TheArcForge/UniClaude

Claude Code, natively inside Unity Editor. A dockable chat window with full project awareness, 60+ MCP tools, and zero alt-tabbing.

51Stars on the repository
13Mods indexed here, across every type
3mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

animation-workflow

01

TheArcForge/UniClaude

Skill Claude CodeCodex

Use when setting up animation in the Unity Editor using MCP tools — creating AnimatorControllers, configuring states and transitions, assigning clips, and editing clip import settings.

51 3mo ago A 35 tokens original MIT

component-design

02

TheArcForge/UniClaude

Skill Claude CodeCodex

Use when you need detailed decision frameworks for MonoBehaviour composition, inter-component communication, single responsibility, and execution order.

51 3mo ago A 26 tokens original MIT

data-modeling

03

TheArcForge/UniClaude

Skill Claude CodeCodex

Use when you need detailed decision frameworks for ScriptableObject patterns, runtime data management, serialization strategies, and data-driven architecture.

51 3mo ago A 29 tokens original MIT

prefab-architecture

04

TheArcForge/UniClaude

Skill Claude CodeCodex

Use when you need detailed decision frameworks for prefab vs variant vs ScriptableObject, nested prefab design, override strategies, and prefab editing workflows.

51 3mo ago A 33 tokens original MIT

prefab-workflow

05

TheArcForge/UniClaude

Skill Claude CodeCodex

Use when creating or editing prefabs in the Unity Editor using MCP tools — saving prefabs, editing prefab contents, creating variants, and applying overrides.

51 3mo ago A 35 tokens original MIT

scene-architecture

06

TheArcForge/UniClaude

Skill Claude CodeCodex

Use when you need detailed decision frameworks for scene structure, additive loading, scene management, transitions, and persistent managers.

51 3mo ago A 27 tokens original MIT

scene-authoring

07

TheArcForge/UniClaude

Skill Claude CodeCodex

Use when building scenes in the Unity Editor using MCP tools — creating GameObjects, setting up hierarchies, configuring components, applying materials, and lighting.

51 3mo ago A 35 tokens original MIT

unity-architect

08

TheArcForge/UniClaude

Skill Claude CodeCodex

Use when making Unity architecture decisions — system design, scope analysis, feature planning. Covers prefab strategy, scene structure, component design, data modeling, and performance considerations.

51 3mo ago A 37 tokens original MIT

unity-performance

09

TheArcForge/UniClaude

Skill Claude CodeCodex

Use when you need detailed performance analysis — CPU/GPU/RAM cost models, optimization patterns, platform budgets, pooling, batching, and profiling strategies.

51 3mo ago A 33 tokens original MIT

unity-reviewer

10

TheArcForge/UniClaude

Skill Claude CodeCodex

Use after implementation to review code changes for Unity anti-patterns, performance issues, and correctness problems. Also use when superpowers:requesting-code-review is active to provide Unity-specific review criteria.

51 3mo ago A 43 tokens original MIT

unity-workflow

11

TheArcForge/UniClaude

Skill Claude CodeCodex

Use when designing or building Unity features and superpowers:brainstorming is NOT available. Provides a Unity-specific research, design, implement, verify workflow for non-trivial tasks.

51 3mo ago A 40 tokens original MIT