audiocraft-audio-generation

audiocraft-audio-generation is a skill for Claude Code, Codex from StarryCod/cogitum. It costs 25 tokens per session (3,746 once invoked), scanned A, a copy of audiocraft-audio-generation, MIT.

A guide and tool setup for AudioCraft, a collection of Meta's models that generate music or sound effects from written descriptions.

In plain words
What is it for?
Use it to create text-to-music or text-to-sound applications with MusicGen, AudioGen, or the EnCodec audio codec.
Why use it?
It explains how to choose and use models for different audio jobs, including music with a melody reference and generated environmental sounds.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/starrycod/cogitum/audiocraft
Any agent
npx skills add StarryCod/cogitum --skill audiocraft
Clone the repo
git clone --depth 1 https://github.com/StarryCod/cogitum

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for audiocraft-audio-generation

README.md
[![agentmods](https://agentmods.dev/badge/skills/starrycod/cogitum/audiocraft.svg)](https://agentmods.dev/skills/starrycod/cogitum/audiocraft)
Your own site
<a href="https://agentmods.dev/skills/starrycod/cogitum/audiocraft"><img src="https://agentmods.dev/badge/skills/starrycod/cogitum/audiocraft.svg" alt="Measured on agentmods" height="20"></a>
Per session 25 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,746 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 91% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00025 $0.03746
Opus 5 $0.00013 $0.01873
Sonnet 5 $0.00005 $0.00749
Haiku 4.5 $0.00003 $0.00375

Measured 4d ago against content hash 1edf9c29d3eb, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

audiocraft-audio-generation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

91% identical to audiocraft-audio-generation — 5 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

cogitum/data/skills/mlops/models/audiocraft/SKILL.md · 569 lines

How it starts

The opening of the file, as written. The whole thing — 569 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AudioCraft: Audio Generation

Comprehensive guide to using Meta's AudioCraft for text-to-music and text-to-audio generation with MusicGen, AudioGen, and EnCodec.

When to use AudioCraft

Use AudioCraft when:

  • Need to generate music from text descriptions
  • Creating sound effects and environmental audio
  • Building music generation applications
  • Need melody-conditioned music generation
  • Want stereo audio output
  • Require controllable music generation with style transfer

Key features:

  • MusicGen: Text-to-music generation with melody conditioning
  • AudioGen: Text-to-sound effects generation
  • EnCodec: High-fidelity neural audio codec
  • Multiple model sizes: Small (300M) to Large (3.3B)
  • Stereo support: Full stereo audio generation
  • Style conditioning: MusicGen-Style for reference-based generation

Use alternatives instead:

  • Stable Audio: For longer commercial music generation
  • Bark: For text-to-speech with music/sound effects
  • Riffusion: For spectogram-based music generation
  • OpenAI Jukebox: For raw audio generation with lyrics

Quick start

Installation

# From PyPI
pip install audiocraft

# From GitHub (latest)
pip install git+https://github.com/facebookresearch/audiocraft.git

# Or use HuggingFace Transformers
pip install transformers torch torchaudio

Basic text-to-music (AudioCraft)

import torchaudio
from audiocraft.models import MusicGen

# Load model
model = MusicGen.get_pretrained('facebook/musicgen-small')

# Set generation parameters
model.set_generation_params(
    duration=8,  # seconds
    top_k=250,
    temperature=1.0
)

# Generate from text
descriptions = ["happy upbeat electronic dance music with synths"]
wav = model.generate(descriptions)

# Save audio
torchaudio.save("output.wav", wav[0].cpu(), sample_rate=32000)

Using HuggingFace Transformers

from transformers import AutoProcessor, MusicgenForConditionalGeneration
import scipy

# Load model and processor
processor = AutoProcessor.from_pretrained("facebook/musicgen-small")
model = MusicgenForConditionalGeneration.from_pretrained("facebook/musicgen-small")
model.to("cuda")

# Generate music
inputs = processor(
    text=["80s pop track with bassy drums and synth"],
    padding=True,
    return_tensors="pt"
).to("cuda")

audio_values = model.generate(
    **inputs,
    do_sample=True,
    guidance_scale=3,
    max_new_tokens=256
)

# Save
sampling_rate = model.config.audio_encoder.sampling_rate
scipy.io.wavfile.write("output.wav", rate=sampling_rate, data=audio_values[0, 0].cpu().numpy())

Read the full file on GitHub · 569 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 569 lines · 25 tokens per session scan A 1edf9c29d3eb

Subscribe to this mod's changes

audiocraft-audio-generation is a skill published in the GitHub repository StarryCod/cogitum (11 stars, last pushed 3mo ago), licensed MIT. It adds 25 tokens to every session and 3,746 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. It is 91% identical to audiocraft-audio-generation, differing in 5 lines, and is treated as a copy.

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