thedivergentai/GD-Agentic-Skills

The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 99 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns, automated persona orchestration (Analyst, Auditor, Builder), and production-grade game engineering.

700Stars on the repository
99Mods indexed here, across every type
3d agoLast push, which is what freshness is scored on
LGPL-3.0Licence, which decides whether bodies are shown

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for console platforms (PlayStation, Xbox, Nintendo Switch) covering controller-first UI, certification requirements (TRCs/TCRs), platform services (achievements, cloud saves), and performance compliance. Use when targeting console releases or implementing gamepad-only interfaces. Keywords console…

not rated 700 +30 3d ago A SkillSpector: warn 83 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for desktop platforms (Windows/Linux/macOS) covering keyboard/mouse controls, settings menus, window management (fullscreen, resolution), keybind remapping, and Steam integration. Use when targeting PC platforms or implementing desktop-specific features. Keywords desktop, Windows, Linux, macOS…

not rated 700 +30 3d ago A SkillSpector: warn 79 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for mobile platforms (Android/iOS) covering touch controls, virtual joysticks, responsive UI, safe areas (notches), battery optimization, and app store guidelines. Use when targeting mobile releases or implementing touch input. Keywords mobile, Android, iOS, touch, InputEventScreenTouch, virtual…

not rated 700 +30 3d ago A SkillSpector: warn 79 tokens LGPL-3.0

godot-platform-vr

76

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for VR platforms (Meta Quest, PSVR, SteamVR, Pico) covering XR toolkit (OpenXR), comfort settings (vignetting, snap turning, teleport), motion controls, hand tracking, and 90+ FPS requirements. Use when targeting VR headsets or implementing immersive 3D experiences. Keywords VR, XR, OpenXR, Meta…

not rated 700 +30 3d ago A SkillSpector: warn 98 tokens LGPL-3.0

godot-platform-web

77

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for HTML5/web export on Compatibility (WebGL 2.0): JavaScriptBridge, localStorage wrapper, custom loading shells, COOP/COEP hosts, relative paths, beforeunload, visibility pause, and size optimization. WebGPU is out of scope. Keywords: web, HTML5, WebGL, Compatibility, JavaScriptBridge, localStorage…

not rated 700 +30 3d ago A SkillSpector: warn 92 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for procedural content generation (dungeons, terrain, loot, levels) using FastNoiseLite, random walks, BSP trees, Wave Function Collapse, and seeded randomization. Use when creating roguelikes, sandbox games, or dynamic content. Keywords procedural, generation, FastNoiseLite, Perlin noise, BSP…

not rated 700 +30 3d ago A Socket: passSnyk: passSkillSpector: warn 83 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for Godot 4 project organization (feature-based folders, naming conventions, version control). Enforces snakecase files, PascalCase nodes, %SceneUniqueNames, and .gitignore best practices. Use when starting new projects or refactoring structure. Keywords project organization, naming conventions…

not rated 700 +30 3d ago A Socket: passSnyk: passSkillSpector: warn 82 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Navigation skill for genre project scaffolds: pick platformer/RPG/FPS (or other genre) then load matching template scripts and route gameplay fill to godot-genre- skills. Use when bootstrapping architecture, bootstrap order, pause modes, PCK DLC, or feature tags — not for pasting FPS/inventory recipes. Keywords…

not rated 700 +30 3d ago A SkillSpector: warn 97 tokens LGPL-3.0

godot-quest-system

81

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for quest tracking systems (objectives, progress, rewards, branching chains) using Resource-based quests, signal-driven updates, and AutoLoad managers. Use when implementing RPG quests or mission systems. Keywords quest, objectives, Quest Resource, QuestObjective, signal-driven, branching, rewards…

not rated 700 +30 3d ago A SkillSpector: warn 68 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for physics queries using RayCast, ShapeCast, and DirectSpaceState. Covers hit detection, volume overlap, mouse picking, and high-performance server-side intersection queries. Use when implementing projectiles, LOS, terrain grounding, or AI sensors. Keywords raycast, shapecast, directspacestate…

not rated 700 +30 3d ago A SkillSpector: warn 85 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for data-oriented design using Resource/RefCounted classes (item databases, character stats, reusable data structures). Covers typed arrays, serialization, nested resources, and resource caching. Use when implementing data systems OR inventory/stats/dialogue databases. Keywords Resource, RefCounted…

not rated 700 +30 3d ago A Socket: passSnyk: passSkillSpector: warn 80 tokens LGPL-3.0

godot-rpg-stats

84

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for RPG stat systems (attributes, leveling, modifiers, damage formulas) using Resource-based stats, stackable modifiers, and derived stat calculations. Use when implementing character progression OR equipment/buff systems. Keywords stats, attributes, leveling, modifiers, CharacterStats, derived stats…

