motion-react-patterns

motion-react-patterns is a skill for Claude Code, Codex from TheGoat395/Codex-Skills. It costs 74 tokens per session (229 once invoked), scanned A, original, MIT.

A guide to using Motion for React, a library for animating React interfaces, with patterns for transitions, gestures, scrolling, and reduced-motion support.

In plain words
What is it for?
Use it when implementing React animations such as reveals, hover effects, taps, page transitions, or state-driven movement.
Why use it?
It helps developers add animations that clarify interaction and hierarchy without ignoring accessibility or the project's existing conventions.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/thegoat395/codex-skills/motion-react-patterns
Any agent
npx skills add TheGoat395/Codex-Skills --skill motion-react-patterns
Clone the repo
git clone --depth 1 https://github.com/TheGoat395/Codex-Skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for motion-react-patterns

README.md
[![agentmods](https://agentmods.dev/badge/skills/thegoat395/codex-skills/motion-react-patterns.svg)](https://agentmods.dev/skills/thegoat395/codex-skills/motion-react-patterns)
Your own site
<a href="https://agentmods.dev/skills/thegoat395/codex-skills/motion-react-patterns"><img src="https://agentmods.dev/badge/skills/thegoat395/codex-skills/motion-react-patterns.svg" alt="Measured on agentmods" height="20"></a>
Per session 74 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 229 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00074 $0.00229
Opus 5 $0.00037 $0.00114
Sonnet 5 $0.00015 $0.00046
Haiku 4.5 $0.00007 $0.00023

Measured 4d ago against content hash 95bc7bb1e415, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

motion-react-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/motion-react-patterns/SKILL.md · 23 lines

What it actually says

Motion React Patterns

Use This Skill

Use this skill for use motion for react microinteractions and component animation.

Operating Contract

  1. Inspect the existing project before changing code.
  2. Identify the motion stack, scroll behavior, component lifecycle, reduced-motion handling, and available verification commands.
  3. Keep motion purposeful: clarify sequence, focus, depth, tactility, or product understanding.
  4. Follow existing project conventions unless a change clearly improves the result.
  5. Run available checks and visually inspect responsive/reduced-motion output when the change affects UI.

Required Reference

Read references/motion-react-patterns-guide.md before making architectural or visible UI changes with this skill.

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 23 lines · 74 tokens per session scan A 95bc7bb1e415

Subscribe to this mod's changes

motion-react-patterns is a skill published in the GitHub repository TheGoat395/Codex-Skills (120 stars, last pushed 3d ago), licensed MIT. It adds 74 tokens to every session and 229 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

callkit

Implement VoIP calling with CallKit and PushKit. Use when building incoming/outgoing call flows, registering for VoIP push notifications, configuring CXProvider and CXCallController, handling call actions, coordinating audio sessions, or creating Call Directory extensions for caller ID and call blocking.

dpearson2699/swift-ios-skills · 58 tokens

carplay

Build CarPlay-enabled apps using the CarPlay framework. Use when creating navigation, audio, communication, EV charging, parking, or food ordering apps for the car display, working with CPTemplateApplicationScene, CPInterfaceController template hierarchies, CPListTemplate, CPMapTemplate, CPNowPlayingTemplate…

dpearson2699/swift-ios-skills · 80 tokens

audioaccessorykit

Support automatic audio switching for paired third-party Bluetooth headphones or earbuds with AudioAccessoryKit. Use when a companion app registers an audio accessory, an app extension reports worn/removed placement or connected source-device changes, or AccessoryControlDevice capabilities and errors need handling. Do…

dpearson2699/swift-ios-skills · 75 tokens

musickit

Integrate Apple Music playback, catalog search, and Now Playing metadata using MusicKit and MediaPlayer. Use when adding music search, Apple Music subscription flows, queue management, playback controls, remote command handling, or Now Playing info to iOS apps.

dpearson2699/swift-ios-skills · 54 tokens

scenekit

Maintain and extend existing SceneKit 3D scenes and visualizations. Use when working with SCNView, SCNScene, SCNNode scene graphs, SceneKit geometry/materials/lights/cameras, SCNAction animation, SCNPhysicsBody physics, SCNParticleSystem effects, .scn/.dae/.abc SceneKit assets, shader modifiers, or SwiftUI SceneView.…

dpearson2699/swift-ios-skills · 113 tokens

baoyu-comic

Knowledge comic creator supporting multiple art styles and tones. Creates original educational comics with detailed panel layouts and batch-capable image generation. Use when user asks to create "知识漫画", "教育漫画", "biography comic", "tutorial comic", or "Logicomix-style comic".

JimLiu/baoyu-skills · 61 tokens