thedivergentai/GD-Agentic-Skills

The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 99 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns, automated persona orchestration (Analyst, Auditor, Builder), and production-grade game engineering.

700Stars on the repository
99Mods indexed here, across every type
3d agoLast push, which is what freshness is scored on
LGPL-3.0Licence, which decides whether bodies are shown

godot-genre-rhythm

49

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for rhythm games including audio synchronization (BPM conductor, latency compensation with AudioServer.gettimesincelastmix), note highways (scroll speed, timing windows), judgment systems (Perfect/Great/Good/Bad/Miss), scoring with combo multipliers, input processing (lane-based, hold note detection)…

not rated 700 +30 3d ago A SkillSpector: warn 115 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for roguelikes including procedural generation (Walker method, BSP rooms), permadeath with meta-progression (unlock persistence), run state vs meta state separation, seeded RNG (shareable runs), loot/relic systems (hook-based modifiers), and difficulty scaling (floor-based progression). Use for…

not rated 700 +30 3d ago A SkillSpector: warn 111 tokens LGPL-3.0

godot-genre-romance

51

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for romance games and dating sims (Tokimeki Memorial, Monster Prom, Persona social links) focusing on affection systems, multi-stat relationships, dated events, and route branching. Use when building relationship-centric games, social simulations, or otome games. Keywords romance, dating sim…

not rated 700 +30 3d ago A SkillSpector: warn 80 tokens LGPL-3.0

godot-genre-rts

52

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for real-time strategy games including unit selection (drag box, shift-add), command systems (move, attack, gather), pathfinding (NavigationAgent2D with RVO avoidance), fog of war (SubViewport mask shader), resource economy (gather/build loop), and AI opponents (behavior trees, utility AI). Use for…

not rated 700 +30 3d ago A SkillSpector: warn 111 tokens LGPL-3.0

godot-genre-sandbox

53

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for sandbox games (Minecraft, Terraria, Garry's Mod) with physics-based interactions, cellular automata, emergent gameplay, and creative tools. Use when building open-world creation games with voxels, element systems, player-created structures, or procedural worlds. Keywords voxel, sandbox, cellular…

not rated 700 +30 3d ago A SkillSpector: warn 83 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for First-Person Shooters: fpscameralook, fpsmovementlogic, hitscanweaponquery, weaponbobbingsystem, procedural recoil, and FPS NEVER rules. Shared TPS/cover theory links to godot-genre-shooter. Keywords: FPS, movement physics, weapon bobbing, camera sway, hitscan, viewmodel, air control.

not rated 700 +30 3d ago A SkillSpector: warn 84 tokens LGPL-3.0

godot-genre-shooter

55

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for TPS/hybrid shooters: soft-lock aim assist, cover validation rays, SpringArm TPS camera, and genre routing to FPS sibling for viewmodel/hitscan feel. Use for third-person/cover shooters and hybrids. Keywords: TPS, softlock, cover, SpringArm3D, hybrid shooter, aim assist — not FPS-only movement.

not rated 700 +30 3d ago A SkillSpector: warn 78 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for simulation and tycoon games (SimCity, RollerCoaster Tycoon, Factorio, Two Point Hospital) covering economy management, time progression, interconnected systems, NPC simulation, and feedback loops. Use when building management sims, tycoon games, city builders, or resource optimization games.…

not rated 700 +30 3d ago A SkillSpector: warn 89 tokens LGPL-3.0

godot-genre-sports

57

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for sports games (FIFA, NBA 2K, Rocket League, Tony Hawk) covering physics-based ball interaction, team AI formations, contextual input, and match umpire/score authority. Broadcast framing routes to godot-camera-systems. Use when building soccer, basketball, hockey, racing sports, or arcade sports…

not rated 700 +30 3d ago A SkillSpector: warn 95 tokens LGPL-3.0

godot-genre-stealth

58

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for stealth games (Splinter Cell, Hitman, Dishonored, Thief) covering AI detection systems, vision cones, sound propagation, alert states, light/shadow mechanics, and systemic design. Use when building stealth-action, tactical infiltration, or immersive sim games requiring enemy awareness systems.…

not rated 700 +30 3d ago A SkillSpector: warn 89 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for survival games (Minecraft, Don't Starve, The Forest, Rust) covering needs systems, resource gathering, crafting recipes, base building, and progression balancing. Use when building open-world survival, crafting-focused, or resource management games. Keywords survival, needs system, crafting…

not rated 700 +30 3d ago A SkillSpector: warn 74 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for tower defense games (Bloons TD, Kingdom Rush, Fieldrunners) covering wave management, tower targeting logic, path algorithms, economy balance, and mazing mechanics. Use when building TD, lane defense, or tower placement strategy games. Keywords tower defense, wave spawner, pathfinding, targeting…

