glass-shard-title

glass-shard-title is a skill for Claude Code from heygen-com/hyperframes. It costs 39 tokens per session (1,529 once invoked), scanned A, original, Apache-2.0.

A ready-made 12.16-second HyperFrames title animation in which glass-like shards fly through fog and form a headline before flying away. The composition includes editable type and shard settings.

In plain words
What is it for?
Use it for dramatic titles, announcements, or section openers built from animated glass pieces.
Why use it?
It removes the need to create the shard geometry, depth movement, lighting, and title transition yourself.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the hyperframes plugin — 34 skills, 1 hook shipped together

Good fit Use it for dramatic titles, announcements, or section openers built from animated glass pieces.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/heygen-com/hyperframes/glass-shard-title
About the project

HyperFrames is an open-source framework that turns HTML, CSS, media, and timed animations into deterministic MP4 videos. It is used locally, by coding agents, and in hosted authoring workflows to create rendered videos from web-based designs. Its catalogue add-ons provide skills, agents, instructions, hooks, settings, and a plugin for agent-driven video production.

heygen-com/hyperframes · 64,542 stars · on GitHub · hyperframes.dev

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add heygen-com/hyperframes --skill glass-shard-title
Clone the repo
git clone --depth 1 https://github.com/heygen-com/hyperframes

Made for: Claude Code.

Or install hyperframes, the plugin that ships this one along with the rest of its 34 skills, 1 hook.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for glass-shard-title

README.md
[![agentmods](https://agentmods.dev/badge/skills/heygen-com/hyperframes/glass-shard-title/github.svg)](https://agentmods.dev/skills/heygen-com/hyperframes/glass-shard-title)
Your own site
<a href="https://agentmods.dev/skills/heygen-com/hyperframes/glass-shard-title"><img src="https://agentmods.dev/badge/skills/heygen-com/hyperframes/glass-shard-title/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for glass-shard-title

Your own site · 80×15
<a href="https://agentmods.dev/skills/heygen-com/hyperframes/glass-shard-title"><img src="https://agentmods.dev/badge/skills/heygen-com/hyperframes/glass-shard-title.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 39 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,529 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 19 Sept 2026
  • Snyk pass 19 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00039 $0.01529
Opus 5.5 $0.00016 $0.00612
Sonnet 5.5 $0.00008 $0.00306
Haiku 4.5 $0.00004 $0.00153

Measured 26d ago against content hash 7c4c3c98a4f9, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

glass-shard-title scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 26d ago.

The scan reads SKILL.md. This mod also ships 3 executable files (assets/glass-main.js, assets/glass-main.mjs, build-bundle.mjs), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

registry/blocks/glass-shard-title/SKILL.md · 88 lines

How it starts

The opening of the file, as written. The whole thing — 88 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Glass Shard Title

Voronoi-cut glass panes fly in from depth, rotating, and land as a tiled silhouette of the headline, then fly out past the camera. Each shard is a Sutherland–Hodgman clip of a jittered blob against its Voronoi cell, so the pieces always cover the type. Glass and matcap surfaces get per-fragment fog; the z-flight is decoupled from the ease so shards visibly traverse it. Tile count 1 gives a single pane.

Composition id: glass-shard-title. Duration 12.16 s at 30 fps, 1920×1080.

Files

  • glass-shard-title.html (16 KB)
  • assets/ferndale_studio_01_1k.hdr (1.6 MB)
  • assets/fonts/Geist-Bold.ttf (65 KB)
  • assets/fonts/Geist-Regular.ttf (65 KB)
  • assets/fonts/Geist-SemiBold.ttf (65 KB)
  • assets/fonts/Geist-OFL.txt (4 KB)
  • assets/fonts/cormorant-garamond.woff2 (37 KB)
  • assets/fonts/CormorantGaramond-OFL.txt (4 KB)
  • assets/glass-main.js (549 KB)
  • assets/Three-LICENSE.txt (1 KB)
  • assets/matcap-1.png (fetched from the CDN at install)

Install

Install with npx hyperframes add glass-shard-title; by default the files above land under compositions/glass-shard-title/. Then mount the block from the host index.html:

<div
  data-composition-id="glass-shard-title"
  data-composition-src="compositions/glass-shard-title/glass-shard-title.html"
  data-start="0"
  data-duration="12.16"
  data-track-index="1"
  data-width="1920"
  data-height="1080"
></div>

Render with custom values by targeting the composition file directly:

npx --yes [email protected] render 'compositions/glass-shard-title/glass-shard-title.html' --variables '{"headline":"Designed in glass","tileCount":8}'

Variables

Read at runtime via window.__hyperframes.getVariables(); declared on the composition root as data-composition-variables (single-quoted attribute, plain JSON).

id type default label / range
headline string "Designed in glass" Headline max 40 chars
tileCount number 8 Tiles 1–400 step 1
roundness number 0.4 Roundness (0-1) 0–1 step 0.01
bevel number 0.35 Bevel (0-1) 0–1 step 0.01
meshSmooth number 0.6 Surface smoothness (0-1) 0–1 step 0.01
flyInTime number 2.3 Fly-in time (s) 0.2–6 step 0.05
flyOutTime number 2.4 Fly-out time (s) 0.2–6 step 0.05
stagger number 0.27 Stagger (0-1) 0–1 step 0.01
flyInRotation number 5 Fly-in rotation (0-60) 0–60 step 0.1
flyOutRotation number 6 Fly-out rotation (0-6) 0–6 step 0.1
chaos number 0.25 Outline chaos (0-1) 0–1 step 0.01
padding number 1 Edge padding (0-1) 0–1 step 0.01
sizeVariance number 0.35 Size variance (0-1) 0–1 step 0.01
gap number 0.03 Tile gap 0–0.3 step 0.002
easePow number 10 Fly-in position ease (1-10) 1–10 step 0.1
sideDist number 3 Side fly distance 0–60 step 0.5
zDist number -42 Z fly-from (negative) -400–0 step 2
zOut number 14 Z fly-out to (+ = past camera) -400–60 step 2
fog number 36 Fog distance (0 = off) 0–400 step 2

Read the full file on GitHub · 88 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 26d ago First seen · 88 lines · 39 tokens per session scan A 7c4c3c98a4f9

Subscribe to this mod's changes

glass-shard-title is a skill published in the GitHub repository heygen-com/hyperframes (64,542 stars, last pushed today), licensed Apache-2.0. It adds 39 tokens to every session and 1,529 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-20.

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