orkid: Skill for Claude Code

.claude/skills/orklev2-audio/SKILL.md

orklev2-audio is a skill for Claude Code from tweakoz/orkid. It costs 59 tokens per session (1,496 once invoked), scanned A, original, MIT.

A reference skill for Orkid’s Singularity synthesizer, a software engine that creates and processes electronic sound.

In plain words
What is it for?
It is for explaining oscillators, filters, envelopes, modulation, sampling, audio processing, and sound-program data.
Why use it?
It helps developers work with an unfamiliar audio engine by pointing answers to its source files and concepts.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter.

This is tweakoz/orkid's own configuration. It tells Claude Code how to work on orkid itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything orkid configures →

Reuse

Borrowing it

Nothing to install: this file belongs to tweakoz/orkid. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/tweakoz/orkid/develop/.claude/skills/orklev2-audio/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/tweakoz/orkid

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for orklev2-audio

README.md
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Your own site
<a href="https://agentmods.dev/skills/tweakoz/orkid/orklev2-audio"><img src="https://agentmods.dev/badge/skills/tweakoz/orkid/orklev2-audio/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for orklev2-audio

Your own site · 80×15
<a href="https://agentmods.dev/skills/tweakoz/orkid/orklev2-audio"><img src="https://agentmods.dev/badge/skills/tweakoz/orkid/orklev2-audio.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 59 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,496 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00059 $0.01496
Opus 5.5 $0.00024 $0.00598
Sonnet 5.5 $0.00012 $0.00299
Haiku 4.5 $0.00006 $0.00150

Measured 2mo ago against content hash 7119468027ef, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

orklev2-audio scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/orklev2-audio/SKILL.md · 127 lines

How it starts

The opening of the file, as written. The whole thing — 127 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Orkid Singularity Audio/Synth Engine Reference

When answering questions about audio or the synthesizer in orkid, consult the files below. All under ork.lev2/.

Key Files

Component Header
Synth Engine inc/ork/lev2/aud/singularity/synth.h
Layer (Voice) inc/ork/lev2/aud/singularity/layer.h
DSP Blocks/Pipeline inc/ork/lev2/aud/singularity/dspblocks.h
Program/Bank Data inc/ork/lev2/aud/singularity/synthdata.h
Oscillators inc/ork/lev2/aud/singularity/alg_oscil.h
Filters inc/ork/lev2/aud/singularity/alg_filters.h
Amplitude/Gain inc/ork/lev2/aud/singularity/alg_amp.h
Nonlinear/Distortion inc/ork/lev2/aud/singularity/alg_nonlin.h
Envelopes inc/ork/lev2/aud/singularity/envelope.h
Controllers/LFO inc/ork/lev2/aud/singularity/controller.h
Modulation Routing inc/ork/lev2/aud/singularity/modulation.h
Sampler inc/ork/lev2/aud/singularity/sampler.h
Wavetable inc/ork/lev2/aud/singularity/wavetable.h
FM Operators inc/ork/lev2/aud/singularity/fmosc.h
TX81Z Emulation inc/ork/lev2/aud/singularity/tx81z.h
CZ1 Phase Distortion inc/ork/lev2/aud/singularity/cz1.h
Delays inc/ork/lev2/aud/singularity/delays.h
DSP Buffer inc/ork/lev2/aud/singularity/dspbuffer.h
Key On/Off inc/ork/lev2/aud/singularity/konoff.h
Types inc/ork/lev2/aud/singularity/krztypes.h
Audio Device inc/ork/lev2/aud/audiodevice.h

Architecture Overview

Execution Model

  • Voice-based polyphonic synthesis (up to 512 voices)
  • Control rate: 1500 Hz (32 frames @ 48kHz)
  • Sample rate: 48 kHz
  • Per-voice DSP pipeline with stages in series

Signal Flow

Voice -> Layer -> Algorithm (multi-stage)
  -> DspStage 0 [Block0, Block1, ...] -> DspStage 1 -> ... -> OutputBus
    -> Insert Effects -> Master EQ -> Audio Device

Core Classes

  • synth — main engine, voice allocation, output buses
  • Layer — runtime voice instance, holds DSP state
  • LayerData — voice config (algorithm, controllers, keymap, pitch)
  • Alg / AlgData — algorithm container (up to 16 stages)
  • DspStage / DspStageData — stack of up to 32 DSP blocks
  • DspBlock / DspBlockData — individual DSP unit (abstract base)

Read the full file on GitHub · 127 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 127 lines · 59 tokens per session scan A 7119468027ef

Subscribe to this mod's changes

orklev2-audio is a skill published in the GitHub repository tweakoz/orkid (35 stars, last pushed 2mo ago), licensed MIT. It adds 59 tokens to every session and 1,496 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-01.

Related

orklev2-audio compared with skills from other repositories

orklev2-audio next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
orklev2-audiotweakoz/orkidSkill352mo agoMITA59Claude Code
unity-pipelineAlex-Rachel/TEngineSkill2.4k16d agoMITA97Claude Code
dart-verify-simdartsim/dartSkill1.2kyesterdayBSD-2-ClauseA32Claude Code, Codex
metasoundskevinpbuckley/VibeUESkill8122d agoMITA63Claude Code, Codex
dart-model-upgradedartsim/dartSkill1.2kyesterdayBSD-2-ClauseA42Claude Code
html-to-uguiAlex-Rachel/TEngineSkill2.4k16d agoMITA75Codex
luban-devAlex-Rachel/TEngineSkill2.4k16d agoMITA62Codex