Borrowing it
Nothing to install: this file belongs to tweakoz/orkid. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/tweakoz/orkid/develop/.claude/skills/orklev2-coreaudio/SKILL.mdgit clone --depth 1 https://github.com/tweakoz/orkidWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/tweakoz/orkid/orklev2-coreaudio)<a href="https://agentmods.dev/skills/tweakoz/orkid/orklev2-coreaudio"><img src="https://agentmods.dev/badge/skills/tweakoz/orkid/orklev2-coreaudio/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/tweakoz/orkid/orklev2-coreaudio"><img src="https://agentmods.dev/badge/skills/tweakoz/orkid/orklev2-coreaudio.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00068 | $0.00921 |
| Opus 5.5 | $0.00027 | $0.00368 |
| Sonnet 5.5 | $0.00014 | $0.00184 |
| Haiku 4.5 | $0.00007 | $0.00092 |
Grade A, and why
orklev2-coreaudio scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 98 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Orkid CoreAudio Backend Reference
When answering questions about the CoreAudio backend in orkid, consult the files below. All under ork.lev2/.
Key Files
| Component | File |
|---|---|
| AudioDevice Base | inc/ork/lev2/aud/audiodevice.h |
| CoreAudioDevice | src/aud/coreaudio/CoreAudioDevice.h |
| CoreAudioDevice Impl | src/aud/coreaudio/CoreAudioDevice.cpp |
| AuContext (AudioUnit) | src/aud/coreaudio/au.h, au.cpp |
| I/O Callbacks | src/aud/coreaudio/au_io.cpp |
| Config Flags | inc/ork/lev2/config.h (ENABLE_CORE_AUDIO) |
| Factory | src/aud/audiodevice.cpp |
Architecture
CoreAudioDevice
└─ AuContext
├─ AUGraph (AudioUnit graph)
│ ├─ _inputUnit (HAL input)
│ └─ _outputUnit (HAL output)
├─ _inputProc() → LayerFragment → _inputQueue
└─ _outputProc() ← StereoFragment ← _outputQueue
↑
Singularity synth.compute()
CoreAudioDevice
_the_synth— Singularity synth instance_aucontext— AudioUnit context managing the graph_inputDevList/_outputDevList— enumerated CoreAudio devices_actual_input_channels— resolved input channel count
Startup Flow
- Get device info for input/output
- Create Singularity synth instance
- Create AuContext
_aucontext->Init()→ build AudioUnit graph_aucontext->Start()→ begin audio processing
AuContext
| Member | Description |
|---|---|
_graph |
AUGraph (AudioUnit processing graph) |
_inputUnit / _outputUnit |
HAL AudioUnits |
_inputBuffer |
AudioBufferList for input |
_outputPool / _inputPool |
Object pools for audio fragments |
_outputQueue / _inputQueue |
MpMcBoundedQueue (4096 entries) |
Graph Configurations
setupGraphForInputOnly()— input-only HAL unitsetupGraphForOutputOnly()— output-only HAL unitsetupGraphForIO()— bidirectional I/O
Callbacks (au_io.cpp)
Input Callback (_inputProc)
AudioUnitRender()— pull data from HAL- De-interleave into
LayerFragment - Push to
_inputQueue - Delivered as
AudioInputChunkto consumer
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 98 lines · 68 tokens per session scan A d94834a211a3
orklev2-coreaudio is a skill published in the GitHub repository tweakoz/orkid (35 stars, last pushed 2mo ago), licensed MIT. It adds 68 tokens to every session and 921 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-01.
orklev2-coreaudio compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| orklev2-coreaudiotweakoz/orkid | Skill | 35 | 2mo ago | MIT | A | 68 | Claude Code |
| create-skillwarpdotdev/warp | Skill | 66k | yesterday | AGPL-3.0 | A | 64 | Claude Code, Codex |
| test-warp-uiwarpdotdev/warp | Skill | 66k | yesterday | AGPL-3.0 | A | 55 | Claude Code |
| dart-testdartsim/dart | Skill | 1.2k | yesterday | BSD-2-Clause | A | 18 | Claude Code, Codex |
| modify-settingswarpdotdev/warp | Skill | 66k | yesterday | AGPL-3.0 | A | 16 | Claude Code, Codex |
| dart-fix-cidartsim/dart | Skill | 1.2k | yesterday | BSD-2-Clause | A | 16 | Claude Code |
| create-tab-configwarpdotdev/warp | Skill | 66k | yesterday | AGPL-3.0 | A | 44 | Claude Code, Codex |