codex-goal-control

codex-goal-control is a skill for Codex from TheAngryPit/codex-goal-control-experiment. It costs 64 tokens per session (732 once invoked), scanned A, original, no licence file.

A skill for opening and controlling the current Codex thread goal. A thread goal is the task objective that Codex tracks while working.

In plain words
What is it for?
Opening the goal panel and setting, pausing, resuming, completing, or clearing a thread goal.
Why use it?
It lets users manage that objective from a Codex conversation without using the command line.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Opening the goal panel and setting, pausing, resuming, completing, or clearing a thread goal.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/theangrypit/codex-goal-control-experiment/codex-goal-control
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add TheAngryPit/codex-goal-control-experiment --skill codex-goal-control
Clone the repo
git clone --depth 1 https://github.com/TheAngryPit/codex-goal-control-experiment

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for codex-goal-control

README.md
[![agentmods](https://agentmods.dev/badge/skills/theangrypit/codex-goal-control-experiment/codex-goal-control.svg)](https://agentmods.dev/skills/theangrypit/codex-goal-control-experiment/codex-goal-control)
Your own site
<a href="https://agentmods.dev/skills/theangrypit/codex-goal-control-experiment/codex-goal-control"><img src="https://agentmods.dev/badge/skills/theangrypit/codex-goal-control-experiment/codex-goal-control.svg" alt="Measured on agentmods" height="20"></a>
Per session 64 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 732 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00064 $0.00732
Opus 5 $0.00032 $0.00366
Sonnet 5 $0.00013 $0.00146
Haiku 4.5 $0.00006 $0.00073

Measured 8d ago against content hash 94d7c87ecc54, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

codex-goal-control scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

The scan reads SKILL.md. This mod also ships 5 executable files (assets/panel/app.js, scripts/codex_app_server_client.js, scripts/codex_goal_panel_open.js, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

codex-goal-control/SKILL.md · 61 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Files

What ships with it

8 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 61 lines · 64 tokens per session scan A 94d7c87ecc54

Subscribe to this mod's changes

codex-goal-control is a skill published in the GitHub repository TheAngryPit/codex-goal-control-experiment (4 stars, last pushed 4mo ago), with no licence file. It adds 64 tokens to every session and 732 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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