bio-experimental-design-batch-design

bio-experimental-design-batch-design is a skill for Claude Code, Codex from thesecondfox/skill. It costs 51 tokens per session (777 once invoked), scanned A, original, MIT.

A guide to planning sample assignments across batches, such as sequencing runs or laboratory processing groups. A batch is a technical group that can introduce differences unrelated to the biology being studied.

In plain words
What is it for?
Use it to balance conditions across batches, block samples, randomize assignments, and plan controls.
Why use it?
If all samples from one condition are processed in one batch, technical differences can look like biological effects. Balanced assignments make those effects easier to account for.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/thesecondfox/skill/bio-experimental-design-batch-design
Any agent
npx skills add thesecondfox/skill --skill bio-experimental-design-batch-design
Clone the repo
git clone --depth 1 https://github.com/thesecondfox/skill

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for bio-experimental-design-batch-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/thesecondfox/skill/bio-experimental-design-batch-design.svg)](https://agentmods.dev/skills/thesecondfox/skill/bio-experimental-design-batch-design)
Your own site
<a href="https://agentmods.dev/skills/thesecondfox/skill/bio-experimental-design-batch-design"><img src="https://agentmods.dev/badge/skills/thesecondfox/skill/bio-experimental-design-batch-design.svg" alt="Measured on agentmods" height="20"></a>
Per session 51 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 777 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00051 $0.00777
Opus 5 $0.00026 $0.00388
Sonnet 5 $0.00010 $0.00155
Haiku 4.5 $0.00005 $0.00078

Measured yesterday against content hash e31255ea17b2, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

bio-experimental-design-batch-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Common_Skills/bio-experimental-design-batch-design/SKILL.md · 109 lines

How it starts

The opening of the file, as written. The whole thing — 109 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Version Compatibility

Reference examples tested with: limma 3.58+

Before using code patterns, verify installed versions match. If versions differ:

  • R: packageVersion('<pkg>') then ?function_name to verify parameters

If code throws ImportError, AttributeError, or TypeError, introspect the installed package and adapt the example to match the actual API rather than retrying.

Batch Design and Mitigation

"Design experiment to avoid batch effects" → Plan sample-to-batch assignments that confound biology with technical variation, and apply correction methods post-hoc.

  • R: sva::ComBat(), limma::removeBatchEffect()
  • Python: scanpy.pp.combat() for single-cell data

Core Principle

Batch effects are unavoidable. Good design makes them correctable.

Design Rules

  1. Never confound batch with condition - Each batch must contain all conditions
  2. Balance samples across batches - Equal numbers per condition per batch
  3. Randomize within constraints - Avoid systematic patterns
  4. Include controls - Same samples across batches if possible

Balanced Design Example

# BAD: Confounded design
# Batch 1: All treated samples
# Batch 2: All control samples
# -> Cannot separate batch from treatment

# GOOD: Balanced design
# Batch 1: 3 treated, 3 control
# Batch 2: 3 treated, 3 control
# -> Batch effect can be estimated and removed

Sample Assignment

library(designit)

# Create balanced assignment
samples <- data.frame(
  sample_id = paste0('S', 1:24),
  condition = rep(c('ctrl', 'treat'), each = 12),
  sex = rep(c('M', 'F'), 12)
)

# Optimize batch assignment
batch_design <- osat(samples, batch_size = 8,
                     balance_cols = c('condition', 'sex'))

Detecting Batch Effects

Goal: Identify hidden batch effects in expression data by estimating surrogate variables that capture unmodeled technical variation.

Approach: Fit a model matrix for the biological variable, estimate the number of surrogate variables using num.sv, then compute surrogate variables with sva for inclusion in downstream differential analysis.

Read the full file on GitHub · 109 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 109 lines · 51 tokens per session scan A e31255ea17b2

Subscribe to this mod's changes

bio-experimental-design-batch-design is a skill published in the GitHub repository thesecondfox/skill (3 stars, last pushed 5mo ago), licensed MIT. It adds 51 tokens to every session and 777 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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