crucible-emergent-resurrection

crucible-emergent-resurrection is a skill for Claude Code from terrylica/cc-skills. It costs 31 tokens per session (2,145 once invoked), scanned A, original, MIT.

A record of failed ideas and investigations, including the conditions under which they might be worth trying again.

In plain words
What is it for?
Use it to classify failed attempts, record lessons in an evolution log, and define triggers for revisiting discarded approaches.
Why use it?
It prevents repeated dead ends and preserves what each failure taught. It also makes it possible to notice when changed conditions justify a retry.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Part of the crucible plugin — 5 skills shipped together

Good fit Use it to classify failed attempts, record lessons in an evolution log, and define triggers for revisiting discarded approaches.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/terrylica/cc-skills/d-emergent-resurrection
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add terrylica/cc-skills --skill d-emergent-resurrection
Clone the repo
git clone --depth 1 https://github.com/terrylica/cc-skills

Made for: Claude Code.

Or install crucible, the plugin that ships this one along with the rest of its 5 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for crucible-emergent-resurrection

README.md
[![agentmods](https://agentmods.dev/badge/skills/terrylica/cc-skills/d-emergent-resurrection/github.svg)](https://agentmods.dev/skills/terrylica/cc-skills/d-emergent-resurrection)
Your own site
<a href="https://agentmods.dev/skills/terrylica/cc-skills/d-emergent-resurrection"><img src="https://agentmods.dev/badge/skills/terrylica/cc-skills/d-emergent-resurrection/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for crucible-emergent-resurrection

Your own site · 80×15
<a href="https://agentmods.dev/skills/terrylica/cc-skills/d-emergent-resurrection"><img src="https://agentmods.dev/badge/skills/terrylica/cc-skills/d-emergent-resurrection.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 31 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,145 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00031 $0.02145
Opus 5 $0.00015 $0.01073
Sonnet 5 $0.00006 $0.00429
Haiku 4.5 $0.00003 $0.00215

Measured 11d ago against content hash 352a9bc439c1, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

crucible-emergent-resurrection scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/crucible/skills/d-emergent-resurrection/SKILL.md · 219 lines

How it starts

The opening of the file, as written. The whole thing — 219 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Emergent Resurrection — negative-knowledge archive

Self-Evolving Skill: If the failure taxonomy misses a mode, or a resurrection trigger type recurs, update the relevant section AND append to references/evolution-log.md. Don't defer.

Failed hypotheses are not waste. They are negative knowledge that:

  1. Documents the investigation's boundaries
  2. Prevents re-exploring known dead ends
  3. Can come back when conditions change

This skill is the genetic-evolutionary mechanism for "don't rule out anything we have tried, as long as it can emerge through iterative process".


Why NOT just delete failed ideas

The session accumulated 17 null campaigns. Without negative-knowledge capture, we would:

  • Re-explore the same dead ends in future sessions (wasted compute)
  • Lose the meta-lesson each failure taught (wrong null, wrong scaling, wrong scope)
  • Be unable to detect when conditions have shifted enough to retry

Failed attempts are cheaper to preserve than to re-run.


Failure-mode taxonomy

Each failed campaign fits one or more modes. Classification determines resurrection conditions.

Failure mode Description Resurrection trigger
null-insignificant Signal exists but below noise floor Noise floor drops (longer backtest, better data, reduced cost)
overfit-in-sample Strong IS, poor OOS Cross-validation success on a different data regime or architectural redesign
wrong-null-applied Correct signal, wrong null type broke it Correct null method discovered (see Skill B §5 orthogonal cascade)
cross-asset-failed Works on one asset, breaks on others Same config trial on a DIFFERENT asset passing, OR regime detector enabling per-asset selection
regime-conditional Full-history fails; edge concentrated in specific regime Causal walk-forward regime classification + train/test both positive within regime + null z>3
label-leaked Features/labels violated causality Causality re-verified (bars[:i] exclusive) and retest OK
agent-overestimation Agent's estimate > reality External oracle or per-bar replay validates a scaled-down version
grid-degenerate Parameter grid too narrow Widen grid, OR sensitivity analysis reveals dormant dimension
dormant-low-precedence Valid but lower priority Higher-priority frontier cleared, revisit
falsified-comprehensive Tested exhaustively; impossible under stated assumptions Assumptions change (new asset class, new microstructure, regime shift)

Read the full file on GitHub · 219 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 219 lines · 31 tokens per session scan A 352a9bc439c1

Subscribe to this mod's changes

crucible-emergent-resurrection is a skill published in the GitHub repository terrylica/cc-skills (72 stars, last pushed yesterday), licensed MIT. It adds 31 tokens to every session and 2,145 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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