hiring-a-players-and-sops

hiring-a-players-and-sops is a skill for Claude Code, Codex from SkillMedev/skills. It costs 126 tokens per session (2,335 once invoked), scanned A, original, MIT.

A hiring and process-documentation system for gyms that defines role outcomes, screens candidates, sequences hires, and turns the owner’s knowledge into standard operating procedures.

In plain words
What is it for?
It helps decide which role to hire next, create role scorecards, assess applicants with work samples, plan pay, and document processes for handoff.
Why use it?
It helps a gym grow without making the owner responsible for every sale, coaching task, and daily decision. Written procedures let other staff repeat the work consistently.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: positional $N argument.

Good fit It helps decide which role to hire next, create role scorecards, assess applicants with work samples, plan pay, and document processes for handoff.

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Install with agentmods
npx agentmods add skills/skillmedev/skills/hiring-a-players-and-sops
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add SkillMedev/skills --skill hiring-a-players-and-sops
Clone the repo
git clone --depth 1 https://github.com/SkillMedev/skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hiring-a-players-and-sops

README.md
[![agentmods](https://agentmods.dev/badge/skills/skillmedev/skills/hiring-a-players-and-sops/github.svg)](https://agentmods.dev/skills/skillmedev/skills/hiring-a-players-and-sops)
Your own site
<a href="https://agentmods.dev/skills/skillmedev/skills/hiring-a-players-and-sops"><img src="https://agentmods.dev/badge/skills/skillmedev/skills/hiring-a-players-and-sops/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for hiring-a-players-and-sops

Your own site · 80×15
<a href="https://agentmods.dev/skills/skillmedev/skills/hiring-a-players-and-sops"><img src="https://agentmods.dev/badge/skills/skillmedev/skills/hiring-a-players-and-sops.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 126 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,335 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00126 $0.02335
Opus 5.5 $0.00050 $0.00934
Sonnet 5.5 $0.00025 $0.00467
Haiku 4.5 $0.00013 $0.00233

Measured 1mo ago against content hash a5723090deeb, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

hiring-a-players-and-sops scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/hiring-a-players-and-sops/SKILL.md · 192 lines

How it starts

The opening of the file, as written. The whole thing — 192 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Hiring A-Players and SOPs

A gym stops scaling when the owner is the bottleneck. Run a role-outcome hiring funnel that finds people who produce results without supervision, and a four-step method that turns the owner's knowledge into SOPs someone else can run.

Workflow

Pick the entry point: if the owner is drowning in operations, start at Step 5 (SOPs). If growth is capped by the owner's own selling or coaching hours, start at Step 1 (hiring).

Step 1: Sequence the hire before defining it

A scaling single-location gym hires in this order:

  1. Sales setter or salesperson first - book and close so the owner stops being the only seller. Frees the most owner time and funds the next hire.
  2. Coach next - deliver sessions as the member base grows, protecting retention.
  3. Manager last - own the daily operation and the scoreboard so the owner can step out of the seat.

Name which role you are hiring now and why it is next.

Step 2: Define the role by its outcome, not a task list

A task list attracts task-doers; an outcome attracts people who want to win. Fill the role-scorecard before posting anything:

  • Mission: one line stating what this role is responsible for producing.
  • Outcomes with numbers: success at 90 days and 12 months (e.g. "book 60 consults/mo at 70% show rate").
  • Competencies: only the few that actually predict success in that outcome.

Step 3: Run a volume-based candidate funnel

Hiring is a funnel like lead generation - more candidates at the top means a better hire at the bottom.

  • Source widely: job boards, your member base, referrals, local networks. Aim for many applicants.
  • Screen fast: a short application plus one or two knockout questions.
  • Use a work sample: finalists do the actual work - a setter runs a mock booking call, a coach runs a real session, a manager fixes a broken process on paper. Work samples predict performance far better than interviews.

See references/hiring-funnel for sourcing and screening detail.

Step 4: Pay top of market and decide on cost per result

Read the full file on GitHub · 192 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 192 lines · 126 tokens per session scan A a5723090deeb

Subscribe to this mod's changes

hiring-a-players-and-sops is a skill published in the GitHub repository SkillMedev/skills (19 stars, last pushed 3d ago), licensed MIT. It adds 126 tokens to every session and 2,335 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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