high-concurrency

high-concurrency is a skill for Claude Code, Codex from StarRocks/starrocks-debug-skills. It costs 83 tokens per session (5,790 once invoked), scanned C, original, Apache-2.0.

A performance-tuning guide for systems that handle thousands of database queries per second.

In plain words
What is it for?
It helps measure and tune database connections, primary-key lookups, query caching, pipeline parallelism, timeouts, and other high-load settings.
Why use it?
It helps identify why throughput stops improving or response times rise, including exhausted connection pools, planning overhead, poor caching, and unsuitable parallelism.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: positional $N argument.

Good fit It helps measure and tune database connections, primary-key lookups, query caching, pipeline parallelism, timeouts, and other high-load settings.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/starrocks/starrocks-debug-skills/high-concurrency
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add StarRocks/starrocks-debug-skills --skill high-concurrency
Clone the repo
git clone --depth 1 https://github.com/StarRocks/starrocks-debug-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for high-concurrency

README.md
[![agentmods](https://agentmods.dev/badge/skills/starrocks/starrocks-debug-skills/high-concurrency/github.svg)](https://agentmods.dev/skills/starrocks/starrocks-debug-skills/high-concurrency)
Your own site
<a href="https://agentmods.dev/skills/starrocks/starrocks-debug-skills/high-concurrency"><img src="https://agentmods.dev/badge/skills/starrocks/starrocks-debug-skills/high-concurrency/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for high-concurrency

Your own site · 80×15
<a href="https://agentmods.dev/skills/starrocks/starrocks-debug-skills/high-concurrency"><img src="https://agentmods.dev/badge/skills/starrocks/starrocks-debug-skills/high-concurrency.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 83 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,790 The whole file, excluding the scripts and references it only reads on demand.
Security scan C 2 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00083 $0.05790
Opus 5 $0.00042 $0.02895
Sonnet 5 $0.00017 $0.01158
Haiku 4.5 $0.00008 $0.00579

Measured 10d ago against content hash c8f4ceab7f8b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade C, and why

high-concurrency scanned grade C with 2 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Downloads and executes remote codehighSupply chain

curl | sh runs whatever the server returns today, which is not necessarily what it returned when this was reviewed.

curl -s "http://$be:8040/api/query_cache/stat" | python3 -m json.tool 2>/dev/null | grep -E "hit|miss|ratio"

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

curl -s "http://<be_host>:<be_http_port>/metrics" | grep query_cache_hit_ratio
high-concurrency/SKILL.md · 579 lines

How it starts

The opening of the file, as written. The whole thing — 579 lines — stays where its author put it; the contents beside it link to each section on GitHub.

High-Concurrency Best Practices

Investigation and tuning guide for high-QPS workloads: data modeling, primary-key optimization, query cache, pipeline parallelism, connection pooling, and emergency load disabling.

Five root causes account for most high-concurrency performance problems:

  • Cause A — Connection pool exhausted (too many connections, no client pool)
  • Cause B — FE planning CPU saturation (complex queries, no plan cache)
  • Cause Cpipeline_dop too high for short queries (scheduling overhead)
  • Cause D — Session-level timeout override causing memory volatility
  • Cause E — Query cache not effective (low hit ratio, wrong workload type)

Metric Taxonomy — Read This First

Before tuning, establish a baseline measurement of the current state.

FE connection metrics

Metric / Observable Meaning
Connection count approaching qe_max_connection Connection layer bottleneck
SHOW PROC '/current_queries' count Active concurrent queries right now
FE log Reach limit of connections Connection limit hit — new clients rejected

How to retrieve:

# Check qe_max_connection setting
grep "qe_max_connection" fe/conf/fe.conf
# Default: 1024

# Count active connections via SQL
# (run on FE that is not itself overloaded)
SELECT COUNT(*) FROM information_schema.processlist;

# Or check current queries
# SHOW PROC '/current_queries';

Query cache metrics

Metric Meaning
starrocks_be_query_cache_hit_ratio Cache hit ratio (0–1); <0.1 = cache not effective
query_cache_capacity (BE config) Total cache size allocated per BE

How to retrieve:

# Per-BE cache hit ratio (Prometheus metric)
curl -s "http://<be_host>:<be_http_port>/metrics" | grep query_cache_hit_ratio

# Detailed cache stats per BE
curl -s "http://<be_host>:<be_http_port>/api/query_cache/stat"

Pipeline parallelism metrics

Metric / Observable Meaning
pipeline_dop current session value Degree of parallelism per query fragment
SHOW PROC '/current_queries' → many queries in RUNNING Queries competing for pipeline threads

Read the full file on GitHub · 579 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 579 lines · 83 tokens per session scan C c8f4ceab7f8b

Subscribe to this mod's changes

high-concurrency is a skill published in the GitHub repository StarRocks/starrocks-debug-skills (75 stars, last pushed 3mo ago), licensed Apache-2.0. It adds 83 tokens to every session and 5,790 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it C with 2 findings (downloads and executes remote code, makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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