software-ios-native

software-ios-native is a skill for Codex from vasilyu1983/AI-Agents-public. It costs 39 tokens per session (8,665 once invoked), scanned A, original, MIT.

A guide to building native iPhone and iPad apps with Swift, SwiftUI, and Apple's older UIKit framework when needed. It also covers asynchronous work, app state, persistence, and tests.

In plain words
What is it for?
Use it to build or review SwiftUI screens, connect UIKit components, manage asynchronous tasks, store app data, and write unit or integration tests.
Why use it?
It gives developers consistent ways to structure screens, state, background work, storage, and tests in native iOS apps. It helps avoid duplicate submissions and unclear state transitions.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: mentions CLAUDE.md; mentions Claude Code; mentions AGENTS.md.

Good fit Use it to build or review SwiftUI screens, connect UIKit components, manage asynchronous tasks, store app data, and write unit or integration tests.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/vasilyu1983/ai-agents-public/software-ios-native
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add vasilyu1983/AI-Agents-public --skill software-ios-native
Clone the repo
git clone --depth 1 https://github.com/vasilyu1983/AI-Agents-public

Made for: Codex.

Wrote this? Show the measurements

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README.md
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Your own site · 80×15
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Per session 39 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 8,665 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 3 findings, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Rogue Agent · line 35
    Skill establishes unauthorized persistence across sessions via cron jobs, startup scripts, or state files. Session persistence allows an attacker to maintain access beyond the current interaction.
    Fix: Remove any persistence mechanisms (cron jobs, startup scripts, state files). Skills should not maintain state across sessions without explicit user consent.
  • medium Rogue Agent · line 196
    Skill establishes unauthorized persistence across sessions via cron jobs, startup scripts, or state files. Session persistence allows an attacker to maintain access beyond the current interaction.
    Fix: Remove any persistence mechanisms (cron jobs, startup scripts, state files). Skills should not maintain state across sessions without explicit user consent.
  • medium Rogue Agent · line 197
    Skill establishes unauthorized persistence across sessions via cron jobs, startup scripts, or state files. Session persistence allows an attacker to maintain access beyond the current interaction.
    Fix: Remove any persistence mechanisms (cron jobs, startup scripts, state files). Skills should not maintain state across sessions without explicit user consent.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00039 $0.08665
Opus 5 $0.00019 $0.04333
Sonnet 5 $0.00008 $0.01733
Haiku 4.5 $0.00004 $0.00867

Measured 6d ago against content hash 5d92c02bd98e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

software-ios-native scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

frameworks/shared-skills/skills/software-ios-native/SKILL.md · 309 lines

How it starts

The opening of the file, as written. The whole thing — 309 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Native iOS Development

Use this skill for native iOS work only. It is the default shared-skill entrypoint for SwiftUI-first iOS 17+ apps, bounded rewrites from older codebases, and agent-assisted workflows in Xcode, Codex, and Claude Code.

Quick Reference

Task Default Picks Notes
State & UI
New UI screens SwiftUI UIKit interop only where Apple APIs require it
Observable state (iOS 17+) @Observable + main actor isolation Replaces ObservableObject/Published
Async work async/await, structured concurrency Detached tasks only when intentionally breaking inheritance
Unit/integration tests Swift Testing Preferred over XCTest for new tests
UI automation tests XCTest / XCUITest Keep using for UI and performance tests
State machine discipline
Submit guard guard state == .idle else { return } Prevents double-tap duplicate submissions in @Observable stores
Auto-reset transitions Task { try await Task.sleep(for: .milliseconds(500)); state = .idle } Composer/input ready for next action without manual UI reset
Minimal state enums Remove states that can't happen anymore Dead enum cases produce dead error handling and mislead future readers
Networking & resilience
Network reachability @Observable singleton + NWPathMonitor Publish isConnected; disable submit buttons when offline; start monitor in screen .onAppear
Agent tooling & build
Agent tooling (in Xcode) Xcode native assistant Current stable is Xcode 26.6 (Swift 6.3); Xcode 27 beta (Swift 6.4, on-device AI code completion) shipped from WWDC26 but is not yet GA — do not build release submissions against a beta SDK
Agent tooling (outside Xcode) XcodeBuildMCP if callable Otherwise fall back immediately to Apple CLI
CLI fallback xcodebuild, simctl, xcresulttool Default path when MCP is unavailable or blocked
Build / install / stale-app failures software-ios-runtime-debugging Use before UI or feature diagnosis
XcodeGen projects scripts/generate-xcodeproj.sh Must regenerate after adding new Swift files
Local-dev launcher pair scripts/run-local-ios-dev.sh + scripts/stop-local-ios-dev.sh Two defensive guards (grep env + generated plist for localhost:); persist simulator UDID; never pkill -f Simulator. See quick-reference-extended.md#agent-tooling--build
.pbxproj-managed projects Add new files to target membership Do not assume on-disk Swift files are auto-discovered
Generated files / CI landmines Commit generated outputs or regenerate in CI hook git add -f for gitignored-folder tracked files; Xcode Cloud ci_post_clone.sh for env shims. See quick-reference-extended.md
TARGETED_DEVICE_FAMILY → "1" Requires fresh archive + ASC build attachment Changing project.yml alone is insufficient; value is baked into binary.
Canvas & visualization
Canvas data views Start animatedProgress at 1 Data loads after .onAppear; starting at 0 leaves Canvas empty
Canvas gestures DragGesture + SpatialTapGesture overlay Compute hit targets from coordinates, not invisible tap areas
Type checker crashes Split complex views into helper functions .overlay { if } and tuple ForEach are common triggers
StoreKit & billing
StoreKit 2 subscriptions @Observable StoreKitManager + TransactionSyncService transaction.finish() only after backend sync confirms
Paywall presentation .sheet(isPresented:) from any locked screen Don't navigate to Settings; present modal directly
Product pricing display product.displayPrice from StoreKit Never hardcode prices; Apple handles locale formatting
Promotional offers (rewards) Server-signed .promotionalOffer() in Product.purchase(options:) Bridges Stripe credit gaps for Apple-billed users; user must redeem
Paid Apps Agreement (#1 invisible blocker) Verify Active at appstoreconnect.apple.com/business Silent empty Product.products(for:) results; check before subscription-level diagnosis. Full decision table + timeline in app-store-connect-checklist.md Phase 5. See quick-reference-extended.md
ASC Missing Metadata Fill all required fields: prices, localization, review screenshot Products exist but fields incomplete. Workflow in app-store-connect-checklist.md. See quick-reference-extended.md
Review screenshot sRGB 8-bit RGB PNG 72 DPI, 1284 × 2778 ASC rejects Display P3 / 16-bit device screenshots; use Pillow profile conversion. See quick-reference-extended.md
Accounting currency (backend-denominated) NumberFormatter + explicit currencyCode + locale = .current Never String(format: "£%.2f", …); details in quick-reference-extended.md
Year/ID display Text(verbatim:) Suppress locale number formatting (2026 not 2,026)
Immersive screens & sheets
Immersive viz screens ZStack { bg; scene; controls; .sheet(persistent) } No scroll, no card wrappers, sheet peek + bottom padding
Persistent sheet .presentationBackgroundInteraction(.enabled(upThrough: .medium)) Allows gestures on viz while sheet is visible
Viz state: inspect (chart) Parent @Binding for zoom/drag Controls strip reads/writes same state
Viz state: orbit (3D) Parent @State + callback SceneKit drives camera, reports back
Viz state: navigate (map) Internal @State Zero-latency gesture response for spatial pan/zoom
Parent-initiated reset Reset token (Int incremented by parent) View .onChange(of: token) resets internal state
Viz overlay controls Picker(.segmented) + Menu Native controls, not custom material-backed buttons
Dense diagram controls Zoom in/out/reset + semantic filters When gates, labels, or markers overlap, expose inspection controls before redrawing the whole chart
Diagram detail placement Below-chart summary or persistent sheet Do not cover the diagram with popups or bottom overlays that block inspection
Canvas animation (glow/pulse) TimelineView(.animation) wrapping Canvas Gate behind condition to avoid 30fps waste
Square Canvas sizing .aspectRatio(1, contentMode: .fit) Prevents dead space in taller-than-wide frames
