Borrowing it
Nothing to install: this file belongs to tweakoz/orkid. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/tweakoz/orkid/develop/.claude/skills/orkecs-core/SKILL.mdgit clone --depth 1 https://github.com/tweakoz/orkidWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/tweakoz/orkid/orkecs-core)<a href="https://agentmods.dev/skills/tweakoz/orkid/orkecs-core"><img src="https://agentmods.dev/badge/skills/tweakoz/orkid/orkecs-core/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/tweakoz/orkid/orkecs-core"><img src="https://agentmods.dev/badge/skills/tweakoz/orkid/orkecs-core.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00081 | $0.02757 |
| Opus 5.5 | $0.00032 | $0.01103 |
| Sonnet 5.5 | $0.00016 | $0.00551 |
| Haiku 4.5 | $0.00008 | $0.00276 |
Grade A, and why
orkecs-core scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 254 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Orkid ECS Architecture Reference
When answering questions about the ECS system in orkid, consult the files below. All under ork.ecs/.
Key Files
| Component | Header |
|---|---|
| Entity | inc/ork/ecs/entity.h |
| Component/ComponentData | inc/ork/ecs/component.h |
| System/SystemData | inc/ork/ecs/system.h |
| Archetype | inc/ork/ecs/archetype.h |
| ReferenceArchetype | inc/ork/ecs/ReferenceArchetype.h |
| SceneData | inc/ork/ecs/scene.h |
| SceneObject/SceneDagObject | inc/ork/ecs/sceneobject.h |
| Simulation | inc/ork/ecs/simulation.h |
| Controller | inc/ork/ecs/controller.h |
| SceneGraphComponent | inc/ork/ecs/SceneGraphComponent.h |
| Physics (Bullet) | inc/ork/ecs/physics/bullet.h |
| Python Scripts | inc/ork/ecs/pysys/PythonComponent.h |
| Lua Scripts | inc/ork/ecs/lua/LuaComponent.h |
| Types/Tokens | inc/ork/ecs/types.h |
| DataTable | inc/ork/ecs/datatable.h |
| EcsRuntime Helper | obt.project/scripts/ork/hypergraph/ecs/runtime.py (import: from ork.hypergraph.ecs import EcsRuntime) |
Applications:
| Program | Location | Purpose |
|---|---|---|
ork.ecsedit.py |
obt.project/bin/ork.ecsedit.py |
Scene editor (edit/stage/play modes) |
ork.ecsplay.py |
obt.project/bin/ork.ecsplay.py |
Scene player (stage then play) |
Editor Implementation:
| File | Purpose |
|---|---|
obt.project/scripts/ork/editor/ecsedit.py |
Full ECS editor: outliner, propsheet, 3D viewport, toolbar |
obt.project/scripts/ork/editor/ecs_outliner_model.py |
OutlinerModel for Archetypes/Spawners/Systems |
obt.project/scripts/ork/editor/scene_editor_base.py |
Base class for editor modes |
obt.project/scripts/ork/editor/scene_io.py |
Scene load/save via FilesystemBrowser |
obt.project/scripts/ork/editor/light_editor.py |
Light property editing |
obt.project/scripts/ork/editor/ptc_factories.py |
PropertySheet custom editor factories |
Python Bindings: pyext/ directory:
pyext_controller.cpp,pyext_scene.cpp,pyext_entity.cpppyext_component.cpp,pyext_system.cpp,pyext_simulation.cpppyext_archetype.cpp,pyext_physics.cpp,pyext_scenegraph.cpp
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 254 lines · 81 tokens per session scan A 287de48f972d
orkecs-core is a skill published in the GitHub repository tweakoz/orkid (35 stars, last pushed 2mo ago), licensed MIT. It adds 81 tokens to every session and 2,757 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-01.
orkecs-core compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| orkecs-coretweakoz/orkid | Skill | 35 | 2mo ago | MIT | A | 81 | Claude Code |
| unity-pipelineAlex-Rachel/TEngine | Skill | 2.4k | 16d ago | MIT | A | 97 | Claude Code |
| dart-verify-simdartsim/dart | Skill | 1.2k | yesterday | BSD-2-Clause | A | 32 | Claude Code, Codex |
| metasoundskevinpbuckley/VibeUE | Skill | 812 | 2d ago | MIT | A | 63 | Claude Code, Codex |
| dart-model-upgradedartsim/dart | Skill | 1.2k | yesterday | BSD-2-Clause | A | 42 | Claude Code |
| html-to-uguiAlex-Rachel/TEngine | Skill | 2.4k | 16d ago | MIT | A | 75 | Codex |
| luban-devAlex-Rachel/TEngine | Skill | 2.4k | 16d ago | MIT | A | 62 | Codex |