Getting it into your agent
It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.
git clone --depth 1 https://github.com/tjboudreaux/cc-plugin-unity-gamedevnpx agentmods add skills/tjboudreaux/cc-plugin-unity-gamedev/tools-unity-sentryWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/tjboudreaux/cc-plugin-unity-gamedev/tools-unity-sentry)<a href="https://agentmods.dev/skills/tjboudreaux/cc-plugin-unity-gamedev/tools-unity-sentry"><img src="https://agentmods.dev/badge/skills/tjboudreaux/cc-plugin-unity-gamedev/tools-unity-sentry/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/tjboudreaux/cc-plugin-unity-gamedev/tools-unity-sentry"><img src="https://agentmods.dev/badge/skills/tjboudreaux/cc-plugin-unity-gamedev/tools-unity-sentry.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00027 | $0.03351 |
| Opus 5 | $0.00014 | $0.01675 |
| Sonnet 5 | $0.00005 | $0.00670 |
| Haiku 4.5 | $0.00003 | $0.00335 |
Grade A, and why
tools-unity-sentry scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to tools-unity-sentry — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 599 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Sentry Unity SDK
Overview
Sentry provides error tracking and performance monitoring for Unity games. This skill covers SDK configuration, custom instrumentation, and best practices for mobile games.
When to Use
- Setting up error tracking in Unity
- Adding performance monitoring (transactions/spans)
- Creating custom breadcrumbs and context
- Debugging production crashes
- Monitoring release health
Installation
// Via Unity Package Manager
// Add to manifest.json:
"io.sentry.unity": "1.5.0"
SDK Configuration
SentryOptionsConfiguration (ScriptableObject)
[CreateAssetMenu(fileName = "SentryOptions", menuName = "Sentry/Options")]
public class SentryOptionConfiguration : SentryOptionsConfiguration
{
[SerializeField] private string _dsn;
[SerializeField] private string _environment;
[SerializeField] private float _tracesSampleRate = 0.2f;
[SerializeField] private bool _enableLogDebouncing = true;
public override void Configure(SentryUnityOptions options)
{
options.Dsn = _dsn;
options.Environment = _environment;
options.Release = $"{Application.version}+{BuildNumber}";
// Performance monitoring
options.TracesSampleRate = _tracesSampleRate;
options.AutoStartupTraces = true;
// Log debouncing (prevent spam)
options.EnableLogDebouncing = _enableLogDebouncing;
options.DebounceTimeError = TimeSpan.FromSeconds(1);
// Deduplication
options.DeduplicateMode = DeduplicateMode.All;
// Callbacks
options.SetBeforeSend(ModifyEvent);
options.SetBeforeSendTransaction(ModifyTransaction);
options.SetBeforeBreadcrumb(ModifyBreadcrumb);
// Native crash handling
#if UNITY_ANDROID
options.AndroidNativeInitializationType = NativeInitializationType.BuildTime;
#elif UNITY_IOS
options.IosNativeInitializationType = NativeInitializationType.BuildTime;
#endif
}
private SentryEvent ModifyEvent(SentryEvent sentryEvent)
{
// Add custom context to all events
sentryEvent.SetTag("quality_level", QualitySettings.GetQualityLevel().ToString());
sentryEvent.SetTag("wifi", Application.internetReachability ==
NetworkReachability.ReachableViaLocalAreaNetwork ? "true" : "false");
return sentryEvent;
}
private SentryTransaction ModifyTransaction(SentryTransaction transaction)
{
// Add measurements to all transactions
transaction.SetMeasurement("memory.used", GetUsedMemoryMB(), MeasurementUnit.Information.Megabyte);
return transaction;
}
private Breadcrumb ModifyBreadcrumb(Breadcrumb breadcrumb)
{
// Filter unwanted breadcrumbs
if (breadcrumb.Type == "http")
return null; // Drop HTTP breadcrumbs
return breadcrumb;
}
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 599 lines · 27 tokens per session scan A 0bc6d462e4d9
tools-unity-sentry is a skill published in the GitHub repository tjboudreaux/cc-plugin-unity-gamedev (8 stars, last pushed 7mo ago), licensed MIT. It adds 27 tokens to every session and 3,351 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to tools-unity-sentry, differing in 0 lines, and is treated as a copy.
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