Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add vasilyu1983/AI-Agents-public --skill software-android-designgit clone --depth 1 https://github.com/vasilyu1983/AI-Agents-publicWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/vasilyu1983/ai-agents-public/software-android-design)<a href="https://agentmods.dev/skills/vasilyu1983/ai-agents-public/software-android-design"><img src="https://agentmods.dev/badge/skills/vasilyu1983/ai-agents-public/software-android-design/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/vasilyu1983/ai-agents-public/software-android-design"><img src="https://agentmods.dev/badge/skills/vasilyu1983/ai-agents-public/software-android-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00034 | $0.05978 |
| Opus 5 | $0.00017 | $0.02989 |
| Sonnet 5 | $0.00007 | $0.01196 |
| Haiku 4.5 | $0.00003 | $0.00598 |
Grade A, and why
software-android-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 250 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Native Android Design
Use this skill for visual design decisions and design-focused audits in native Android apps. Prefer it when the user needs Material 3 aligned screen structure, current Android-native visual defaults, or a screenshot-to-fix loop after a fresh verified build/install/launch. If the request is really about greenfield scaffolding, Gradle build loops, module selection, or broader Android implementation workflow, route to software-mobile and return here once the question becomes visual structure or design quality.
Quick Reference
| Design concern | Default | Notes |
|---|---|---|
| Type | MaterialTheme.typography |
Display → Headline → Title → Body → Label scale |
| Color | MaterialTheme.colorScheme |
primary, secondary, tertiary, surface, error, and on* variants |
| Shape | MaterialTheme.shapes |
ExtraSmall→ExtraLarge; RoundedCornerShape |
| Dynamic color | dynamicDarkColorScheme / dynamicLightColorScheme |
Android 12+; static seed palette on older APIs |
| Bottom nav | NavigationBar 3–5 destinations |
NavigationRail on medium, NavigationDrawer on expanded, or NavigationSuiteScaffold for auto |
| Top bar | TopAppBar / MediumTopAppBar / LargeTopAppBar / CenterAlignedTopAppBar |
Choose by headline presence; collapsing variants for rich headers |
| Cards | ElevatedCard hero, Card primary, OutlinedCard secondary |
tonalElevation 3 + shadow for hero |
| Custom data viz | Canvas |
Radar charts, score rings, gradient bars, gauges — standard components insufficient |
| Adaptive layouts | ListDetailPaneScaffold, SupportingPaneScaffold, NavigationSuiteScaffold |
Feed grids for homogeneous content |
| Detail views | ModalBottomSheet |
Never expand deep detail inline in scroll content |
| Motion | Container transforms, AnimatedVisibility, animateContentSize, spring() |
M3 Expressive defaults |
| Edge-to-edge | enableEdgeToEdge() + windowInsetsPadding |
Mandatory, non-optional for targetSdk 36+ (windowOptOutEdgeToEdgeEnforcement removed) |
| Predictive back | PredictiveBackHandler (Compose) / OnBackInvokedCallback |
Default system animation on Android 16+ when targeting API 36+; onBackPressed()/KEYCODE_BACK no longer dispatched at that target |
| Press feedback | InteractionSource + animateFloatAsState(0.94f), 100ms spring |
Modifier.clickable without Indication = no tactile response |
| Chip groups | FlowRow |
Use when spatial context matters; avoid horizontal scroll for finite sets |
| Peer view switch | SegmentedButton or TabRow |
Reduces navigation depth vs. separate screens |
| Immersive viz | BottomSheetScaffold { background; viz; controls } |
Full-bleed; no card wrappers; no scroll |
| Aspect ratios | Maps .aspectRatio(1.4f), charts .aspectRatio(1f) |
Size by content type |
| Touch targets | ≥ 48dp on all interactive elements | Platform minimum |
| Token discipline | No magic numbers in screen files | Tokenize spacing, elevation, shape, color |
What ships with it
18 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- agents/openai.yaml 330 B
- data/sources.json 6.6 KB
- learnings.consolidated.md 599 B
- learnings.md 322 B
- references/ai-design-review-android.md 5.1 KB
- references/android-component-patterns.md 25 KB
- references/android-dashboard-design.md 9.3 KB
- references/android-studio-design-loop.md 5.1 KB
- references/design-craft-patterns.md 20 KB
- references/material-layout-spacing.md 6.7 KB
- references/material-typography-color.md 7.9 KB
- references/visual-guidance-patterns-android.md 12 KB
- scripts/_android_common.sh 2.9 KB runs code
- scripts/bootstrap-emulator.sh 2.3 KB runs code
- scripts/build-android.sh 1.4 KB runs code
- scripts/capture-screenshot.sh 1.6 KB runs code
- scripts/layout-inspector.sh 1.9 KB runs code
- scripts/run-android.sh 3.3 KB runs code
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 250 lines · 34 tokens per session scan A aa72e0220744
software-android-design is a skill published in the GitHub repository vasilyu1983/AI-Agents-public (87 stars, last pushed 7d ago), licensed MIT. It adds 34 tokens to every session and 5,978 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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