Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/usewire/wire-memory/wire-connectnpx skills add usewire/wire-memory --skill wire-connectgit clone --depth 1 https://github.com/usewire/wire-memoryWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00024 | $0.00312 |
| Opus 5 | $0.00012 | $0.00156 |
| Sonnet 5 | $0.00005 | $0.00062 |
| Haiku 4.5 | $0.00002 | $0.00031 |
Grade B, and why
wire-connect scanned grade B with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Reads agent configuration directoriesmediumAgent snooping
.claude/, .codex/, .gemini/ hold keys, settings and other credentials a mod has no legitimate need for.
SCRIPT="$(find ~/.claude/plugins ~/.cursor/plugins -path '*wire-memory*/skills/wire-connect/scripts/connect.mjs' -print -quit 2>/dev/null)" What it actually says
Connect Wire Memory
Locate and run the connect script with the Bash tool. The script is at scripts/connect.mjs inside this skill's own directory (skills/wire-connect/scripts/connect.mjs within the installed wire-memory plugin). The Bash tool's working directory may not be the skill directory — resolve to an absolute path before invoking:
SCRIPT="$(find ~/.claude/plugins ~/.cursor/plugins -path '*wire-memory*/skills/wire-connect/scripts/connect.mjs' -print -quit 2>/dev/null)"
node "$SCRIPT"
If $SCRIPT comes back empty, the plugin isn't installed in a standard location — fall back to locating skills/wire-connect/scripts/connect.mjs anywhere under the plugin install path you can identify from the current session.
After the script completes, tell the user to restart their editor so the MCP tools become available. Once restarted, they'll have access to: wire_write, wire_search, wire_explore, wire_navigate, and wire_delete.
Important: Once the script has successfully completed (container selected, .mcp.json written), do not re-run it — a second run will reset the connection. However, if the script errors before reaching the "Connected" message (for example, MODULE_NOT_FOUND, network failure, or browser didn't open), it's safe to diagnose the cause and retry.
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 20 lines · 24 tokens per session scan B 764fcee23270
wire-connect is a skill published in the GitHub repository usewire/wire-memory (10 stars, last pushed 3mo ago), licensed MIT. It adds 24 tokens to every session and 312 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it B with 1 finding (reads agent configuration directories). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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