hypersyn

hypersyn is a skill for Claude Code, Codex from tweakoz/orkid. It costs 108 tokens per session (21,312 once invoked), scanned A, original, MIT.

A guide to HyperSyn, a Python-based system for creating procedural realtime content such as particles, textures, meshes, signed-distance fields, and runtime graphs. Procedural content is generated from rules or code instead of being made entirely by hand.

In plain words
What is it for?
Use it when authoring HyperSyn graphs for 2D or 3D textures, particle systems, geometry, signed-distance fields, or other realtime experience components.
Why use it?
It explains the authoring model, validation process, and runtime outputs needed to build these effects safely.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/tweakoz/orkid/hypersyn
Any agent
npx skills add tweakoz/orkid --skill hypersyn
Clone the repo
git clone --depth 1 https://github.com/tweakoz/orkid

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hypersyn

README.md
[![agentmods](https://agentmods.dev/badge/skills/tweakoz/orkid/hypersyn.svg)](https://agentmods.dev/skills/tweakoz/orkid/hypersyn)
Your own site
<a href="https://agentmods.dev/skills/tweakoz/orkid/hypersyn"><img src="https://agentmods.dev/badge/skills/tweakoz/orkid/hypersyn.svg" alt="Measured on agentmods" height="20"></a>
Per session 108 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 21,312 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00108 $0.21312
Opus 5 $0.00054 $0.10656
Sonnet 5 $0.00022 $0.04262
Haiku 4.5 $0.00011 $0.02131

Measured 4d ago against content hash b79d815292f5, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

hypersyn scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/hypersyn/SKILL.md · 1,049 lines

How it starts

The opening of the file, as written. The whole thing — 1,049 lines — stays where its author put it; the contents beside it link to each section on GitHub.

HyperSyn — Reality Synthesizer

HyperSyn is orkid's unified authoring stack for procedural content. It layers a Python expression DSL on top of the existing ork::dataflow graph runtime to let users compose particles, procedural textures (2D and 3D), mesh/SDF operations, and — eventually — audio and sequencer graphs from compact, declarative Python. Each authored graph traces into a dflow::graphdata_ptr_t, is validated in a subprocess (the editor must never be brought down by a bad graph), then materializes into a typed runtime artifact (PBRMaterial, Texture, Mesh, SDF grid, GraphInst).

The naming: HyperSyn because the long-term target is a single composable hypergraph — modeled on Farbrausch's werkkzeug and Houdini's multi-context model — that synthesizes an entire realtime experience (textures, meshes, particles, sound, sequencing) from a compact procedural description.

This skill is the contract — the API surface, the authoring pattern, the materializer outputs, the runtime modes. Implementation status, milestone roadmap, M0 hardening checklist, and team-review-driven design corrections live in the sibling file PLAN.md. When you are using HyperSyn (authoring graphs, asking how a family works, looking up materializer outputs), this skill is the source of truth. When you are building HyperSyn (deciding what to commit next, tracking what's done), consult PLAN.md.

Core concepts

Trace-then-materialize

A HyperSyn graph is authored as a Python class that subclasses a family base. __init__ builds an in-memory expression tree using DSL operations. self.surface(...) / self.texture(...) / self.mesh(...) / self.render(...) records the output bindings. generatedflow() walks the tree and emits a typed dflow::graphdata_ptr_t (a family-specific subclass of GraphData). The graph is then validated and materialized.

Subclass(FamilyBase).__init__()      build DSL tree (each call returns a DslNode)
                .surface/...(...)    declare output bindings (channel name → DslNode)
                .generatedflow()     materialize tree into dflow::graphdata_ptr_t

dflow.validate(graph)                spawn subprocess: deserialize + DgSorter + link + stage + activate + compute
                                     return {ok: bool, errors: [(module, plug, msg)], warnings: [...]}

family.materialize(graph, ctx)       per-family final artifact build (also in subprocess for codegen)
                                     → dict[str, Artifact]  (multi-sink, see "Multi-sink materializer outputs")
                                       or None on failure (whole-graph failure)

Read the full file on GitHub · 1,049 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 1,049 lines · 108 tokens per session scan A b79d815292f5

Subscribe to this mod's changes

hypersyn is a skill published in the GitHub repository tweakoz/orkid (35 stars, last pushed 23d ago), licensed MIT. It adds 108 tokens to every session and 21,312 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-01.

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