork/github.svg)](https://agentmods.dev/skills/singula-ai/alego/alego-official-plugin-artwork)
Your own site
<a href="https://agentmods.dev/skills/singula-ai/alego/alego-official-plugin-artwork"><img src="https://agentmods.dev/badge/skills/singula-ai/alego/alego-official-plugin-artwork/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for alego-official-plugin-artwork

Your own site · 80×15
<a href="https://agentmods.dev/skills/singula-ai/alego/alego-official-plugin-artwork"><img src="https://agentmods.dev/badge/skills/singula-ai/alego/alego-official-plugin-artwork.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 61 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,247 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 95% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00061 $0.01247
Opus 5.5 $0.00024 $0.00499
Sonnet 5.5 $0.00012 $0.00249
Haiku 4.5 $0.00006 $0.00125

Measured 6d ago against content hash fc487303956d, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

alego-official-plugin-artwork scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

95% identical to dsh-official-plugin-artwork — 10 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/alego-official-plugin-artwork/SKILL.md · 42 lines

How it starts

The opening of the file, as written. The whole thing — 42 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Official plugin artwork

Draw recognizable artwork that belongs beside the existing official icons. Official and official experimental plugins share this visual language; the UI label communicates experimental status. This guidance does not replace designer approval.

Optional feature previews

Before drawing a larger image below a built-in bundle's description, read and follow adding a built-in plugin feature preview. It owns optionality, image count, design canvas, display size and position, language variants, asset limits, and acceptance. The guide also owns the embedded-raster exception for SVG previews; small icons remain geometry-only. The icon dimensions below do not apply to previews. Inspect the real feature, preserve its produced assets, and keep built-in previews in the Plugin Manager client assets directory and its internal bilingual map.

Establish the subject

  • Inspect the actual feature, its output, and its owning manifest before drawing. A badge-producing skill may need a tag, not a medal. Reuse designer-supplied assets; do not invent a brand mark or change product names, identifiers, or unrelated icons without approval.
  • Read the existing artwork and the nearest relevant package SVGs. Borrow one coherent treatment, not every reference's effects. Action icons remain with alego-client-ui-ux.
  • Check every affected entry, list, detail, and component row. Bundle artwork and a component's name and icon can have separate metadata owners; changing one does not update the other.

Draw and refine

  1. Start simple. Use one dominant subject and only the detail needed to explain it. Related capabilities can share a metaphor; distinguish them through proportions, silhouette, or palette rather than extra panels, symbols, or badges.
  2. Judge optical size. Use width="36" height="36" viewBox="0 0 36 36". Center the artwork with deliberate margins; 18–22 units is a useful starting extent, not a requirement for every silhouette or wide text tag. The page renderer owns display sizes and outer tile framing. Do not bake that tile into the SVG or enlarge a toolbar glyph to fill it.
  3. Keep geometry consistent. Balance the main subject and secondary element. Align repeated marks and corners; keep tails and handles intentional. Refine one requested dimension at a time without changing approved parts.
  4. Use restrained color by default. Balance saturation and brightness with neighboring icons; prefer existing palettes such as Auto Authorization Review and Codex subagent. Reserve unusually vivid, bright, or neon colors for approved brand requirements, essential contrast, or explicit designer direction. Tune saturation separately from hue and lightness; do not make artwork gray or muddy merely to reduce saturation. Keep flat fills or short gradients and limited layering; avoid glow, drop shadows, glossy highlights, and emoji. Page CSS still uses semantic theme tokens.
  5. Align lettering by visible ink. Use consistent letterforms, cap height, baseline, weight, and spacing. Compare rendered stroke edges, not just path coordinates: stroke caps and joins can make equal coordinates appear unequal. Export lettering as paths without a font dependency, and keep it readable at actual size.
  6. Make empty areas genuinely transparent. A hollow lens must reveal the background, including where it overlaps another shape. Remove the underlying fill with a local mask or cutout; do not substitute a white or dark disk. Check both themes.

Read the full file on GitHub · 42 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 42 lines · 61 tokens per session scan A fc487303956d

Subscribe to this mod's changes

alego-official-plugin-artwork is a skill published in the GitHub repository singula-ai/alego (109 stars, last pushed 3d ago), licensed MIT. It adds 61 tokens to every session and 1,247 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 95% identical to dsh-official-plugin-artwork, differing in 10 lines, and is treated as a copy.

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