Ghost: Skill for Claude Code

.agents/skills/shade-new-component/SKILL.md

Shade new component is a skill for Claude Code, Codex from TryGhost/Ghost. It costs 47 tokens per session (1,297 once invoked), scanned A, original, MIT.

A checklist for adding or editing Shade components and patterns in Storybook. It covers file names, exports, imports, component variants, required states, and companion stories.

In plain words
What is it for?
Use it when working in `apps/shade/src/components` or adding a Shade primitive, component, recipe, pattern, or token gallery.
Why use it?
It catches missing files, inconsistent naming, undocumented states, and components that do not follow the existing Shade structure.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

This is TryGhost/Ghost's own configuration. It tells Claude Code and Codex how to work on Ghost itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything Ghost configures →

About the project

Ghost is a publishing platform for creating websites, blogs, memberships, subscriptions, and newsletters. Publishers and developers can use it through managed hosting or run it themselves, while contributors work on its monorepo, themes, and API.

TryGhost/Ghost · 55,632 stars · on GitHub · ghost.org

Reuse

Borrowing it

Nothing to install: this file belongs to TryGhost/Ghost. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/TryGhost/Ghost/main/.agents/skills/shade-new-component/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/TryGhost/Ghost

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for Shade new component

README.md
[![agentmods](https://agentmods.dev/badge/skills/tryghost/ghost/shade-new-component/github.svg)](https://agentmods.dev/skills/tryghost/ghost/shade-new-component)
Your own site
<a href="https://agentmods.dev/skills/tryghost/ghost/shade-new-component"><img src="https://agentmods.dev/badge/skills/tryghost/ghost/shade-new-component/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for Shade new component

Your own site · 80×15
<a href="https://agentmods.dev/skills/tryghost/ghost/shade-new-component"><img src="https://agentmods.dev/badge/skills/tryghost/ghost/shade-new-component.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 47 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,297 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00047 $0.01297
Opus 5.5 $0.00019 $0.00519
Sonnet 5.5 $0.00009 $0.00259
Haiku 4.5 $0.00005 $0.00130

Measured 2d ago against content hash 221fe614abb5, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

Shade new component scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/shade-new-component/SKILL.md · 129 lines

How it starts

The opening of the file, as written. The whole thing — 129 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Shade — new component / pattern checklist

Before marking a Shade component or pattern done, this checklist must pass.

Files and naming

  • File: kebab-case (dropdown-menu.tsx) — matches ShadCN CLI output. Don't rename for casing.
  • Exported identifier: PascalCase (DropdownMenu).
  • Hooks, functions, variables: camelCase.
  • Sibling <name>.stories.tsx is required (same folder).
  • A component file exports only components and types, so Fast Refresh can hot-update it (ESLint enforces this). An exported cva() config goes in a sibling <name>-variants.ts; exported hooks, contexts and helpers go in their own sibling module (sidebar-context.ts). These siblings belong to the component; they aren't Recipes.
  • Inside Shade itself, import via the @/ alias (@/lib/utils, @/components/ui/input-surface).

Storybook title prefix

Layer Title
Primitive Primitives / <Name>
Component Components / <Name>
Recipe Recipes / <Name>
Pattern Patterns / <Name>
Token gallery Tokens / <Topic>

Required on every story file:

  • tags: ['autodocs']
  • parameters.docs.description.component — short one-line summary
  • Per-story parameters.docs.description.story — one-liner explaining when to use that variant
  • One story per important variant/state. Many small focused stories > one prose-heavy story.

Component shape

// thing-variants.ts
import {cva} from 'class-variance-authority';

const thingVariants = cva('base-classes-here', {
    variants: {
        variant: {default: '...', destructive: '...'},
        size: {default: '...', sm: '...'}
    },
    defaultVariants: {variant: 'default', size: 'default'}
});

export {thingVariants};
// thing.tsx
import * as React from 'react';
import {type VariantProps} from 'class-variance-authority';
import {thingVariants} from '@/components/ui/thing-variants';
import {cn} from '@/lib/utils';

export interface ThingProps
    extends React.HTMLAttributes<HTMLDivElement>,
    VariantProps<typeof thingVariants> {}

const Thing = React.forwardRef<HTMLDivElement, ThingProps>(
    ({className, variant, size, ...props}, ref) => (
        <div
            ref={ref}
            className={cn(thingVariants({variant, size, className}))}
            {...props}
        />
    )
);
Thing.displayName = 'Thing';

export {Thing};

Read the full file on GitHub · 129 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago Changed 221fe614abb5
  2. 18d ago Changed · +11 lines 8e321e3ee129
  3. 2mo ago First seen · 118 lines · 47 tokens per session scan A da66a256389d

Subscribe to this mod's changes

Shade new component is a skill published in the GitHub repository TryGhost/Ghost (55,632 stars, last pushed today), licensed MIT. It adds 47 tokens to every session and 1,297 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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