orkid: Skill for Claude Code

.claude/skills/orkecs-core/SKILL.md

orkecs-core is a skill for Claude Code from tweakoz/orkid. It costs 81 tokens per session (2,757 once invoked), scanned A, original, MIT.

A reference guide to Orkid’s entity-component-system architecture, a way to build applications from reusable objects, data parts, and processing systems.

In plain words
What is it for?
Use it when working with Orkid entities, components, systems, archetypes, scenes, spawners, simulation, and Python or Lua bindings.
Why use it?
It helps an agent find the right files and explain how Orkid objects, scenes, simulation, physics, and scripting fit together.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter.

This is tweakoz/orkid's own configuration. It tells Claude Code how to work on orkid itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything orkid configures →

Reuse

Borrowing it

Nothing to install: this file belongs to tweakoz/orkid. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/tweakoz/orkid/develop/.claude/skills/orkecs-core/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/tweakoz/orkid

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for orkecs-core

README.md
[![agentmods](https://agentmods.dev/badge/skills/tweakoz/orkid/orkecs-core/github.svg)](https://agentmods.dev/skills/tweakoz/orkid/orkecs-core)
Your own site
<a href="https://agentmods.dev/skills/tweakoz/orkid/orkecs-core"><img src="https://agentmods.dev/badge/skills/tweakoz/orkid/orkecs-core/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for orkecs-core

Your own site · 80×15
<a href="https://agentmods.dev/skills/tweakoz/orkid/orkecs-core"><img src="https://agentmods.dev/badge/skills/tweakoz/orkid/orkecs-core.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 81 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,757 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00081 $0.02757
Opus 5.5 $0.00032 $0.01103
Sonnet 5.5 $0.00016 $0.00551
Haiku 4.5 $0.00008 $0.00276

Measured 2mo ago against content hash 287de48f972d, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

orkecs-core scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/orkecs-core/SKILL.md · 254 lines

How it starts

The opening of the file, as written. The whole thing — 254 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Orkid ECS Architecture Reference

When answering questions about the ECS system in orkid, consult the files below. All under ork.ecs/.

Key Files

Component Header
Entity inc/ork/ecs/entity.h
Component/ComponentData inc/ork/ecs/component.h
System/SystemData inc/ork/ecs/system.h
Archetype inc/ork/ecs/archetype.h
ReferenceArchetype inc/ork/ecs/ReferenceArchetype.h
SceneData inc/ork/ecs/scene.h
SceneObject/SceneDagObject inc/ork/ecs/sceneobject.h
Simulation inc/ork/ecs/simulation.h
Controller inc/ork/ecs/controller.h
SceneGraphComponent inc/ork/ecs/SceneGraphComponent.h
Physics (Bullet) inc/ork/ecs/physics/bullet.h
Python Scripts inc/ork/ecs/pysys/PythonComponent.h
Lua Scripts inc/ork/ecs/lua/LuaComponent.h
Types/Tokens inc/ork/ecs/types.h
DataTable inc/ork/ecs/datatable.h
EcsRuntime Helper obt.project/scripts/ork/hypergraph/ecs/runtime.py (import: from ork.hypergraph.ecs import EcsRuntime)

Applications:

Program Location Purpose
ork.ecsedit.py obt.project/bin/ork.ecsedit.py Scene editor (edit/stage/play modes)
ork.ecsplay.py obt.project/bin/ork.ecsplay.py Scene player (stage then play)

Editor Implementation:

File Purpose
obt.project/scripts/ork/editor/ecsedit.py Full ECS editor: outliner, propsheet, 3D viewport, toolbar
obt.project/scripts/ork/editor/ecs_outliner_model.py OutlinerModel for Archetypes/Spawners/Systems
obt.project/scripts/ork/editor/scene_editor_base.py Base class for editor modes
obt.project/scripts/ork/editor/scene_io.py Scene load/save via FilesystemBrowser
obt.project/scripts/ork/editor/light_editor.py Light property editing
obt.project/scripts/ork/editor/ptc_factories.py PropertySheet custom editor factories

Python Bindings: pyext/ directory:

  • pyext_controller.cpp, pyext_scene.cpp, pyext_entity.cpp
  • pyext_component.cpp, pyext_system.cpp, pyext_simulation.cpp
  • pyext_archetype.cpp, pyext_physics.cpp, pyext_scenegraph.cpp

Read the full file on GitHub · 254 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 254 lines · 81 tokens per session scan A 287de48f972d

Subscribe to this mod's changes

orkecs-core is a skill published in the GitHub repository tweakoz/orkid (35 stars, last pushed 2mo ago), licensed MIT. It adds 81 tokens to every session and 2,757 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-01.

Related

orkecs-core compared with skills from other repositories

orkecs-core next to 6 skills from other repositories
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