glass-shard-title

glass-shard-title is a skill for Claude Code, Codex from Unclecheng-li/AI_Animation. It costs 39 tokens per session (1,529 once invoked), scanned A, a copy of glass-shard-title, MIT.

A ready-made title animation in which glass-like pieces fly through fog and assemble into a headline before leaving the frame.

In plain words
What is it for?
Use it for opening titles, product videos, presentations, or other 1920×1080 motion compositions.
Why use it?
It provides a complete cinematic text reveal without building the shard geometry, motion, lighting, and fog yourself.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it for opening titles, product videos, presentations, or other 1920×1080 motion compositions.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/unclecheng-li/ai_animation/glass-shard-title
About the project

AI Animation Skills is a collection of agent instructions and templates for generating single-file HTML animations, including presentations, diagrams, protocol visualizations, phone interfaces, and video-style scenes. People use the skills with AI coding agents to create animated web pages from descriptions or templates. The catalogue entries are the collection's individual generation workflows.

Unclecheng-li/AI_Animation · 1,542 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Unclecheng-li/AI_Animation --skill glass-shard-title
Clone the repo
git clone --depth 1 https://github.com/Unclecheng-li/AI_Animation

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for glass-shard-title

README.md
[![agentmods](https://agentmods.dev/badge/skills/unclecheng-li/ai_animation/glass-shard-title/github.svg)](https://agentmods.dev/skills/unclecheng-li/ai_animation/glass-shard-title)
Your own site
<a href="https://agentmods.dev/skills/unclecheng-li/ai_animation/glass-shard-title"><img src="https://agentmods.dev/badge/skills/unclecheng-li/ai_animation/glass-shard-title/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for glass-shard-title

Your own site · 80×15
<a href="https://agentmods.dev/skills/unclecheng-li/ai_animation/glass-shard-title"><img src="https://agentmods.dev/badge/skills/unclecheng-li/ai_animation/glass-shard-title.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 39 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,529 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00039 $0.01529
Opus 5.5 $0.00016 $0.00612
Sonnet 5.5 $0.00008 $0.00306
Haiku 4.5 $0.00004 $0.00153

Measured 10d ago against content hash 7c4c3c98a4f9, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

glass-shard-title scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (assets/glass-main.js), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to glass-shard-title — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/ui2v-motions/01_动效库/itelmn/glass-shard-title/SKILL.md · 88 lines

How it starts

The opening of the file, as written. The whole thing — 88 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Glass Shard Title

Voronoi-cut glass panes fly in from depth, rotating, and land as a tiled silhouette of the headline, then fly out past the camera. Each shard is a Sutherland–Hodgman clip of a jittered blob against its Voronoi cell, so the pieces always cover the type. Glass and matcap surfaces get per-fragment fog; the z-flight is decoupled from the ease so shards visibly traverse it. Tile count 1 gives a single pane.

Composition id: glass-shard-title. Duration 12.16 s at 30 fps, 1920×1080.

Files

  • glass-shard-title.html (16 KB)
  • assets/ferndale_studio_01_1k.hdr (1.6 MB)
  • assets/fonts/Geist-Bold.ttf (65 KB)
  • assets/fonts/Geist-Regular.ttf (65 KB)
  • assets/fonts/Geist-SemiBold.ttf (65 KB)
  • assets/fonts/Geist-OFL.txt (4 KB)
  • assets/fonts/cormorant-garamond.woff2 (37 KB)
  • assets/fonts/CormorantGaramond-OFL.txt (4 KB)
  • assets/glass-main.js (549 KB)
  • assets/Three-LICENSE.txt (1 KB)
  • assets/matcap-1.png (fetched from the CDN at install)

Install

Install with npx hyperframes add glass-shard-title; by default the files above land under compositions/glass-shard-title/. Then mount the block from the host index.html:

<div
  data-composition-id="glass-shard-title"
  data-composition-src="compositions/glass-shard-title/glass-shard-title.html"
  data-start="0"
  data-duration="12.16"
  data-track-index="1"
  data-width="1920"
  data-height="1080"
></div>

Render with custom values by targeting the composition file directly:

npx --yes [email protected] render 'compositions/glass-shard-title/glass-shard-title.html' --variables '{"headline":"Designed in glass","tileCount":8}'

Variables

Read at runtime via window.__hyperframes.getVariables(); declared on the composition root as data-composition-variables (single-quoted attribute, plain JSON).

id type default label / range
headline string "Designed in glass" Headline max 40 chars
tileCount number 8 Tiles 1–400 step 1
roundness number 0.4 Roundness (0-1) 0–1 step 0.01
bevel number 0.35 Bevel (0-1) 0–1 step 0.01
meshSmooth number 0.6 Surface smoothness (0-1) 0–1 step 0.01
flyInTime number 2.3 Fly-in time (s) 0.2–6 step 0.05
flyOutTime number 2.4 Fly-out time (s) 0.2–6 step 0.05
stagger number 0.27 Stagger (0-1) 0–1 step 0.01
flyInRotation number 5 Fly-in rotation (0-60) 0–60 step 0.1
flyOutRotation number 6 Fly-out rotation (0-6) 0–6 step 0.1
chaos number 0.25 Outline chaos (0-1) 0–1 step 0.01
padding number 1 Edge padding (0-1) 0–1 step 0.01
sizeVariance number 0.35 Size variance (0-1) 0–1 step 0.01
gap number 0.03 Tile gap 0–0.3 step 0.002
easePow number 10 Fly-in position ease (1-10) 1–10 step 0.1
sideDist number 3 Side fly distance 0–60 step 0.5
zDist number -42 Z fly-from (negative) -400–0 step 2
zOut number 14 Z fly-out to (+ = past camera) -400–60 step 2
fog number 36 Fog distance (0 = off) 0–400 step 2

Read the full file on GitHub · 88 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 88 lines · 39 tokens per session scan A 7c4c3c98a4f9

Subscribe to this mod's changes

glass-shard-title is a skill published in the GitHub repository Unclecheng-li/AI_Animation (1,542 stars, last pushed 11d ago), licensed MIT. It adds 39 tokens to every session and 1,529 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 100% identical to glass-shard-title, differing in 0 lines, and is treated as a copy.

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