not rated 700 +30 3d ago A SkillSpector: warn 78 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for visual novels (Doki Doki Literature Club, Phoenix Wright, Steins;Gate) focusing on branching narratives, dialogue systems, choice consequences, rollback mechanics, and persistent flags. Use when building story-driven, choice-based, or dating sim games. Keywords visual novel, dialogue system…

not rated 700 +30 3d ago A SkillSpector: warn 85 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert patterns for input handling covering InputMap actions, InputEvent processing, controller support, rebinding, deadzones, and input buffering. Use when setting up player controls, implementing input systems, or adding gamepad/accessibility features. Keywords InputMap, InputEvent, gamepad, controller, rebinding…

not rated 700 +30 3d ago A Socket: passSnyk: passSkillSpector: warn 73 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for inventory systems (Diablo, Resident Evil, Minecraft) covering slot-based containers, stacking logic, weight limits, equipment systems, and drag-drop UI. Use when building RPG inventories, survival item management, or loot systems. Keywords inventory, slot, stack, equipment, crafting, item…

not rated 700 +30 3d ago A SkillSpector: warn 71 tokens LGPL-3.0

godot-master

64

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building…

not rated 700 +30 changed 3d ago A Socket: warnSnyk: passSkillSpector: warn 170 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for player mortality loops: progress-index checkpoints, soul graves, ghost/spirit layers, I-frame restitution, world-progress persistence, and death analytics. Use when implementing respawn, shrine checkpoints, corpse-run retrieval, or second-chance mechanics. Keywords revival, respawn, checkpoint…

not rated 700 +30 3d ago A SkillSpector: warn 82 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Implement cheat codes, hidden interactions, and unlockable meta-content via time-windowed input sequence buffers, spam thresholds, look-at (dot-product) detectors, progress-% unlocks, and meta persistence in user://secrets.cfg. Use when adding Konami-style codes, curiosity spam eggs, glimmer cues, lockout…

not rated 700 +30 3d ago A SkillSpector: warn 113 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Use when auditing or recalibrating game balance: build a source-driven Monte Carlo balance lab (Rust + rayon) that extracts live game data, simulates human playstyles (AFK→pro), emits win-rate/economy verdicts with confidence intervals, and bruteforce-tunes parameters. Trigger on unfair levels, unreachable shops, farm…

not rated 700 +30 3d ago A SkillSpector: warn 131 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert multiplayer for desync, rollback, dedicated --headless servers, interest culling, and bandwidth spikes: ENet/WebRTC choice, authority, secure RPCs, client prediction/reconcile, and adaptive sync. Trigger on rubber-banding, cheat-able clients, peer floods, late join, or profiler Network spikes — not only…

not rated 700 +30 3d ago A SkillSpector: warn 111 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for AI pathfinding (tower defense, RTS, stealth) using NavigationAgent2D/3D, NavigationServer, avoidance, and dynamic navigation mesh generation. Use when implementing enemy AI, NPC movement, or obstacle avoidance. Keywords NavigationAgent2D, NavigationRegion2D, pathfinding, NavigationServer…

not rated 700 +30 3d ago A SkillSpector: warn 77 tokens LGPL-3.0

godot-particles

70

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for GPU particle systems (explosions, magic effects, weather, trails) using GPUParticles2D/3D, ParticleProcessMaterial, gradients, sub-emitters, and custom shaders. Use when creating VFX, environmental effects, or visual feedback. Keywords GPUParticles2D, ParticleProcessMaterial, emissionshape…

not rated 700 +30 3d ago A Socket: passSnyk: passSkillSpector: warn 87 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for performance profiling and optimization (frame drops, memory leaks, draw calls) using Godot Profiler, object pooling, visibility culling, and bottleneck identification. Use when diagnosing lag, optimizing for target FPS, or reducing memory usage. Keywords profiling, Godot Profiler, bottleneck…

not rated 700 +30 3d ago A SkillSpector: warn 81 tokens LGPL-3.0

godot-physics-3d

72

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert patterns for Godot 3D physics (Jolt/PhysX), including Ragdolls, PhysicalBones, Joint3D constraints, RayCasting optimizations, and collision layers. Use for rigid body simulations, character physics, or complex interactions. Trigger keywords: RigidBody3D, PhysicalBone3D, Jolt, Ragdoll, Skeleton3D, Joint3D…

not rated 700 +30 3d ago A SkillSpector: warn 119 tokens LGPL-3.0

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: