glass-card

glass-card is a skill for Claude Code, Codex from subhansh-dev/agent-maxxing. It costs 22 tokens per session (492 once invoked), scanned A, original, MIT.

A glass card is a content container with a partly transparent background, blurred content behind it, highlighted edges, and a light reflection that follows the mouse. This visual style is often called glassmorphism.

In plain words
What is it for?
Use it for dashboards, feature panels, overlays, pricing sections, and other grouped content blocks in a dark interface.
Why use it?
It separates grouped content from a dark or detailed background while preserving a layered, translucent appearance.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/subhansh-dev/agent-maxxing/glass-card
Any agent
npx skills add subhansh-dev/agent-maxxing --skill glass-card
Clone the repo
git clone --depth 1 https://github.com/subhansh-dev/agent-maxxing

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for glass-card

README.md
[![agentmods](https://agentmods.dev/badge/skills/subhansh-dev/agent-maxxing/glass-card.svg)](https://agentmods.dev/skills/subhansh-dev/agent-maxxing/glass-card)
Your own site
<a href="https://agentmods.dev/skills/subhansh-dev/agent-maxxing/glass-card"><img src="https://agentmods.dev/badge/skills/subhansh-dev/agent-maxxing/glass-card.svg" alt="Measured on agentmods" height="20"></a>
Per session 22 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 492 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00022 $0.00492
Opus 5 $0.00011 $0.00246
Sonnet 5 $0.00004 $0.00098
Haiku 4.5 $0.00002 $0.00049

Measured 5d ago against content hash ebded3b0ce03, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

glass-card scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

components/glass-card/SKILL.md · 55 lines

What it actually says

Glass Card Component

Generate a premium glassmorphism card using this exact pattern:

.glass-card {
  background: linear-gradient(
    135deg,
    rgba(16, 18, 30, 0.75) 0%,
    rgba(10, 12, 22, 0.82) 35%,
    rgba(18, 20, 35, 0.75) 65%,
    rgba(12, 14, 26, 0.82) 100%
  );
  backdrop-filter: blur(80px) saturate(2.2) brightness(1.08);
  border: 1px solid rgba(255, 255, 255, 0.1);
  border-radius: 20px;
  box-shadow:
    0 40px 120px rgba(0, 0, 0, 0.65),
    0 2px 0 rgba(255, 255, 255, 0.08) inset,
    inset 0 1px 0 rgba(255, 255, 255, 0.1),
    inset 0 -1px 0 rgba(255, 255, 255, 0.04);
  position: relative;
  overflow: hidden;
}

Add a specular highlight that follows the mouse:

.glass-card::before {
  content: '';
  position: absolute;
  inset: 0;
  border-radius: inherit;
  background: radial-gradient(
    ellipse 350px 250px at var(--mouse-x, 50%) var(--mouse-y, 50%),
    rgba(255, 255, 255, 0.05) 0%,
    transparent 100%
  );
  pointer-events: none;
  transition: background 0.1s ease-out;
}

Rules:

  • Pure black backgrounds (#010103, #06060a), NEVER grey
  • Bright specular edges: rgba(255,255,255,0.12-0.2)
  • Max 1 accent color, saturation < 80%
  • No emoji in UI, use SVG icons
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 55 lines · 22 tokens per session scan A ebded3b0ce03

Subscribe to this mod's changes

glass-card is a skill published in the GitHub repository subhansh-dev/agent-maxxing (2 stars, last pushed 1mo ago), licensed MIT. It adds 22 tokens to every session and 492 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.