motion-system

motion-system is a skill for Claude Code from soumyachk101/VibeLens. It costs 80 tokens per session (2,874 once invoked), scanned A, original, MIT.

A review and repair workflow for animation on a local web page. It examines how transitions are timed, eased, and applied, including support for people who prefer reduced motion.

In plain words
What is it for?
Use it to audit and fix page transitions, dropdowns, modals, hover effects, and other animated interactions on a localhost page.
Why use it?
It helps identify animation that is too slow, abrupt, excessive, or missing an exit state. It also makes motion behavior easier to describe with consistent duration and easing values.

Skill for Claude Code

Written for Claude Code: $ARGUMENTS substitution.

Part of the vibelens plugin — 12 skills, 4 agents, 1 hook shipped together

Good fit Use it to audit and fix page transitions, dropdowns, modals, hover effects, and other animated interactions on a localhost page.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/soumyachk101/vibelens/motion-system
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add soumyachk101/VibeLens --skill motion-system
Clone the repo
git clone --depth 1 https://github.com/soumyachk101/VibeLens

Made for: Claude Code.

Or install vibelens, the plugin that ships this one along with the rest of its 12 skills, 4 agents, 1 hook.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for motion-system

README.md
[![agentmods](https://agentmods.dev/badge/skills/soumyachk101/vibelens/motion-system/github.svg)](https://agentmods.dev/skills/soumyachk101/vibelens/motion-system)
Your own site
<a href="https://agentmods.dev/skills/soumyachk101/vibelens/motion-system"><img src="https://agentmods.dev/badge/skills/soumyachk101/vibelens/motion-system/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for motion-system

Your own site · 80×15
<a href="https://agentmods.dev/skills/soumyachk101/vibelens/motion-system"><img src="https://agentmods.dev/badge/skills/soumyachk101/vibelens/motion-system.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 80 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,874 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00080 $0.02874
Opus 5 $0.00040 $0.01437
Sonnet 5 $0.00016 $0.00575
Haiku 4.5 $0.00008 $0.00287

Measured 10d ago against content hash 46d2d0efce0d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

motion-system scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugin/skills/motion-system/SKILL.md · 205 lines

How it starts

The opening of the file, as written. The whole thing — 205 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Motion system audit

Target: $ARGUMENTS (if empty, ask for the URL, and ask which interaction the user cares about — a modal, a dropdown, a page transition, a hover state).

What this skill can and cannot do

inspect_localhost_ui is read-only and returns one still frame. It cannot click, hover, scroll or record video, so you cannot watch an animation play. Do not write a report that implies you did.

You have four instruments, and every finding must come from one of them:

  1. The CSS itself, read out of simplifiedDOM. Transition and animation utilities, duration-*, ease-*, delay-*, animate-*, transition-*, and inline style attributes carrying transition:, animation:, transition-duration or transition-timing-function. This is where most of the audit happens. Motion is declared in the markup and the stylesheet, and a declaration can be judged without being seen.
  2. delay, used as a shutter speed. Capture the same URL with delay: 0 and again with delay: 2000. The first frame catches whatever is still in flight on load; the second shows the settled page. This is the only way to see motion through a still capture, and it only works for animation that runs on load or runs forever.
  3. The user, asked to render a state. Anything driven by input — hover, press, open, close, toast, skeleton — cannot be triggered by the tool. Ask the user to put the page in that state and leave it there, then capture. See step 5 for the exact wording.
  4. The source files. Keyframes, @media (prefers-reduced-motion) blocks, a tailwind.config transitionTimingFunction/keyframes extension, and animation-library props (Framer Motion transition, initial, animate, exit; GSAP tweens) live in code, not in the DOM. Read them.

Steps

  1. Capture the settled page. Call inspect_localhost_ui with delay: 2000, fullPage: true. Confirm summary.domTruncated is false; if it is true, scope every finding to the part of the tree you actually read and say which regions you could not reach.

Read the full file on GitHub · 205 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 205 lines · 80 tokens per session scan A 46d2d0efce0d

Subscribe to this mod's changes

motion-system is a skill published in the GitHub repository soumyachk101/VibeLens (0 stars, last pushed 3d ago), licensed MIT. It adds 80 tokens to every session and 2,874 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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