Uno Platform is an open-source .NET development platform that lets developers build native mobile, web, desktop, and embedded applications from one C# and XAML codebase. It is intended for .NET developers who want to share application code across multiple operating systems and device types. The catalogue entries support development workflows for Uno Platform with skills, agents, commands, and instructions.
Borrowing it
Nothing to install: this file belongs to unoplatform/uno. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/unoplatform/uno/master/.claude/skills/winui-port/SKILL.mdgit clone --depth 1 https://github.com/unoplatform/unoWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/unoplatform/uno/winui-port)<a href="https://agentmods.dev/skills/unoplatform/uno/winui-port"><img src="https://agentmods.dev/badge/skills/unoplatform/uno/winui-port/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/unoplatform/uno/winui-port"><img src="https://agentmods.dev/badge/skills/unoplatform/uno/winui-port.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00024 | $0.06660 |
| Opus 5 | $0.00012 | $0.03330 |
| Sonnet 5 | $0.00005 | $0.01332 |
| Haiku 4.5 | $0.00002 | $0.00666 |
Grade A, and why
winui-port scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 573 lines — stays where its author put it; the contents beside it link to each section on GitHub.
User Input
$ARGUMENTS
You MUST consider the user input before proceeding (if not empty).
Overview
You are executing the WinUI Porting Skill. You produce lossless, structure-preserving, human-fixable drafts of Uno Platform C# code from WinUI C++ headers, implementations, IDL files, and related tests.
Your output must never lose information, never delete logic, and must follow the partial-file layout, event-revoker patterns, and Uno constraints defined in this document.
The user's input after /winui-port is a free-form description of what to port. It may be:
- A full control name: "Port the Expander control from /path/to/winui/dev/Expander/"
- A snippet/method: "Port the OnApplyTemplate method from /path/to/InfoBar.cpp into the existing InfoBar port"
- A task description: "Port the remaining unported methods in TitleBar"
- File paths with instructions: "Port /path/to/SplitButton.cpp, /path/to/SplitButton.h, /path/to/SplitButton.idl"
Parse the intent and determine whether this is a full control port or a snippet/incremental port.
Execution Workflow
Phase 0: Analyze Intent and Gather Sources
-
Parse the user input to determine:
- Which C++ source files to read (
.cpp,.h,_Partial.cpp,_Partial.h) - Whether an
.idl(MIDL3) file exists alongside the source - Whether this is a full control port or a snippet/incremental port
- The control name and namespace
- Which C++ source files to read (
-
Read all source files provided or referenced by the user. For a full control port, look for the complete set:
ControlName.cpp— main implementationControlName.h— header with fields, constants, inline methodsControlName_Partial.cpp/ControlName_Partial.h— split implementations (if they exist)ControlName.properties.cpp— property definitionsControlName.idl— MIDL3 API surface definition- Associated types:
ControlNameTemplateSettings.h/.cpp,ControlNameAutomationPeer.h/.cpp,ControlNameEventArgs.h/.cpp(auto-detect from the same directory) - Test files: Look for
*ControlName*Test*files in nearby test directories
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago Changed 143cc726987c
- 10d ago First seen · 573 lines · 24 tokens per session scan A be34baacd446
winui-port is a skill published in the GitHub repository unoplatform/uno (10,041 stars, last pushed today), licensed Apache-2.0. It adds 24 tokens to every session and 6,660 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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