Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add guanyang/open-agent-hub --skill remotion-markupgit clone --depth 1 https://github.com/guanyang/open-agent-hubWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/guanyang/open-agent-hub/remotion-markup)<a href="https://agentmods.dev/skills/guanyang/open-agent-hub/remotion-markup"><img src="https://agentmods.dev/badge/skills/guanyang/open-agent-hub/remotion-markup/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/guanyang/open-agent-hub/remotion-markup"><img src="https://agentmods.dev/badge/skills/guanyang/open-agent-hub/remotion-markup.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector warn
SkillSpector: 4 findings, up to medium
These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →
- medium MCP Rug Pull · line 253 npx commands without a version suffix (e.g. @1.0.0) create a rug-pull risk if the upstream server is compromised and publishes a malicious update.Fix: Pin the version: npx @scope/[email protected]
- medium MCP Rug Pull · line 256 npx commands without a version suffix (e.g. @1.0.0) create a rug-pull risk if the upstream server is compromised and publishes a malicious update.Fix: Pin the version: npx @scope/[email protected]
- medium MCP Rug Pull · line 266 npx commands without a version suffix (e.g. @1.0.0) create a rug-pull risk if the upstream server is compromised and publishes a malicious update.Fix: Pin the version: npx @scope/[email protected]
- medium MCP Rug Pull · line 278 npx commands without a version suffix (e.g. @1.0.0) create a rug-pull risk if the upstream server is compromised and publishes a malicious update.Fix: Pin the version: npx @scope/[email protected]
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00014 | $0.02449 |
| Opus 5 | $0.00007 | $0.01224 |
| Sonnet 5 | $0.00003 | $0.00490 |
| Haiku 4.5 | $0.00001 | $0.00245 |
Grade A, and why
remotion-markup scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 282 lines — stays where its author put it; the contents beside it link to each section on GitHub.
This is guidance for writing Remotion React Markup. If this is not relevant, load Remotion Best Practices instead.
General rules
Animate properties using useCurrentFrame() and interpolate().
Use interpolate() over spring().
Use Easing.bezier() to customize timing, including jumpy or overshooting motion.
Use Easing.spring() if you want spring animations
HTML Elements which make sense to be made interactive in the Studio should use Interactive: <div> -> <Interactive.Div>.
Set a descriptive name prop such as name="Hero title" for Interactive, Solid, Sequence.
import { useCurrentFrame, Easing, interpolate, Interactive } from "remotion";
export const FadeIn = () => {
const frame = useCurrentFrame();
return (
<Interactive.Div
name="Title"
style={{
opacity: interpolate(frame, [0, 60], [0, 1], {
extrapolateRight: "clamp",
extrapolateLeft: "clamp",
easing: Easing.bezier(0.16, 1, 0.3, 1),
}),
}}
>
Hello World!
</Interactive.Div>
);
};
Keep the interpolate() call inline in the style prop.
Prefer scale, translate, rotate CSS properties over transform.
// 👍 Inline editable keyframes and transform shorthands
style={{
scale: interpolate(frame, [0, 100], [0, 1]),
translate: interpolate(frame, [0, 100], ["0px 0px", "100px 100px"]),
rotate: interpolate(frame, [0, 100], ["20deg", "90deg"]),
}}
// 👎 Hidden values and transform strings become harder to edit in Studio
const scale = interpolate(frame, [0, 100], [0, 1]);
style={{
transform: `scale(${scale})`,
}}
CSS transitions or animations are FORBIDDEN - they will not render correctly.
Tailwind animation class names are FORBIDDEN - they will not render correctly.
Place assets in the public/ folder at your project root.
Use staticFile() to reference files from the public/ folder.
Add video and audio using @remotion/media.
Add images using the <Img> component.
Use staticFile() for files in public/ or pass a remote URL directly:
import { Audio, Video } from "@remotion/media";
import { staticFile } from "remotion";
export const MyComposition = () => {
return (
<>
<Video src={staticFile("video.mp4")} style={{ opacity: 0.5 }} />
<Audio src={staticFile("audio.mp3")} />
<Img src={staticFile("logo.png")} style={{ width: 100, height: 100 }} />
<Video src="https://remotion.media/video.mp4" />
</>
);
};
To delay content wrap it in <Sequence> and use from.
To limit the duration of an element, use durationInFrames of <Sequence>.
<Sequence> by default is an absolute fill covering the scene.
For inline content, use layout="none".
