Skill Claude CodeCodex
Use when setting up animation in the Unity Editor using MCP tools — creating AnimatorControllers, configuring states and transitions, assigning clips, and editing clip import settings.
Claude Code, natively inside Unity Editor. A dockable chat window with full project awareness, 60+ MCP tools, and zero alt-tabbing.
Skill Claude CodeCodex
Use when setting up animation in the Unity Editor using MCP tools — creating AnimatorControllers, configuring states and transitions, assigning clips, and editing clip import settings.
Skill Claude CodeCodex
Use when you need detailed decision frameworks for MonoBehaviour composition, inter-component communication, single responsibility, and execution order.
Skill Claude CodeCodex
Use when you need detailed decision frameworks for ScriptableObject patterns, runtime data management, serialization strategies, and data-driven architecture.
Skill Claude CodeCodex
Use when you need detailed decision frameworks for prefab vs variant vs ScriptableObject, nested prefab design, override strategies, and prefab editing workflows.
Skill Claude CodeCodex
Use when creating or editing prefabs in the Unity Editor using MCP tools — saving prefabs, editing prefab contents, creating variants, and applying overrides.
Skill Claude CodeCodex
Use when you need detailed decision frameworks for scene structure, additive loading, scene management, transitions, and persistent managers.
Skill Claude CodeCodex
Use when building scenes in the Unity Editor using MCP tools — creating GameObjects, setting up hierarchies, configuring components, applying materials, and lighting.
Skill Claude CodeCodex
Use when making Unity architecture decisions — system design, scope analysis, feature planning. Covers prefab strategy, scene structure, component design, data modeling, and performance considerations.
Skill Claude CodeCodex
Use when you need detailed performance analysis — CPU/GPU/RAM cost models, optimization patterns, platform budgets, pooling, batching, and profiling strategies.
Skill Claude CodeCodex
Use after implementation to review code changes for Unity anti-patterns, performance issues, and correctness problems. Also use when superpowers:requesting-code-review is active to provide Unity-specific review criteria.
Skill Claude CodeCodex
Use when designing or building Unity features and superpowers:brainstorming is NOT available. Provides a Unity-specific research, design, implement, verify workflow for non-trivial tasks.