not rated 700 +30 3d ago A SkillSpector: warn 68 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for save/load systems using JSON/binary serialization, PERSIST group pattern, versioning, and migration. Covers player progress, settings, game state persistence, and error recovery. Use when implementing save systems OR data persistence. Keywords save, load, JSON, FileAccess, user://, serialization…

not rated 700 +30 3d ago A Socket: passSnyk: passSkillSpector: warn 75 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for scene loading, transitions, async (background) loading, instance management, and caching. Covers fade transitions, loading screens, dynamic spawning, and scene persistence. Use when implementing level changes OR dynamic content loading. Keywords scene, loading, transition, async, ResourceLoader…

not rated 700 +30 3d ago A SkillSpector: warn 72 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for dedicated / headless multiplayer hosts: ENet/DTLS, authority validation, safe packet decode, matchmaker handoff, and health telemetry. Use when building authoritative servers, --headless hosts, or hardening host networking. Keywords: dedicated server, headless, ENet, DTLS, authority…

not rated 700 +30 3d ago A SkillSpector: warn 84 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert Godot shader patterns for batch-safe hitflash, alpha-scissor foliage/dissolve, screenspace postFX, depth reconstruction, triplanar, and instance uniforms — not first-shader tutorials. Trigger on draw-call batching breaks, discard vs depth-prepass, foliage shadows, post-process quads, or world-position FX.…

not rated 700 +30 3d ago A Socket: passSnyk: passSkillSpector: warn 109 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for signal-driven architecture using "Signal Up, Call Down" pattern for loose coupling. Covers typed signals, signal chains, one-shot connections, and AutoLoad event buses. Use when implementing event systems OR decoupling nodes. Keywords signal, emit, connect, CONNECTONESHOT, CONNECTREFERENCECOUNTED…

not rated 700 +30 3d ago A Socket: passSnyk: passSkillSpector: warn 81 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for hierarchical finite state machines (HSM) and pushdown automata for complex AI/character behaviors. Covers state stacks, sub-states, transition validation, and state context passing. Use when basic FSMs are insufficient OR implementing layered AI. Keywords state machine, HSM, hierarchical, pushdown…

not rated 700 +30 3d ago A Socket: passSnyk: passSkillSpector: warn 80 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert testing decision trees for GdUnit4: unit vs scene vs CI gates, headless runners, snapshots, and mock networks. Use when choosing test layers, wiring CI, or validating signals/physics without beginner assert catalogs. Keywords: GdUnit4, GdUnitTestSuite, headless CI, snapshot test, mock network, scene integration…

not rated 700 +30 3d ago A Socket: passSnyk: passSkillSpector: warn 82 tokens LGPL-3.0

godot-theme-easter

92

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Apply a Classic Easter seasonal overlay: pastel Theme/StyleBox injection, confetti/shimmer VFX, elastic juice, mesh surfaceoverride painting, cursor/audio swaps, and a date-window activation gate with player opt-out. Use when shipping holiday skins, April events, or egg-hunt juice without mutating shared .mesh/.tres…

not rated 700 +30 3d ago A SkillSpector: warn 105 tokens LGPL-3.0

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for TileMapLayer and TileSet systems for efficient 2D level design. Covers terrain autotiling, physics layers, custom data, navigation integration, and runtime manipulation. Use when building grid-based levels OR implementing destructible tiles. Keywords TileMapLayer, TileSet, terrain, autotiling…

not rated 700 +30 3d ago A SkillSpector: warn 77 tokens LGPL-3.0

godot-turn-system

94

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for turn-based combat with turn order, action points, phase management, and timeline systems for strategy/RPG games. Covers speed-based initiative, interrupts, and simultaneous turns. Use when implementing turn-based combat OR tactical systems. Keywords turn-based, initiative, action points, phase…

not rated 700 +30 3d ago A SkillSpector: warn 69 tokens LGPL-3.0

godot-tweening

95

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for programmatic animation using Tween for smooth property transitions, UI effects, camera movements, and juice. Covers easing functions, parallel tweens, chaining, and lifecycle management. Use when implementing UI animations OR procedural movement. Keywords Tween, easing, interpolation, EASEINOUT…

not rated 700 +30 3d ago A SkillSpector: warn 74 tokens LGPL-3.0

godot-ui-containers

96

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Expert blueprint for responsive UI layouts using Container nodes (HBoxContainer, VBoxContainer, GridContainer, MarginContainer, ScrollContainer, HFlowContainer, SubViewportContainer). Covers size flags, anchors, split containers, virtuallist pooling, stretchshrink previews, and dynamic layouts. Use when building…

not rated 700 +30 3d ago A Socket: passSnyk: passSkillSpector: warn 111 tokens LGPL-3.0

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: