autogoal

autogoal is a skill for Claude Code, Codex from udecode/plate-playground-template. It costs 38 tokens per session (11,160 once invoked), scanned A, original, MIT.

A workflow for creating and maintaining durable Codex goals with measurable outcomes and checks. It defines what must become true, how to verify it, and when work should stop.

In plain words
What is it for?
Setting up goals for debugging, migrations, refactoring, prototypes, benchmark tuning, research, and other tasks that need repeated progress checks.
Why use it?
Long-running or uncertain work can drift without a clear completion condition. This gives the work a scoped target, evidence requirements, and a way to handle genuine blockers.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents); mentions Codex.

Good fit Setting up goals for debugging, migrations, refactoring, prototypes, benchmark tuning, research, and other tasks that need repeated progress checks.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/udecode/plate-playground-template/autogoal
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add udecode/plate-playground-template --skill autogoal
Clone the repo
git clone --depth 1 https://github.com/udecode/plate-playground-template

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for autogoal

README.md
[![agentmods](https://agentmods.dev/badge/skills/udecode/plate-playground-template/autogoal/github.svg)](https://agentmods.dev/skills/udecode/plate-playground-template/autogoal)
Your own site
<a href="https://agentmods.dev/skills/udecode/plate-playground-template/autogoal"><img src="https://agentmods.dev/badge/skills/udecode/plate-playground-template/autogoal/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for autogoal

Your own site · 80×15
<a href="https://agentmods.dev/skills/udecode/plate-playground-template/autogoal"><img src="https://agentmods.dev/badge/skills/udecode/plate-playground-template/autogoal.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 38 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 11,160 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 3 findings, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Agent Snooping · line 487
    Skill enumerates or reads other installed skills. Access to other skills' SKILL.md files or the skills directory reveals prompt instructions, capabilities, and secrets that should be invisible to peer skills.
    Fix: Remove all code or instructions that list or read other skills' files or directories. Skills should operate independently; cross-skill access is a privilege escalation.
  • medium Agent Snooping · line 502
    Skill enumerates or reads other installed skills. Access to other skills' SKILL.md files or the skills directory reveals prompt instructions, capabilities, and secrets that should be invisible to peer skills.
    Fix: Remove all code or instructions that list or read other skills' files or directories. Skills should operate independently; cross-skill access is a privilege escalation.
  • medium Agent Snooping · line 896
    Skill enumerates or reads other installed skills. Access to other skills' SKILL.md files or the skills directory reveals prompt instructions, capabilities, and secrets that should be invisible to peer skills.
    Fix: Remove all code or instructions that list or read other skills' files or directories. Skills should operate independently; cross-skill access is a privilege escalation.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00038 $0.11160
Opus 5 $0.00019 $0.05580
Sonnet 5 $0.00008 $0.02232
Haiku 4.5 $0.00004 $0.01116

Measured today against content hash 13ee4047a434, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

autogoal scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

The scan reads SKILL.md. This mod also ships 4 executable files (scripts/check-complete.mjs, scripts/create-goal-scratchpad.mjs, scripts/create-goal-template.mjs, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

  • autogoal — 100% identical, 0 lines differ
.agents/skills/autogoal/SKILL.md · 1,283 lines

How it starts

The opening of the file, as written. The whole thing — 1,283 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Autogoal

Use this when the user asks for a durable objective, long-running autonomous work, goal setup, or when a governing repo skill requires goal setup before work starts.

This skill turns a vague "keep going" instruction into a thread-scoped completion contract: what should be true, how it is verified, what must not change, and when Codex should stop.

Core Take

A normal prompt says: do the next thing.

A goal says: keep working until this outcome is true, or until the evidence shows a real blocker.

Goals are for work where the next move depends on what Codex learns along the way: debugging, migrations, flaky tests, benchmark tuning, deep research, large refactors, prototypes, browser-proof loops, and pass-gated plans.

Goals are not a permission slip to wander. They are a scoped, evidence-checked contract.

No measurable outcome, no goal. A goal must have a verification surface and a completion threshold before create_goal is called. Prefer numbers: score, count, latency, coverage, pass count, failing-to-passing repro count, issue rows, or explicit command success. When a numeric target does not fit, use a binary artifact checklist that can be audited from files, commands, screenshots, browser proof, or source-backed citations.

Universal Boundary

autogoal is the goal lifecycle kernel. It owns:

  • objective shape
  • measurable completion thresholds
  • evidence standards
  • active goal conflict handling
  • durable plan state
  • blocker and completion rules
  • repair routing when a goal-backed workflow misses expectations

It does not own project policy. Keep repo commands, package managers, browser tools, release rules, PR policy, scorecards, issue ledgers, and lane-specific pass schedules in derived skills or project-owned docs/plans/templates/<template>.md.

Derived skills may be stricter than autogoal; they should not duplicate the goal lifecycle. autogoal says how work remains honest. The derived skill says what the lane actually requires.

Read the full file on GitHub · 1,283 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today Changed · +24 lines 13ee4047a434
  2. 9d ago First seen · 1,259 lines · 38 tokens per session scan A 42f864caf265

Subscribe to this mod's changes

autogoal is a skill published in the GitHub repository udecode/plate-playground-template (241 stars, last pushed yesterday), licensed MIT. It adds 38 tokens to every session and 11,160 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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