Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add thatrebeccarae/claude-marketing --skill remotion-videogit clone --depth 1 https://github.com/thatrebeccarae/claude-marketingWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/thatrebeccarae/claude-marketing/remotion-video)<a href="https://agentmods.dev/skills/thatrebeccarae/claude-marketing/remotion-video"><img src="https://agentmods.dev/badge/skills/thatrebeccarae/claude-marketing/remotion-video/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/thatrebeccarae/claude-marketing/remotion-video"><img src="https://agentmods.dev/badge/skills/thatrebeccarae/claude-marketing/remotion-video.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00055 | $0.01171 |
| Opus 5 | $0.00028 | $0.00585 |
| Sonnet 5 | $0.00011 | $0.00234 |
| Haiku 4.5 | $0.00006 | $0.00117 |
Grade A, and why
remotion-video scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 152 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Remotion Video Production
Best practices for building programmatic videos with Remotion — animations, transitions, charts, and rendering.
Install
git clone https://github.com/thatrebeccarae/claude-marketing.git && cp -r claude-marketing/skills/remotion-video ~/.claude/skills/
Core Capabilities
- Spring animation presets (bouncy, smooth, crisp, staggered)
- Interpolation patterns (camera zoom, parallax, scroll simulation)
- SVG draw-on animations (path tracing, stroke reveal)
- Scene transitions via TransitionSeries
- AbsoluteFill layering for compositing
- Chart animations (bar grow, line draw-on, pie reveal, count-up numbers)
- Audio integration and sync
- Rendering configuration
Spring Presets
Use spring() from Remotion for physics-based animations:
| Preset | Config | Use Case |
|---|---|---|
| Bouncy | mass: 0.5, damping: 8, stiffness: 120 |
Playful reveals, logo bounces |
| Smooth | mass: 1, damping: 15, stiffness: 80 |
UI transitions, slide-ins |
| Crisp | mass: 0.8, damping: 20, stiffness: 200 |
Snappy interactions, toggles |
| Staggered | Any preset with frame offset per item | List reveals, grid animations |
import { spring, useCurrentFrame, useVideoConfig } from "remotion";
const frame = useCurrentFrame();
const { fps } = useVideoConfig();
const scale = spring({
frame,
fps,
config: { mass: 0.5, damping: 8, stiffness: 120 },
});
Interpolation Patterns
Camera Zoom
import { interpolate } from "remotion";
const zoom = interpolate(frame, [0, 30], [1, 1.5], {
extrapolateRight: "clamp",
});
Parallax Layers
const bgX = interpolate(frame, [0, 100], [0, -50]);
const fgX = interpolate(frame, [0, 100], [0, -150]);
Scroll Simulation
const scrollY = interpolate(frame, [0, 90], [0, -800], {
extrapolateRight: "clamp",
});
SVG Draw-On
Animate strokeDashoffset to reveal SVG paths:
const pathLength = 500;
const draw = interpolate(frame, [0, 60], [pathLength, 0], {
extrapolateRight: "clamp",
});
<path
d="..."
strokeDasharray={pathLength}
strokeDashoffset={draw}
/>
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 152 lines · 55 tokens per session scan A c41f70dfb1e6
remotion-video is a skill published in the GitHub repository thatrebeccarae/claude-marketing (137 stars, last pushed 4mo ago), licensed MIT. It adds 55 tokens to every session and 1,171 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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