game-ai

game-ai is a skill for Claude Code, Codex from tinh2/skills-hub-registry. It costs 56 tokens per session (2,777 once invoked), scanned A, original, no licence file.

A guide to building computer-controlled behavior in games, such as enemies, allies, and other non-player characters. It covers decision systems, pathfinding, movement, perception, dialogue, schedules, and difficulty adjustment.

In plain words
What is it for?
Use it to plan behavior trees, finite state machines, GOAP systems, utility scores, A-star or NavMesh pathfinding, flocking, NPC dialogue, and boss behavior.
Why use it?
It helps structure game characters that need to choose actions, navigate levels, react to players, and behave differently in changing situations.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing.

Good fit Use it to plan behavior trees, finite state machines, GOAP systems, utility scores, A-star or NavMesh pathfinding, flocking, NPC dialogue, and boss behavior.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/tinh2/skills-hub-registry/game-ai
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add tinh2/skills-hub-registry --skill game-ai
Clone the repo
git clone --depth 1 https://github.com/tinh2/skills-hub-registry

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-ai

README.md
[![agentmods](https://agentmods.dev/badge/skills/tinh2/skills-hub-registry/game-ai/github.svg)](https://agentmods.dev/skills/tinh2/skills-hub-registry/game-ai)
Your own site
<a href="https://agentmods.dev/skills/tinh2/skills-hub-registry/game-ai"><img src="https://agentmods.dev/badge/skills/tinh2/skills-hub-registry/game-ai/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-ai

Your own site · 80×15
<a href="https://agentmods.dev/skills/tinh2/skills-hub-registry/game-ai"><img src="https://agentmods.dev/badge/skills/tinh2/skills-hub-registry/game-ai.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 56 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,777 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00056 $0.02777
Opus 5.5 $0.00022 $0.01111
Sonnet 5.5 $0.00011 $0.00555
Haiku 4.5 $0.00006 $0.00278

Measured 1mo ago against content hash 25df0c2ed108, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

game-ai scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

analysis/game-ai/SKILL.md · 352 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 352 lines · 56 tokens per session scan A 25df0c2ed108

Subscribe to this mod's changes

game-ai is a skill published in the GitHub repository tinh2/skills-hub-registry (22 stars, last pushed 1mo ago), with no licence file. It adds 56 tokens to every session and 2,777 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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