Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/tweakoz/orkid/orklev2-compositornpx skills add tweakoz/orkid --skill orklev2-compositorgit clone --depth 1 https://github.com/tweakoz/orkidWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/tweakoz/orkid/orklev2-compositor)<a href="https://agentmods.dev/skills/tweakoz/orkid/orklev2-compositor"><img src="https://agentmods.dev/badge/skills/tweakoz/orkid/orklev2-compositor.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00098 | $0.03154 |
| Opus 5 | $0.00049 | $0.01577 |
| Sonnet 5 | $0.00020 | $0.00631 |
| Haiku 4.5 | $0.00010 | $0.00315 |
Grade A, and why
orklev2-compositor scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Makes network callslowCapability
Not a fault in itself. Listed so you know the mod talks to something, and to what.
- `fetch(key)` → get or create RtGroup by CRC key How it starts
The opening of the file, as written. The whole thing — 294 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Orkid Compositor System Reference
When answering questions about compositing, post-processing, or render presets in orkid, consult the files below. All under ork.lev2/.
Key Files
| Component | File |
|---|---|
| Core Compositor Structures | inc/ork/lev2/gfx/renderer/compositor.h |
| Node Base Classes | inc/ork/lev2/gfx/renderer/NodeCompositor/NodeCompositor.h |
| Compositor Material | inc/ork/lev2/gfx/renderer/compositormaterial.h |
| PBR Common (IBL/SSAO) | inc/ork/lev2/gfx/renderer/NodeCompositor/pbr_common.h |
| Render Targets | inc/ork/lev2/gfx/rtgroup.h |
| Forward Node | inc/ork/lev2/gfx/renderer/NodeCompositor/pbr_node_forward.h |
| Unlit Node | inc/ork/lev2/gfx/renderer/NodeCompositor/unlit_node.h |
| Screen Output | inc/ork/lev2/gfx/renderer/NodeCompositor/NodeCompositorScreen.h |
| RtGroup Output | inc/ork/lev2/gfx/renderer/NodeCompositor/OutputNodeRtGroup.h |
| VR Output | inc/ork/lev2/gfx/renderer/NodeCompositor/NodeCompositorVr.h |
| File Output | inc/ork/lev2/gfx/renderer/NodeCompositor/NodeCompositorFile.h |
| Post-FX ACES | inc/ork/lev2/gfx/renderer/NodeCompositor/PostFxNodeACES.h |
| Post-FX HSVG | inc/ork/lev2/gfx/renderer/NodeCompositor/PostFxNodeHSVG.h |
| Post-FX Bloom | inc/ork/lev2/gfx/renderer/NodeCompositor/PostFxNodeDecompBlur.h |
| Post-FX User | inc/ork/lev2/gfx/renderer/NodeCompositor/PostFxNodeUser.h |
| Preset Implementations | src/gfx/renderer/compositordata.cpp |
| CompositingImpl Runtime | src/gfx/renderer/compositorimpl.cpp |
| Node Implementations | src/gfx/renderer/NodeCompositor/ |
| Forward Node Impl | src/gfx/renderer/NodeCompositor/forward/fwdnode_impl.h |
| Python Bindings | pyext/src/pyext_gfx_compositor.cpp |
Architecture Overview
3-stage pipeline:
RenderCompositingNode ──→ PostCompositingNode(s) ──→ OutputCompositingNode
(generate frame) (effects chain) (output sink)
Data Flow
CompositingData
└─ CompositingScene
└─ CompositingSceneItem
└─ NodeCompositingTechnique
├─ _renderNode (RenderCompositingNode)
├─ _postEffectNodes (vector<PostCompositingNode>)
└─ _outputNode (OutputCompositingNode)
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 3d ago First seen · 294 lines · 98 tokens per session scan A e7b3314015f5
orklev2-compositor is a skill published in the GitHub repository tweakoz/orkid (35 stars, last pushed 23d ago), licensed MIT. It adds 98 tokens to every session and 3,154 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-01.
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