Borrowing it
Nothing to install: this file belongs to tweakoz/orkid. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/tweakoz/orkid/develop/.claude/skills/hypersyn/SKILL.mdgit clone --depth 1 https://github.com/tweakoz/orkidWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/tweakoz/orkid/hypersyn)<a href="https://agentmods.dev/skills/tweakoz/orkid/hypersyn"><img src="https://agentmods.dev/badge/skills/tweakoz/orkid/hypersyn/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/tweakoz/orkid/hypersyn"><img src="https://agentmods.dev/badge/skills/tweakoz/orkid/hypersyn.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector warn
SkillSpector: 1 finding, up to high
These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →
- high Memory Poisoning · line 758 Skill manipulates agent memory, state, or stored context. Memory corruption can alter personality, override safety rules, or cause unpredictable behavior.Fix: Protect agent memory and state from modification by untrusted content. Use read-only memory for critical instructions and validate all state changes.
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00108 | $0.21312 |
| Opus 5.5 | $0.00043 | $0.08525 |
| Sonnet 5.5 | $0.00022 | $0.04262 |
| Haiku 4.5 | $0.00011 | $0.02131 |
Grade A, and why
hypersyn scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 1,049 lines — stays where its author put it; the contents beside it link to each section on GitHub.
HyperSyn — Reality Synthesizer
HyperSyn is orkid's unified authoring stack for procedural content. It layers a Python expression DSL on top of the existing ork::dataflow graph runtime to let users compose particles, procedural textures (2D and 3D), mesh/SDF operations, and — eventually — audio and sequencer graphs from compact, declarative Python. Each authored graph traces into a dflow::graphdata_ptr_t, is validated in a subprocess (the editor must never be brought down by a bad graph), then materializes into a typed runtime artifact (PBRMaterial, Texture, Mesh, SDF grid, GraphInst).
The naming: HyperSyn because the long-term target is a single composable hypergraph — modeled on Farbrausch's werkkzeug and Houdini's multi-context model — that synthesizes an entire realtime experience (textures, meshes, particles, sound, sequencing) from a compact procedural description.
This skill is the contract — the API surface, the authoring pattern, the materializer outputs, the runtime modes. Implementation status, milestone roadmap, M0 hardening checklist, and team-review-driven design corrections live in the sibling file PLAN.md. When you are using HyperSyn (authoring graphs, asking how a family works, looking up materializer outputs), this skill is the source of truth. When you are building HyperSyn (deciding what to commit next, tracking what's done), consult PLAN.md.
Core concepts
Trace-then-materialize
A HyperSyn graph is authored as a Python class that subclasses a family base. __init__ builds an in-memory expression tree using DSL operations. self.surface(...) / self.texture(...) / self.mesh(...) / self.render(...) records the output bindings. generatedflow() walks the tree and emits a typed dflow::graphdata_ptr_t (a family-specific subclass of GraphData). The graph is then validated and materialized.
Subclass(FamilyBase).__init__() build DSL tree (each call returns a DslNode)
.surface/...(...) declare output bindings (channel name → DslNode)
.generatedflow() materialize tree into dflow::graphdata_ptr_t
dflow.validate(graph) spawn subprocess: deserialize + DgSorter + link + stage + activate + compute
return {ok: bool, errors: [(module, plug, msg)], warnings: [...]}
family.materialize(graph, ctx) per-family final artifact build (also in subprocess for codegen)
→ dict[str, Artifact] (multi-sink, see "Multi-sink materializer outputs")
or None on failure (whole-graph failure)
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 1,049 lines · 108 tokens per session scan A b79d815292f5
hypersyn is a skill published in the GitHub repository tweakoz/orkid (35 stars, last pushed 2mo ago), licensed MIT. It adds 108 tokens to every session and 21,312 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-01.
hypersyn compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| hypersyntweakoz/orkid | Skill | 35 | 2mo ago | MIT | A | 108 | Claude Code |
| pygame-coregamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 10d ago | Apache-2.0 | A | 85 | Claude Code |
| dart-pythondartsim/dart | Skill | 1.2k | yesterday | BSD-2-Clause | A | 20 | Claude Code, Codex |
| vibeuekevinpbuckley/VibeUE | Skill | 812 | 2d ago | MIT | A | 82 | Claude Code, Codex |
| demo-1-terminal-arcadedecodingai-magazine/building-a-coding-agent-from-scratch-course | Skill | 1.1k | 13d ago | Apache-2.0 | A | 46 | Claude Code, Codex |
| commands-create-slash-commandagent0ai/agent-zero | Skill | 20k | yesterday | none | A | 22 | Claude Code, Codex |
| et-codeFlameskyDexive/Legends-Of-Heroes | Skill | 936 | 1mo ago | MIT | A | 61 | Claude Code, Codex |