Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add TrueClicks/claude-plugins --skill skill-116-mobile-app-placement-exclusiongit clone --depth 1 https://github.com/TrueClicks/claude-pluginsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/trueclicks/claude-plugins/skill-116-mobile-app-placement-exclusion)<a href="https://agentmods.dev/skills/trueclicks/claude-plugins/skill-116-mobile-app-placement-exclusion"><img src="https://agentmods.dev/badge/skills/trueclicks/claude-plugins/skill-116-mobile-app-placement-exclusion/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/trueclicks/claude-plugins/skill-116-mobile-app-placement-exclusion"><img src="https://agentmods.dev/badge/skills/trueclicks/claude-plugins/skill-116-mobile-app-placement-exclusion.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00026 | $0.00652 |
| Opus 5.5 | $0.00010 | $0.00261 |
| Sonnet 5.5 | $0.00005 | $0.00130 |
| Haiku 4.5 | $0.00003 | $0.00065 |
Grade A, and why
skill-116-mobile-app-placement-exclusion scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 21d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 87 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Skill 116: Mobile App Placement Exclusion
Purpose
Exclude mobile app placements, particularly games and children's apps, which typically generate accidental clicks and low-quality traffic with near-zero conversion rates.
Data Requirements
Data Source: Custom GAQL Required
GAQL Query:
SELECT
detail_placement_view.display_name,
detail_placement_view.placement,
detail_placement_view.placement_type,
detail_placement_view.target_url,
campaign.name,
metrics.impressions,
metrics.clicks,
metrics.cost_micros,
metrics.conversions,
metrics.ctr
FROM detail_placement_view
WHERE segments.date DURING LAST_30_DAYS
AND detail_placement_view.placement_type = 'MOBILE_APPLICATION'
ORDER BY metrics.cost_micros DESC
LIMIT 500
Run via /google-ads:get-custom with query name mobile_app_placements.
Standard Data:
data/account/campaigns/*/campaign.md- Identify Display/Video campaigns
Analysis Steps
- Identify Campaigns with App Exposure: Find Display, Discovery, PMax, Video campaigns
- Pull App Placement Data: Get all mobile app placements and performance
- Analyze App Performance: Compare conversion rates: apps vs. websites
- Identify High-Risk Apps: Games, children's apps, utility apps with high CTR
Thresholds
| Condition | Severity |
|---|---|
| >$500/month on mobile apps with <1% conversion rate | Critical |
| Game apps with zero conversions | Warning |
| App CTR >3% (likely accidental clicks) | Warning |
| No app exclusions configured | Info |
Output
Short (default):
## Mobile App Placement Analysis
**Account:** [name] | **App Spend:** $[amount] | **App Conversion Rate:** [%]
### Performance Comparison
| Placement Type | Spend | Conv Rate | CPA |
|----------------|-------|-----------|-----|
| Websites | $[amount] | [%] | $[amount] |
| Mobile Apps | $[amount] | [%] | $[amount] |
### Critical
- **Mobile apps underperforming by [X]%** - Consider full exclusion
### Recommendations
1. **Option A:** Exclude all mobile apps - Save $[amount]/month
2. **Option B:** Exclude game and children's app categories
3. **Option C:** Exclude specific zero-conversion apps
### High-Risk Apps to Exclude
| App | Category | Spend | Conv | CTR |
|-----|----------|-------|------|-----|
| [name] | Game | $[amount] | 0 | [%] |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 21d ago First seen · 87 lines · 26 tokens per session scan A d5c30c0512e2
skill-116-mobile-app-placement-exclusion is a skill published in the GitHub repository TrueClicks/claude-plugins (2 stars, last pushed 22d ago), licensed MIT. It adds 26 tokens to every session and 652 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-08.
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