threejs-particle-canvas

threejs-particle-canvas is a skill for Claude Code from tdimino/claude-code-minoan. It costs 158 tokens per session (7,049 once invoked), scanned A, original, MIT.

A Three.js generator for self-contained interactive 3D canvases, including particle scenes, animated models, galleries, and glass effects. The result is a single HTML file that runs offline without a build step or framework.

In plain words
What is it for?
Use it to turn a concept or narrative into a browser-based 3D visual experience, such as a star lifecycle, an infinite gallery, or a glass-based hero section.
Why use it?
It removes the need to assemble the scene, animation, camera, and visual effects from scratch. It is intended for atmospheric, exploratory experiences rather than product viewers, games, or dashboards.

Skill for Claude Code

Written for Claude Code: argument-hint in frontmatter. Also seen: reads .claude/ paths.

Good fit Use it to turn a concept or narrative into a browser-based 3D visual experience, such as a star lifecycle, an infinite gallery, or a glass-based hero section.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/tdimino/claude-code-minoan/threejs-particle-canvas
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add tdimino/claude-code-minoan --skill threejs-particle-canvas
Clone the repo
git clone --depth 1 https://github.com/tdimino/claude-code-minoan

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-particle-canvas

README.md
[![agentmods](https://agentmods.dev/badge/skills/tdimino/claude-code-minoan/threejs-particle-canvas/github.svg)](https://agentmods.dev/skills/tdimino/claude-code-minoan/threejs-particle-canvas)
Your own site
<a href="https://agentmods.dev/skills/tdimino/claude-code-minoan/threejs-particle-canvas"><img src="https://agentmods.dev/badge/skills/tdimino/claude-code-minoan/threejs-particle-canvas/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for threejs-particle-canvas

Your own site · 80×15
<a href="https://agentmods.dev/skills/tdimino/claude-code-minoan/threejs-particle-canvas"><img src="https://agentmods.dev/badge/skills/tdimino/claude-code-minoan/threejs-particle-canvas.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 158 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 7,049 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Rogue Agent · line 341
    Skill establishes unauthorized persistence across sessions via cron jobs, startup scripts, or state files. Session persistence allows an attacker to maintain access beyond the current interaction.
    Fix: Remove any persistence mechanisms (cron jobs, startup scripts, state files). Skills should not maintain state across sessions without explicit user consent.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00158 $0.07049
Opus 5 $0.00079 $0.03524
Sonnet 5 $0.00032 $0.01410
Haiku 4.5 $0.00016 $0.00705

Measured 8d ago against content hash d490b63fc3a3, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

threejs-particle-canvas scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

The scan reads SKILL.md. This mod also ships 8 executable files (assets/phosphor-vigil.js, references/vinyl-bundle-annotated.js, scripts/validate_canvas.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/design-media/threejs-particle-canvas/SKILL.md · 461 lines

How it starts

The opening of the file, as written. The whole thing — 461 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Three.js Particle Canvas

Generate interactive Three.js canvases in six modes — from ambient particle narratives to physically-accurate 3D glass hero sections. Output is a single self-contained HTML file. No build step, no framework, runs offline.

This is NOT a 3D product viewer, game engine, or data dashboard. The viewer observes, explores, and contemplates — they do not control.

For full creative direction (typography, color commitment, spatial composition, anti-slop), activate minoan-frontend-design alongside this skill.

Quick Start

Describe a concept or narrative. Claude generates a complete HTML file with: particle system, phase cycle, lattice structure, spherical camera, star field, connection threads, responsive controls, CSS overlays.

Example: /threejs-particle-canvas the lifecycle of a star — nebula collapse, ignition, main sequence, red giant, supernova, remnant

Concept-to-Form

Every design decision derives from the concept. Do not pick defaults — derive.

Lattice geometry embodies the concept's skeleton. Icosahedron = persistent pattern (AI consciousness). Dodecahedron = organic complexity (botanical, cranial). Octahedron = crystalline structure (mineral, ruin, architecture). Torus = circulation and return (ocean currents, neural loops). None = formlessness (void, dream, dissolution).

Color temperature creates emotional contrast. Every palette requires genuine warm/cool tension. Two colors in the same temperature range produce flat, lifeless phases. The cool color dominates resting states; the warm color emerges during activation. The transition between them is the emotional engine.

Phase rhythm encodes narrative weight. The emotional center gets the longest phase. Bookending phases are shorter. Unequal durations create rhythm; equal durations create monotony. A 90s cycle might split: 10, 10, 15, 25, 15, 15.

Camera as narrator. Close = intimate. Pulling back = revealing scope. Rising = transcendence. Returning = closure. The Simultaneity pull-back (z=26 → z=61, y=0 → y=8) is a crane shot revealing cosmic scale. Name your camera movements as if directing a film.

Read the full file on GitHub · 461 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 461 lines · 158 tokens per session scan A d490b63fc3a3

Subscribe to this mod's changes

threejs-particle-canvas is a skill published in the GitHub repository tdimino/claude-code-minoan (41 stars, last pushed yesterday), licensed MIT. It adds 158 tokens to every session and 7,049 once invoked, about $0.0008 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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