Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add uu201/character-arc --skill novel-pleasure-pointsgit clone --depth 1 https://github.com/uu201/character-arcWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/uu201/character-arc/novel-pleasure-points)<a href="https://agentmods.dev/skills/uu201/character-arc/novel-pleasure-points"><img src="https://agentmods.dev/badge/skills/uu201/character-arc/novel-pleasure-points/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/uu201/character-arc/novel-pleasure-points"><img src="https://agentmods.dev/badge/skills/uu201/character-arc/novel-pleasure-points.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00082 | $0.02065 |
| Opus 5 | $0.00041 | $0.01033 |
| Sonnet 5 | $0.00016 | $0.00413 |
| Haiku 4.5 | $0.00008 | $0.00206 |
Grade A, and why
novel-pleasure-points scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 142 lines — stays where its author put it; the contents beside it link to each section on GitHub.
爽点模式大全与疲劳管理
Purpose
提供60+种网文爽点模式的完整库,包含每种模式的心理机制、结构模板、量化参数与经典范例,以及爽点疲劳管理与密度控制策略。
When to Use
- 用户需要设计爽感桥段或打脸场景
- 用户需要选择合适的爽点模式
- 用户需要控制爽点密度与节奏
- 用户担心读者审美疲劳
Instructions
爽点模式分类体系
一、实力碾压类
- 扮猪吃虎:隐藏实力→被轻视→展露实力→碾压反转。心理机制:期待感积累+释放
- 装逼打脸:主动展示→质疑嘲讽→实力证明→打脸反转。心理机制:优越感+正义感
- 越级反杀:以弱对强→绝境翻盘→超越极限。心理机制:逆袭快感+不可能变可能
- 科技碾压:高维科技vs低维文明→降维打击。心理机制:文明优越感
- 信息差碾压:掌握关键信息→对手不知→利用信息差取胜。心理机制:智力优越感
- 国术无敌:武道极致→一力降十会→拳拳到肉。心理机制:力量崇拜
二、身份反转类
- 身份觉醒:隐藏身份揭露→众人震惊→态度反转。心理机制:认知颠覆快感
- 赘婿逆袭:入赘受辱→身份揭露→全面碾压。心理机制:忍辱负重后的释放
- 兵王回归:退役隐居→被迫出手→王者归来。心理机制:英雄归来情结
- 神医下山:绝世医术→治病救人→权贵折服。心理机制:技能崇拜
- 废柴逆袭:天赋被夺/废物→奇遇金手指→逐步崛起。心理机制:从谷底攀升的满足感
- 退婚流:被退婚受辱→崛起→对方后悔。心理机制:被否定后的证明
三、智慧谋略类
- 智商碾压:布局算计→对手入彀→真相揭露。心理机制:智力优越感
- 幕后黑手:暗中操控→局势按计划发展→身份揭露。心理机制:掌控感
- 迪化流/误解向:行为被过度解读→他人脑补→效果超预期。心理机制:误解喜剧
四、稳健成长类
- 稳健流/苟道:低调发育→避免风险→厚积薄发。心理机制:安全感+延迟满足
- 签到/躺赢:签到获奖励→轻松变强→不劳而获。心理机制:懒人爽感
- 经营致富:从零开始→商业经营→财富积累。心理机制:建设成就感
五、情感关系类
- 后宫/修罗场:多女性角色围绕→争风吃醋→主角周旋。心理机制:被需求感
- 万人迷/团宠:众人喜爱→被宠溺→集万千宠爱。心理机制:被爱需求
- 虐渣复仇:被伤害→积蓄力量→复仇打脸。心理机制:正义感+报复快感
- 反差萌:外表/身份与内在反差→意外发现→萌点爆发。心理机制:认知反差愉悦
六、特殊机制类
- 爆兵平推:数量碾压→以量取胜→横推一切。心理机制:绝对力量感
- 第四天灾/玩家流:玩家涌入→混乱创造→不可预测。心理机制:混沌乐趣
- 答题流:知识问答→答对奖励→知识就是力量。心理机制:知识优越感
- 玄学天机:算命/风水→预言成真→众人敬畏。心理机制:神秘力量崇拜
- 直播崇拜:直播展示→观众震惊→打赏崇拜。心理机制:被关注快感
- 气运流:气运加身→机缘不断→天命所归。心理机制:命运眷顾感
- 献祭流:付出代价→获得力量→代价换实力。心理机制:等价交换的仪式感
- 归隐流:巅峰归隐→平凡生活→被迫出山。心理机制:大隐隐于市的浪漫
爽点结构模板
三段式爽点结构(最通用):
- 铺垫期(30%):建立对手的嚣张/主角的困境
- 爆发期(50%):反转/打脸/实力展现
- 余韵期(20%):众人反应/后续影响/主角淡然
递进式爽点链: 小爽点→中爽点→大爽点→超爽点,每个爽点比上一个提升一个量级
循环式爽点: 铺垫→爆发→短暂平静→新铺垫→更大爆发
爽点密度控制
| 平台 | 建议爽点密度 | 小爽点间隔 | 大爽点间隔 |
|---|---|---|---|
| 飞卢 | 极高 | 500字 | 2000字 |
| 番茄 | 高 | 800字 | 3000字 |
| 起点 | 中高 | 1500字 | 5000字 |
| 晋江 | 中 | 2000字 | 8000字 |
爽点疲劳管理
- 类型轮换:不同爽点模式交替使用,避免连续同类型
- 强度波动:高低起伏,不能一直高潮
- 情感穿插:爽点之间插入温情/搞笑/悬疑
- 升级递进:爽点规模随剧情升级,避免同水平重复
- 意外元素:偶尔打破读者预期,制造惊喜
What ships with it
10 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- references/disguise-power.md 1.5 KB
- references/face-slapping.md 1.0 KB
- references/harem-romance.md 1.2 KB
- references/index.md 976 B
- references/intelligence-crushing.md 1.2 KB
- references/misunderstanding-stream.md 988 B
- references/pleasure-fatigue-management.md 1.5 KB
- references/revenge-abuse.md 1.1 KB
- references/sign-in-system.md 1.2 KB
- references/steady-flow.md 1.2 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 142 lines · 82 tokens per session scan A 5c5e47c1966d
novel-pleasure-points is a skill published in the GitHub repository uu201/character-arc (556 stars, last pushed yesterday), licensed MIT. It adds 82 tokens to every session and 2,065 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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