Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add skillmds/skillmd --skill remotion-markupgit clone --depth 1 https://github.com/skillmds/skillmdWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/skillmds/skillmd/remotion-markup)<a href="https://agentmods.dev/skills/skillmds/skillmd/remotion-markup"><img src="https://agentmods.dev/badge/skills/skillmds/skillmd/remotion-markup/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/skillmds/skillmd/remotion-markup"><img src="https://agentmods.dev/badge/skills/skillmds/skillmd/remotion-markup.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00014 | $0.02457 |
| Opus 5.5 | $0.00006 | $0.00983 |
| Sonnet 5 | $0.00003 | $0.00491 |
| Haiku 4.5 | $0.00001 | $0.00246 |
Grade A, and why
remotion-markup scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to remotion-markup — 3 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 283 lines — stays where its author put it; the contents beside it link to each section on GitHub.
This is guidance for writing Remotion React Markup. If this is not relevant, load Remotion Best Practices instead.
General rules
Animate properties using useCurrentFrame() and interpolate().
Use interpolate() over spring().
Use Easing.bezier() to customize timing, including jumpy or overshooting motion.
Use Easing.spring() if you want spring animations
HTML Elements which make sense to be made interactive in the Studio should use Interactive: <div> -> <Interactive.Div>.
Set a descriptive name prop such as name="Hero title" for Interactive, Solid, Sequence.
import { useCurrentFrame, Easing, interpolate, Interactive } from "remotion";
export const FadeIn = () => {
const frame = useCurrentFrame();
return (
<Interactive.Div
name="Title"
style={{
opacity: interpolate(frame, [0, 60], [0, 1], {
extrapolateRight: "clamp",
extrapolateLeft: "clamp",
easing: Easing.bezier(0.16, 1, 0.3, 1),
}),
}}
>
Hello World!
</Interactive.Div>
);
};
Keep the interpolate() call inline in the style prop.
Prefer scale, translate, rotate CSS properties over transform.
// 👍 Inline editable keyframes and transform shorthands
style={{
scale: interpolate(frame, [0, 100], [0, 1]),
translate: interpolate(frame, [0, 100], ["0px 0px", "100px 100px"]),
rotate: interpolate(frame, [0, 100], ["20deg", "90deg"]),
}}
// 👎 Hidden values and transform strings become harder to edit in Studio
const scale = interpolate(frame, [0, 100], [0, 1]);
style={{
transform: `scale(${scale})`,
}}
CSS transitions or animations are FORBIDDEN - they will not render correctly.
Tailwind animation class names are FORBIDDEN - they will not render correctly.
Place assets in the public/ folder at your project root.
Use staticFile() to reference files from the public/ folder.
Add video and audio using @remotion/media.
Add images using the <Img> component.
Use staticFile() for files in public/ or pass a remote URL directly:
import { Audio, Video } from "@remotion/media";
import { staticFile } from "remotion";
export const MyComposition = () => {
return (
<>
<Video src={staticFile("video.mp4")} style={{ opacity: 0.5 }} />
<Audio src={staticFile("audio.mp3")} />
<Img src={staticFile("logo.png")} style={{ width: 100, height: 100 }} />
<Video src="https://remotion.media/video.mp4" />
</>
);
};
To delay content wrap it in <Sequence> and use from.
To limit the duration of an element, use durationInFrames of <Sequence>.
<Sequence> by default is an absolute fill covering the scene.
For inline content, use layout="none".
const Main = () => {
const {fps} = useVideoConfig();
return (
<AbsoluteFill>
<Sequence name="Background">
<Background />
</Sequence>
<Sequence name="Title" from={30} durationInFrames={60} layout="none">
<Title />
</Sequence>
<Sequence name="Subtitle" from={60} durationInFrames={60} layout="none">
<Subtitle />
</Sequence>
</AbsoluteFill>
);
}
export const Title = () => {
const frame = useCurrentFrame();
return (
<div
style={{
opacity: interpolate(frame, [0, 60], [0, 1], {
extrapolateRight: "clamp",
extrapolateLeft: "clamp",
easing: Easing.bezier(0.16, 1, 0.3, 1),
}),
}}
>
Title
</div>
);
};
export const Subtitle = () => {
return <div>Subtitle</div>;
};
What ships with it
35 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- 3d.md 2.2 KB
- agents/openai.yaml 310 B
- assets/remotion-icon.png 1.3 KB
- audio-visualization.md 4.8 KB
- audio.md 3.5 KB
- calculate-metadata.md 3.4 KB
- compositions.md 3.1 KB
- cropping.md 1.0 KB
- effects.md 7.9 KB
- embedding-videos.md 3.4 KB
- ffmpeg.md 1.1 KB
- gifs.md 3.6 KB
- google-fonts.md 1.7 KB
- html-in-canvas.md 3.5 KB
- images.md 1.4 KB
- light-leaks.md 2.3 KB
- local-fonts.md 1.5 KB
- lottie.md 1.8 KB
- map.md 670 B
- mapbox.md 12 KB
- maplibre.md 12 KB
- measuring-dom-nodes.md 973 B
- measuring-text.md 2.7 KB
- multi-scene-video.md 2.0 KB
- parameters.md 2.3 KB
- remotion-maps 16 B
- sequencing.md 3.2 KB
- sfx.md 1.8 KB
- silence-detection.md 2.5 KB
- text-highlights.md 1.8 KB
- timing.md 5.3 KB
- transitions.md 5.7 KB
- trimming.md 1.2 KB
- video-editing.md 3.3 KB
- voiceover.md 3.3 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 283 lines · 14 tokens per session scan A 8a6913adf21b
remotion-markup is a skill published in the GitHub repository skillmds/skillmd (1 stars, last pushed yesterday), licensed MIT. It adds 14 tokens to every session and 2,457 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 100% identical to remotion-markup, differing in 3 lines, and is treated as a copy.
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