Become the HUB coordinator (formerly "master") — the integration seat for multi-agent orkid engine work. Load when the owner says "start up as a hub-coord", names this session the hub/master/integration coordinator, or says "coordinator" with NO hub address to work under. If the sentence names a hub to work UNDER…
How to author procedural content in orkid using HyperSyn (Reality Synthesizer) — a Python-as-DSL system for composing particle systems, 2D/3D procedural textures, mesh/SDF operations, and (eventually) audio/sequencer graphs into compact runtime experiences. Use when the user asks about HyperSyn, ptex2d, ptex3d…
Answer questions about OBT (Orkid Build Tools), dependency management (obt.dep..py commands), pydefaults, ork.build.py, CMake structure, ork.python environment, staging directories, pyext builds, environment variables, and the ork.build git repo. Use when the user asks about building, compiling, dependencies, pip…
Operate THIS machine as an obtnet fleet node — launching the node daemon correctly, what the controller may do to this machine (jobs, builds into the staging, checkout gitsync/sync), node-side etiquette and troubleshooting. Use when setting up, running, or debugging the node side of the fleet (the controller-side…
Drive the obtnet fleet (distributed build/run/sync across machines) via obt.net.py — node routing, async jobs, artifact fetch, git-free tree sync. Use whenever work should run on another machine or files must move between machines without git.
Answer questions about orkid's application framework, AppInitData, ComponentizedApplication, application lifecycle, path expanders, environment setup, and the Python app pattern. Use when the user asks about app init, components, lifecycle callbacks, or environment variables.
Answer questions about orkid's asset catalog system, manifests, asset entries, config spaces, chunked downloads/uploads, encryption codecs, import pipeline, and the catalogimport.py tool. Use when the user asks about asset packaging, manifests, CDN, encryption, or the import/export workflow.
Answer questions about orkid's dataflow graph system, modules, plugs, connections, topological sorting, register allocation, particle system integration, and Python dataflow bindings. Use when the user asks about dataflow graphs, plug connections, particle modules, or graph execution.
Answer questions about orkid's filesystem abstraction, file paths, URI protocols, path expanders, FileEnv, file devices, DataBlock, and file I/O. Use when the user asks about file paths, URI schemes, path expansion, or data loading.
Answer questions about orkid's hierarchical finite state machine (HFSM), states, transitions, predicated guards, FsmData/FsmInstance, FsmGroup, lambda callbacks, DOT visualization, and Python FSM bindings. Use when the user asks about state machines, FSM, HFSM, or state transitions.
Answer questions about orkid's logging system, log channels, backends (stdout/file/HTML/HTTP), performance metrics, and Python logging integration. Use when the user asks about logging, log channels, or debug output.
Answer questions about orkid's math types including fvec2/3/4, fmtx3/4, fquat, DecompTransform, TransformNode, MultiCurve1D, color utilities, and Klein geometric algebra integration. Use when the user asks about vectors, matrices, quaternions, transforms, or math operations.
Answer questions about orkid's Python binding system, pybind11 integration, type codec, VarMap bindings, gilsafepyobj, factory patterns (wfactory/uifactory), and module initialization. Use when the user asks about Python bindings, pybind11 patterns, GIL safety, or type conversion.
Answer questions about orkid's C++ reflection system, RTTI, property registration, serialization, Object class hierarchy, signals/slots, and object factories. Use when the user asks about class registration, property types, serialize/deserialize, or the reflect namespace.
Answer questions about orkid's subsystem initialization framework, dependency-driven init/shutdown, subsystem factories, FSM-based lifecycle, thread affinity, and wave-based parallel initialization. Use when the user asks about subsystems, initialization order, or application startup.
Answer questions about orkid's threading, concurrency, operation queues (OPQ), LockedResource, thread pools, futures, and task graphs. Use when the user asks about async, threading, mutexes, concurrent queues, or parallelism in orkid.
Answer questions about orkid's VarMap dynamic key-value container, svar128t variant type, Python attribute access, nesting patterns, and how VarMap is used across the codebase (PropertySheet data, FSM vars, widget uservars, annotations). Use when the user asks about VarMap, dynamic properties, or the variant type…
Answer questions about orkid's ECS (Entity Component System) architecture, entities, components, systems, archetypes, spawners, scenes, simulation lifecycle, dual Python binding system (pybind11 + nanobind), PythonSystem subinterpreters, and Python ECS bindings. Use when the user asks about ECS, entities, components…
Answer questions about the orkid media engine. Routes to specialized sub-skills for threading, reflection, filesystem, graphics, UI, audio, ECS, asset catalog, Python bindings, application framework, FSM, subsystems, and EzApp. Use for any orkid question including architecture overview, build system, or cross-cutting…
Answer questions about orkid's ALSA audio backend (Linux), dual-thread architecture (ALSA thread + synth thread), PCM device configuration, multi-buffer producer/consumer queues, int16 interleaving, and how ALSA drives the Singularity synth. Use when the user asks about ALSA or Linux audio output.
Answer questions about orkid's Singularity synthesizer engine, DSP processing, oscillators, filters, envelopes, modulation, sampling, FM synthesis, audio output, and program/bank structure. Use when the user asks about audio, synth, DSP, or sound.
Answer questions about orkid's ComputeInterface (CI), compute shader dispatch, indirect dispatch, SSBO binding for compute, memory barriers, image/sampler binding, dispatch phases. Use when the user asks about compute shaders, GPU compute, or dispatch.
Answer questions about orkid's compositor system, CompositingData/Scene/Technique, render nodes (Forward/Unlit/Picking), post-FX nodes (ACES/HSVG/Bloom/User), output nodes (Screen/RtGroup/VR/File), presets (ForwardPBR/Unlit/Picking), RtGroup render targets, and Python compositor bindings. Use when the user asks about…
Answer questions about orkid's CoreAudio backend (macOS), AudioUnit graph, HAL input/output callbacks, AuContext, CoreAudioDevice, stereo fragment pools, and how CoreAudio drives the Singularity synth engine. Use when the user asks about CoreAudio, AudioUnit, or macOS audio output.