manim-math-explainer

manim-math-explainer is a skill for Claude Code, Codex from tokenbender/agent-guides. It costs 124 tokens per session (813 once invoked), scanned A, original, Apache-2.0.

A set of instructions for creating mathematical explainer animations with Manim Community Edition, a Python library for programmatically drawing and animating math. It focuses on concise scenes, readable formulas, and proof-style layouts.

In plain words
What is it for?
Use it to build scenes with text, formulas, geometric diagrams, graphs, transformations, and animated values.
Why use it?
It provides consistent guidance for turning one mathematical idea into a clear visual explanation without starting from low-level animation details.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to build scenes with text, formulas, geometric diagrams, graphs, transformations, and animated values.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/tokenbender/agent-guides/manim-math-explainer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add tokenbender/agent-guides --skill manim-math-explainer
Clone the repo
git clone --depth 1 https://github.com/tokenbender/agent-guides

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for manim-math-explainer

README.md
[![agentmods](https://agentmods.dev/badge/skills/tokenbender/agent-guides/manim-math-explainer/github.svg)](https://agentmods.dev/skills/tokenbender/agent-guides/manim-math-explainer)
Your own site
<a href="https://agentmods.dev/skills/tokenbender/agent-guides/manim-math-explainer"><img src="https://agentmods.dev/badge/skills/tokenbender/agent-guides/manim-math-explainer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for manim-math-explainer

Your own site · 80×15
<a href="https://agentmods.dev/skills/tokenbender/agent-guides/manim-math-explainer"><img src="https://agentmods.dev/badge/skills/tokenbender/agent-guides/manim-math-explainer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 124 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 813 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00124 $0.00813
Opus 5.5 $0.00050 $0.00325
Sonnet 5.5 $0.00025 $0.00163
Haiku 4.5 $0.00012 $0.00081

Measured 1mo ago against content hash 88e283b8b570, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

manim-math-explainer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

The scan reads SKILL.md. This mod also ships 2 executable files (templates/basic_scene.py, templates/tracker_graph_scene.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

claude-skills/manim-math-explainer/SKILL.md · 89 lines

How it starts

The opening of the file, as written. The whole thing — 89 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Scope

  • Default to Manim Community Edition.
  • Build scenes that explain one idea at a time.
  • Prefer official Manim APIs and example-gallery patterns over low-level point editing.
  • Optimize for quick iteration first, polish second.

Read First

  • rules/core-workflow.md
  • rules/visual-style.md
  • rules/proof-layouts.md
  • rules/text-and-math.md
  • rules/dynamics-and-graphing.md

When a request is mainly about aesthetics, composition, pacing, or visual tone, prioritize rules/visual-style.md and keep the rest secondary.

Default Operating Rules

  1. Confirm the stack before writing code. If imports or commands suggest manimgl or manimlib, stop and switch mental models.
  2. Start with one compact scene in one file.
  3. Build in this order: create, position, style, animate.
  4. Prefer Create, Write, FadeIn, FadeOut, Transform, ReplacementTransform, TransformMatchingTex, and .animate.
  5. Use Text for prose, MathTex for formulas, and Tex only when mixing prose with LaTeX intentionally.
  6. Use ValueTracker with always_redraw(...) or simple updaters for dynamic geometry.
  7. Keep color semantics stable across the whole scene.
  8. Use camera movement only when it adds meaning.

Visual Defaults

  • Editorial, proof-first composition
  • One focal point per beat
  • Stable layout and restrained camera motion
  • Limited semantic palette instead of decorative multicolor styling
  • Smooth, identity-preserving transforms over flashy effects
  • Clean negative space and readable frame density

Render Loop

manim -pql scene.py SceneName
manim -sql scene.py SceneName
manim -pqm scene.py SceneName
manim -qh scene.py SceneName
  • -pql: fast development loop
  • -sql: save last frame only
  • -pqm: medium-quality check
  • -qh: final render

Preferred Toolbox

  • Layout: VGroup, Group, arrange, arrange_in_grid, next_to, align_to, to_edge, to_corner
  • Emphasis: SurroundingRectangle, Brace, Arrow, Indicate, Circumscribe
  • Equation work: MathTex, TransformMatchingTex, substrings_to_isolate, index_labels
  • Dynamic scenes: ValueTracker, always_redraw, add_updater, TracedPath
  • Plotting: Axes, NumberPlane, axes.plot, axes.get_graph_label, axes.i2gp

Read the full file on GitHub · 89 lines

Files

What ships with it

7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 89 lines · 124 tokens per session scan A 88e283b8b570

Subscribe to this mod's changes

manim-math-explainer is a skill published in the GitHub repository tokenbender/agent-guides (367 stars, last pushed 3mo ago), licensed Apache-2.0. It adds 124 tokens to every session and 813 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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