Borrowing it
Nothing to install: this file belongs to tweakoz/orkid. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/tweakoz/orkid/develop/.claude/skills/orklev2-ci/SKILL.mdgit clone --depth 1 https://github.com/tweakoz/orkidWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/tweakoz/orkid/orklev2-ci)<a href="https://agentmods.dev/skills/tweakoz/orkid/orklev2-ci"><img src="https://agentmods.dev/badge/skills/tweakoz/orkid/orklev2-ci/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/tweakoz/orkid/orklev2-ci"><img src="https://agentmods.dev/badge/skills/tweakoz/orkid/orklev2-ci.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00055 | $0.00728 |
| Opus 5.5 | $0.00022 | $0.00291 |
| Sonnet 5.5 | $0.00011 | $0.00146 |
| Haiku 4.5 | $0.00006 | $0.00073 |
Grade A, and why
orklev2-ci scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 86 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Orkid ComputeInterface (CI) Reference
When answering questions about compute shaders or GPU compute in orkid, consult the files below. All under ork.lev2/.
Key Files
| Component | File |
|---|---|
| CI Interface | inc/ork/lev2/gfx/ci.h (lines 8–44) |
| FxComputeShader | inc/ork/lev2/gfx/shadman.h |
| Vulkan CI | src/gfx/vulkan/headers/vulkan_ctx.h (lines 584–619) |
| Python Bindings | pyext/src/pyext_gfx.cpp |
CI Interface (ci.h:8–44)
ImageBindAccess Enum
EIBA_READ_ONLY = 0EIBA_WRITE_ONLY = 1EIBA_READ_WRITE = 2
Dispatch Phase Management
beginDispatchPhase()— suspends active render pass if neededendDispatchPhase()— resumes render pass
Compute Dispatch
dispatchCompute(shader, numgroups_x, numgroups_y, numgroups_z)— direct dispatchdispatchComputeIndirect(shader, indirect_ptr)— indirect dispatch from buffer
Resource Binding
bindStorageBuffer(shader, binding_index, buffer)— bind SSBO to compute shaderbindImage(shader, binding_index, texture, access)— bind image for load/storebindSampler(shader, binding_index, texture)— bind texture sampler
Memory Barriers
storageBarrier()— ensures prior SSBO writes are visible to subsequent dispatches
Typical Usage
auto* CI = ctx->CI();
auto* FXI = ctx->FXI();
// Get compute shader from loaded FxShader
auto* cs = FXI->computeShader(shader, "cs_blur");
CI->beginDispatchPhase();
// Bind resources
CI->bindStorageBuffer(cs, 0, input_ssbo);
CI->bindStorageBuffer(cs, 1, output_ssbo);
CI->bindImage(cs, 2, texture, ComputeInterface::EIBA_WRITE_ONLY);
// Dispatch workgroups
CI->dispatchCompute(cs, groups_x, groups_y, groups_z);
// Barrier between passes
CI->storageBarrier();
// Second dispatch can read first dispatch's output
CI->dispatchCompute(cs2, groups_x, groups_y, groups_z);
CI->endDispatchPhase();
Vulkan Implementation Notes
The Vulkan CI (VkComputeInterface) handles:
- Suspending/resuming active render passes for compute dispatch
- Pipeline binding for compute shaders (separate from graphics pipeline)
- Descriptor set binding for compute resources
vkCmdDispatch/vkCmdDispatchIndirectcallsVK_PIPELINE_STAGE_COMPUTE_SHADER_BITbarriers
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 86 lines · 55 tokens per session scan A eb915d9ea3ce
orklev2-ci is a skill published in the GitHub repository tweakoz/orkid (35 stars, last pushed 2mo ago), licensed MIT. It adds 55 tokens to every session and 728 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-01.
orklev2-ci compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| orklev2-citweakoz/orkid | Skill | 35 | 2mo ago | MIT | A | 55 | Claude Code |
| unity-pipelineAlex-Rachel/TEngine | Skill | 2.4k | 16d ago | MIT | A | 97 | Claude Code |
| dart-verify-simdartsim/dart | Skill | 1.2k | yesterday | BSD-2-Clause | A | 32 | Claude Code, Codex |
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| dart-model-upgradedartsim/dart | Skill | 1.2k | yesterday | BSD-2-Clause | A | 42 | Claude Code |
| html-to-uguiAlex-Rachel/TEngine | Skill | 2.4k | 16d ago | MIT | A | 75 | Codex |
| luban-devAlex-Rachel/TEngine | Skill | 2.4k | 16d ago | MIT | A | 62 | Codex |