orkid: Skill for Claude Code

.claude/skills/orkcore-math/SKILL.md

orkcore-math is a skill for Claude Code from tweakoz/orkid. It costs 72 tokens per session (1,554 once invoked), scanned A, original, MIT.

A reference guide to Orkid’s mathematics types, including vectors, matrices, quaternions, transformations, curves, colours, and geometric algebra.

In plain words
What is it for?
Use it when working with vector and matrix operations, rotations, transforms, animation curves, colour calculations, or related Python math code.
Why use it?
It helps developers understand the correct Orkid types, constructors, headers, and Python bindings for graphics and movement calculations.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter.

This is tweakoz/orkid's own configuration. It tells Claude Code how to work on orkid itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything orkid configures →

Reuse

Borrowing it

Nothing to install: this file belongs to tweakoz/orkid. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/tweakoz/orkid/develop/.claude/skills/orkcore-math/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/tweakoz/orkid

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for orkcore-math

README.md
[![agentmods](https://agentmods.dev/badge/skills/tweakoz/orkid/orkcore-math/github.svg)](https://agentmods.dev/skills/tweakoz/orkid/orkcore-math)
Your own site
<a href="https://agentmods.dev/skills/tweakoz/orkid/orkcore-math"><img src="https://agentmods.dev/badge/skills/tweakoz/orkid/orkcore-math/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for orkcore-math

Your own site · 80×15
<a href="https://agentmods.dev/skills/tweakoz/orkid/orkcore-math"><img src="https://agentmods.dev/badge/skills/tweakoz/orkid/orkcore-math.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 72 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,554 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00072 $0.01554
Opus 5.5 $0.00029 $0.00622
Sonnet 5.5 $0.00014 $0.00311
Haiku 4.5 $0.00007 $0.00155

Measured 2mo ago against content hash ea06efc07e01, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

orkcore-math scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/orkcore-math/SKILL.md · 164 lines

How it starts

The opening of the file, as written. The whole thing — 164 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Orkid Math Types Reference

When answering questions about math types in orkid, consult these files. All under ork.core/.

Key Files

Component Header
fvec2/dvec2 inc/ork/math/cvector2.h
fvec3/dvec3 inc/ork/math/cvector3.h
fvec4/dvec4 inc/ork/math/cvector4.h
fmtx3/dmtx3 inc/ork/math/cmatrix3.h
fmtx4/dmtx4 inc/ork/math/cmatrix4.h
fquat/dquat inc/ork/math/quaternion.h
TransformNode inc/ork/math/TransformNode.h
DecompTransform inc/ork/math/TransformNode.h (same file)
MultiCurve1D inc/ork/math/multicurve.h
Color Math inc/ork/math/colormath.inl
Misc Utils inc/ork/math/misc_math.h
Python Bindings inc/ork/python/common_bindings/pyext_math_la.inl

Quick Constructor Reference

# Vectors
fvec2(x, y)
fvec3(x, y, z)        # or fvec3(scalar) for all same
fvec4(x, y, z, w)     # or fvec4(fvec3, w=1.0)

# Matrices
fmtx3()               # Identity
fmtx4()               # Identity
fmtx4(fquat)          # From quaternion

# Quaternions
fquat()               # Identity (0,0,0,1)
fquat(x, y, z, w)
fquat(axis_fvec3, angle_radians)
fquat(fmtx4)          # From matrix

Vector Methods (fvec3 example)

v = fvec3(1, 2, 3)
v.x, v.y, v.z         # Component access
v.length               # Magnitude (read-only property)
v.normalized           # Normalized copy (read-only property)
v.normalize()          # In-place normalize
v.dot(other)           # Dot product
v.cross(other)         # Cross product
v.angle(other)         # Angle in radians
v.lerp(a, b, t)        # Linear interpolation
v.clamped(min, max)    # Clamp all components
v.saturated()          # Clamp to [0,1]
v.reflect(normal)      # Reflect around normal
v.transform(fmtx4)    # Transform by matrix → fvec4
v.xy                   # Swizzle to fvec2

Color methods on fvec3:

v.setHSV(h, s, v)     # Set RGB from HSV
v.convertRgbToHsv()   # RGB → HSV
fvec3.Black(), fvec3.Red(), fvec3.Green(), fvec3.Blue(), fvec3.White()  # Constants

Read the full file on GitHub · 164 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 164 lines · 72 tokens per session scan A ea06efc07e01

Subscribe to this mod's changes

orkcore-math is a skill published in the GitHub repository tweakoz/orkid (35 stars, last pushed 2mo ago), licensed MIT. It adds 72 tokens to every session and 1,554 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-01.

Related

orkcore-math compared with skills from other repositories

orkcore-math next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
orkcore-mathtweakoz/orkidSkill352mo agoMITA72Claude Code
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metasoundskevinpbuckley/VibeUESkill8122d agoMITA63Claude Code, Codex
dart-model-upgradedartsim/dartSkill1.2kyesterdayBSD-2-ClauseA42Claude Code
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luban-devAlex-Rachel/TEngineSkill2.4k16d agoMITA62Codex