load-combinations

load-combinations is a skill for Claude Code, Codex from skyciv/skyciv-ai-skills. It costs 223 tokens per session (7,383 once invoked), scanned A, original, MIT.

A guide for defining load cases and load combinations in a SkyCiv S3D structural model. A load combination applies factors to groups such as self-weight, live, wind, or other loads before solving the model.

In plain words
What is it for?
Use it to assign loads to groups, create combinations for a region or design code, and prepare an S3D model for analysis.
Why use it?
It helps ensure the structural solver tests the model with the required factored load arrangements and returns results for each combination.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Needs its repository: it reads a path above its own folder, which exists only inside the repository. The line is [`s3d-api`](../s3d-api/SKILL.md) for the full model schema and solve flow, and.

Good fit Use it to assign loads to groups, create combinations for a region or design code, and prepare an S3D model for analysis.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/skyciv/skyciv-ai-skills
agentmods
npx agentmods add skills/skyciv/skyciv-ai-skills/load-combinations

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for load-combinations

README.md
[![agentmods](https://agentmods.dev/badge/skills/skyciv/skyciv-ai-skills/load-combinations/github.svg)](https://agentmods.dev/skills/skyciv/skyciv-ai-skills/load-combinations)
Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for load-combinations

Your own site · 80×15
<a href="https://agentmods.dev/skills/skyciv/skyciv-ai-skills/load-combinations"><img src="https://agentmods.dev/badge/skills/skyciv/skyciv-ai-skills/load-combinations.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 223 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 7,383 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium analysis-evasion · line 1
    Suspicious Unicode normalization or mixed-script content
    Fix: Review the flagged content for security risks. Ensure no credentials, secrets, or sensitive data are exposed.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00223 $0.07383
Opus 5.5 $0.00089 $0.02953
Sonnet 5.5 $0.00045 $0.01477
Haiku 4.5 $0.00022 $0.00738

Measured 14d ago against content hash 6354b1a0d36d, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

load-combinations scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 14d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

load-combinations/SKILL.md · 267 lines

How it starts

The opening of the file, as written. The whole thing — 267 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Load Combinations

How to put load groups, load cases and load combinations on an s3d_model so that S3D.model.solve gives code-correct results and the S3D UI classifies every group correctly.

Prerequisite: these objects live inside the s3d_model passed to S3D.model.set — see s3d-api for the full model schema and solve flow, and skyciv-api-v3 for auth and the { auth, options, functions } envelope. The load magnitudes come from you or load-gen-api; reading the solved combinations is analysis-results.

Units: factors are dimensionless. Load magnitudes carry the units set by s3d_model.settings.units ("metric" or "imperial"); combinations never change them.

How the pieces fit

Every load (point_loads, distributed_loads, moments, pressures, area_loads, self_weight, …) carries a load_group string. A combination is a factor per group; the solver sums group × factor.

Object What it does (verified live)
load_combinations Required for combination results. Integer-keyed; each entry is name, criteria, and one numeric key per load group.
load_cases { "<code id>": { "<group>": "<case symbol>" } }. Tells the S3D UI what type each group is. Also changes the solve output: it adds one type: "load_case" result per symbol (all groups with that symbol summed), which shifts the ids of every later load_group and envelope result.
load_combination_settings country + code choose which standard the S3D UI's Load Group & Cases manager opens on. This is not inert: if it's missing, the UI assumes ASCE-7-2022-LRFD, and any symbol that isn't an ASCE symbol shows as Dead. The other keys (criteria, filters, patterns, …) only record generator settings.
permanent_load_groups Array of the group names the generator varied. Metadata only; the solver ignores it.

Read the full file on GitHub · 267 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 14d ago Changed · -7 lines · +223 tokens per session 6354b1a0d36d
  2. 2mo ago First seen · 274 lines · 0 tokens per session scan A f6c30903d7c1

Subscribe to this mod's changes

load-combinations is a skill published in the GitHub repository skyciv/skyciv-ai-skills (11 stars, last pushed 15d ago), licensed MIT. It adds 223 tokens to every session and 7,383 once invoked, about $0.0009 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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