Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/tweakoz/orkid/orklev2-audionpx skills add tweakoz/orkid --skill orklev2-audiogit clone --depth 1 https://github.com/tweakoz/orkidWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/tweakoz/orkid/orklev2-audio)<a href="https://agentmods.dev/skills/tweakoz/orkid/orklev2-audio"><img src="https://agentmods.dev/badge/skills/tweakoz/orkid/orklev2-audio.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00059 | $0.01496 |
| Opus 5 | $0.00030 | $0.00748 |
| Sonnet 5 | $0.00012 | $0.00299 |
| Haiku 4.5 | $0.00006 | $0.00150 |
Grade A, and why
orklev2-audio scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 127 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Orkid Singularity Audio/Synth Engine Reference
When answering questions about audio or the synthesizer in orkid, consult the files below. All under ork.lev2/.
Key Files
| Component | Header |
|---|---|
| Synth Engine | inc/ork/lev2/aud/singularity/synth.h |
| Layer (Voice) | inc/ork/lev2/aud/singularity/layer.h |
| DSP Blocks/Pipeline | inc/ork/lev2/aud/singularity/dspblocks.h |
| Program/Bank Data | inc/ork/lev2/aud/singularity/synthdata.h |
| Oscillators | inc/ork/lev2/aud/singularity/alg_oscil.h |
| Filters | inc/ork/lev2/aud/singularity/alg_filters.h |
| Amplitude/Gain | inc/ork/lev2/aud/singularity/alg_amp.h |
| Nonlinear/Distortion | inc/ork/lev2/aud/singularity/alg_nonlin.h |
| Envelopes | inc/ork/lev2/aud/singularity/envelope.h |
| Controllers/LFO | inc/ork/lev2/aud/singularity/controller.h |
| Modulation Routing | inc/ork/lev2/aud/singularity/modulation.h |
| Sampler | inc/ork/lev2/aud/singularity/sampler.h |
| Wavetable | inc/ork/lev2/aud/singularity/wavetable.h |
| FM Operators | inc/ork/lev2/aud/singularity/fmosc.h |
| TX81Z Emulation | inc/ork/lev2/aud/singularity/tx81z.h |
| CZ1 Phase Distortion | inc/ork/lev2/aud/singularity/cz1.h |
| Delays | inc/ork/lev2/aud/singularity/delays.h |
| DSP Buffer | inc/ork/lev2/aud/singularity/dspbuffer.h |
| Key On/Off | inc/ork/lev2/aud/singularity/konoff.h |
| Types | inc/ork/lev2/aud/singularity/krztypes.h |
| Audio Device | inc/ork/lev2/aud/audiodevice.h |
Architecture Overview
Execution Model
- Voice-based polyphonic synthesis (up to 512 voices)
- Control rate: 1500 Hz (32 frames @ 48kHz)
- Sample rate: 48 kHz
- Per-voice DSP pipeline with stages in series
Signal Flow
Voice -> Layer -> Algorithm (multi-stage)
-> DspStage 0 [Block0, Block1, ...] -> DspStage 1 -> ... -> OutputBus
-> Insert Effects -> Master EQ -> Audio Device
Core Classes
synth— main engine, voice allocation, output busesLayer— runtime voice instance, holds DSP stateLayerData— voice config (algorithm, controllers, keymap, pitch)Alg/AlgData— algorithm container (up to 16 stages)DspStage/DspStageData— stack of up to 32 DSP blocksDspBlock/DspBlockData— individual DSP unit (abstract base)
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 127 lines · 59 tokens per session scan A 7119468027ef
orklev2-audio is a skill published in the GitHub repository tweakoz/orkid (35 stars, last pushed 24d ago), licensed MIT. It adds 59 tokens to every session and 1,496 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-01.
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