const Main = () => {
const {fps} = useVideoConfig();
return (
<AbsoluteFill>
<Sequence name="Background">
<Background />
</Sequence>
<Sequence name="Title" from={30} durationInFrames={60} layout="none">
<Title />
</Sequence>
<Sequence name="Subtitle" from={60} durationInFrames={60} layout="none">
<Subtitle />
</Sequence>
</AbsoluteFill>
);
}
export const Title = () => {
const frame = useCurrentFrame();
return (
<div
style={{
opacity: interpolate(frame, [0, 60], [0, 1], {
extrapolateRight: "clamp",
extrapolateLeft: "clamp",
easing: Easing.bezier(0.16, 1, 0.3, 1),
}),
}}
>
Title
</div>
);
};
export const Subtitle = () => {
return <div>Subtitle</div>;
};
What ships with it
60 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- 3d.md 2.2 KB
- agents/openai.yaml 310 B
- assets/remotion-icon.png 1.3 KB
- audio-visualization.md 4.8 KB
- audio.md 3.5 KB
- calculate-metadata.md 3.4 KB
- compositions.md 3.1 KB
- cropping.md 1.1 KB
- effects.md 8.7 KB
- embedding-videos.md 3.4 KB
- ffmpeg.md 1.1 KB
- gifs.md 3.7 KB
- google-fonts.md 1.7 KB
- html-in-canvas.md 3.5 KB
- images.md 1.4 KB
- light-leaks.md 3.1 KB
- local-fonts.md 1.5 KB
- lottie.md 1.8 KB
- map.md 670 B
- mapbox.md 12 KB
- maplibre.md 12 KB
- measuring-dom-nodes.md 995 B
- measuring-text.md 2.7 KB
- multi-scene-video.md 2.0 KB
- parameters.md 2.3 KB
- REFERENCE.md 11 KB
- remotion-maps/agents/openai.yaml 293 B
- remotion-maps/assets/remotion-icon.png 1.3 KB
- remotion-maps/REFERENCE.md 1.0 KB
- remotion-maps/techniques/cesium/assets/cesium-path.json 12 KB
- remotion-maps/techniques/cesium/assets/CesiumFlythrough.tsx 8.7 KB
- remotion-maps/techniques/cesium/assets/city-path.json 223 B
- remotion-maps/techniques/cesium/assets/example-Root.tsx 923 B
- remotion-maps/techniques/cesium/assets/flight-path.ts 1.2 KB runs code
- remotion-maps/techniques/cesium/assets/sample-river.geojson 6.3 KB
- remotion-maps/techniques/cesium/references/3d-data-sources.md 1.4 KB
- remotion-maps/techniques/cesium/references/3d-flyover-architecture.md 7.7 KB
- remotion-maps/techniques/cesium/references/3d-troubleshooting.md 6.6 KB
- remotion-maps/techniques/cesium/scripts/prep-cesium-path.mjs 5.4 KB runs code
- remotion-maps/techniques/cesium/TECHNIQUE.md 3.8 KB
- remotion-maps/techniques/mapbox/references/render-stability.md 3.6 KB
- remotion-maps/techniques/mapbox/TECHNIQUE.md 13 KB
- remotion-maps/techniques/maplibre/references/render-stability.md 3.6 KB
- remotion-maps/techniques/maplibre/TECHNIQUE.md 13 KB
- remotion-maps/techniques/maptiler/assets/CountryLabel.tsx 1.8 KB
- remotion-maps/techniques/maptiler/assets/example-Root.tsx 1.0 KB
- remotion-maps/techniques/maptiler/assets/MapTilerVectorElement.ts 2.1 KB runs code
- remotion-maps/techniques/maptiler/assets/RiverReveal.tsx 11 KB
- remotion-maps/techniques/maptiler/assets/sample-data/country-meta.json 325 KB
- remotion-maps/techniques/maptiler/assets/sample-data/yarlung-flow.json 13 KB
- remotion-maps/techniques/maptiler/assets/tokens.ts 1.2 KB runs code
- remotion-maps/techniques/maptiler/references/map-data-sources.md 4.7 KB
- remotion-maps/techniques/maptiler/references/map-explainer-architecture.md 6.7 KB
- remotion-maps/techniques/maptiler/references/map-geo-prep.md 4.0 KB
- remotion-maps/techniques/maptiler/references/render-stability.md 3.6 KB
- remotion-maps/techniques/maptiler/scripts/prep-geo.mjs 7.4 KB runs code
- remotion-maps/techniques/maptiler/TECHNIQUE.md 4.4 KB
- remotion-maps/techniques/static-map/TECHNIQUE.md 1.1 KB
- sequencing.md 3.7 KB
- sfx.md 1.8 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 282 lines · 14 tokens per session scan A e29e9685fb30
remotion-markup is a skill published in the GitHub repository guanyang/open-agent-hub (962 stars, last pushed yesterday), licensed MIT. It adds 14 tokens to every session and 2,449 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
Other skills, from other repositories
remotion-video
Create motion graphics and videos using Remotion (React) with audio sync, web fonts, and TailwindCSS. Triggers on: "create a Remotion video", "React video", "motion graphics", "branded video", "product demo video", "video with voiceover". NOT for math animations, use concept-to-video.
web-3d-graphics-expert
Expert guide for WebGL and 3D graphics in the browser using Three.js, Babylon.js, React Three Fiber (R3F), and TresJS. Covers scene optimization, shaders, lighting, 3D model loading (GLTF/GLB), and performance tuning.
webxr-ar-vr-expert
Expert guide for WebXR (Web-based Virtual and Augmented Reality) development using Babylon.js and Three.js. Covers device compatibility, immersive sessions, controllers, and hit-testing.
remotion-render
Render videos from React/Remotion component code via inference.sh. Pass TSX code, get MP4. Supports all Remotion APIs: useCurrentFrame, useVideoConfig, spring, interpolate, AbsoluteFill, Sequence. Configurable resolution, FPS, duration, codec. Use for: programmatic video generation, animated graphics, motion design…
remotion
Use when generating or modifying Remotion video code, creating demo videos, or working with the demo-video/ directory.
remotion-video
Best practices for building programmatic videos in React with Remotion v4+. Use when the user mentions "Remotion", "video in React", "programmatic video", "render a video from code", "generate an MP4 from React components", or wants data-driven, templated, or automated video production. Covers the frame-based mental…