Viz export/share ImageRenderer + proposedSize Static export view, no gestures or parallax
Immersive shared state @Observable class via @State + @Bindable Avoids 15+ @Binding prop-drilling
Year/ID in navigationTitle String concat: name + " " + String(year) No verbatim: overload — interpolation resolves to LocalizedStringKey
Multiple sheets Multiple .sheet modifiers on one view iOS 16.4+; each gated by its own Optional property
Grid cell width .frame(maxWidth: .infinity) inside LazyVGrid cells Content doesn't stretch automatically; without this, columns are unequal
Help/detail row width .frame(maxWidth: .infinity, alignment: .leading) Leading VStack rows shrink to intrinsic width unless explicitly stretched, making peer containers uneven
Grid cell clip shape RoundedRectangle not Capsule Capsule pinches at wide aspect ratios in stretched grid cells
Deleting .pbxproj files Remove PBXBuildFile, PBXFileReference, group child, and sources entry Missing any one leaves stale references or build warnings
Sheet swapping Set item to nil, delay ~350ms, set new value .sheet(item:) can't swap in one frame; onDismiss + state = loop
l10n in plain enums Call l10n in View body, not enum methods @MainActor l10n store can't be called from nonisolated enum funcs
l10n key coverage Verify all l10n.text() keys exist in locale JSONs Fallback strings mask missing keys in the default language; switch language to confirm
l10n value coverage Verify new non-English values are not English fallbacks Key parity alone is insufficient; generated catalogs can contain English defaults in every locale
l10n large-file edits Use json.load → modify → json.dump for locale JSONs The Edit tool silently fails on files >500KB; always verify writes programmatically
Generated l10n catalogs Fix upstream source-of-truth, then regenerate Editing only the generated iOS copy is a stopgap — next regeneration overwrites it
LocalizationStore.text crash Patch source-of-truth, regenerate, test Stack trace in resolvedTemplate = shipped catalog missing key; Swift fallback alone doesn't survive next generation
Backend locale propagation ?locale= query + Accept-Language header on every request Priority: ?locale= > Accept-Language > stored profile. Call propagateLocaleToAPIClient() on every picker change. See quick-reference-extended.md
Locale-aware time formatting DateFormatter.dateFormat(fromTemplate: "jm", options: 0, locale: locale) "jm" skeleton respects 12h/24h user override; cache instances in NSCache. See quick-reference-extended.md
Backend prose vs structural data Structural data: client-side enum helpers; prose: server-side translation Chart positions/names need no backend translation; only generated prose does. See quick-reference-extended.md
Interpolated prose template split Translate prefix/suffix templates; inject runtime values verbatim Never cache strings with embedded runtime values (explodes cache key space). See quick-reference-extended.md
Auth & push
Sign in with Apple ASAuthorizationController + CheckedContinuation Required by Guideline 4.8 if any 3rd-party social login is offered
OTP code input Hidden TextField + .textContentType(.oneTimeCode) Better than magic links for native; iOS auto-fills from notifications
Non-@MainActor delegates nonisolated + MainActor.assumeIsolated For ASAuthorizationControllerDelegate, MKLocalSearchCompleterDelegate, etc.
Push notification categories Register UNNotificationCategory in didFinishLaunchingWithOptions Must be set before any notification arrives; match aps.category from backend
Badge count (iOS 16+) try? await UNUserNotificationCenter.current().setBadgeCount(0) applicationIconBadgeNumber is deprecated; setBadgeCount is async throws
Push delegate isolation @unchecked Sendable + @MainActor async UN delegate nonisolated async + nested await MainActor.run crashes with _performBlockAfterCATransactionCommitSynchronizes:. See swiftui-observation-concurrency.md and quick-reference-extended.md
Bare Task { } isolation Task { @MainActor [weak self] in ... } from @MainActor classes Bare Task {} runs on global executor; does NOT inherit @MainActor. See swiftui-observation-concurrency.md
actor vs @MainActor final class Prefer @MainActor final class when all consumers are @MainActor Round-trip @MainActor → actor → @MainActor causes post-await tail on wrong executor. See swiftui-observation-concurrency.md
@Sendable async closure awaited from @MainActor Retype as @MainActor async closure Does NOT reliably resume on main; common in SDK RequestExecutor typealiases. See swiftui-observation-concurrency.md
SCNView in UIViewRepresentable Build scene once in makeUIView, updateUIView is a no-op Reassigning scene in updateUIView crashes via CATransaction off-main. See swiftui-observation-concurrency.md
Push action routing Check response.actionIdentifier in didReceive UNNotificationDefaultActionIdentifier = tap; custom IDs = action buttons; dismiss = no route
Push-open ownership, preferences, entitlements, APNs proof, archive gate, backend routing, QA loop See full rows in quick-reference-extended.md Archive gate: codesign -d --entitlements must print production; backend: per-device push_environment column authoritative
Swift Concurrency crash triage Symptom-first triage runbook Private SwiftUI symbol crash → start at swift-concurrency-crash-triage.md; ladder: console → MTC → TSan → lldb bt
SwiftUI API modernization
Deprecated API review references/swiftui-deprecated-api.md Systematic deprecated→modern mapping
SwiftUI performance audit references/swiftui-performance.md View splitting, lazy stacks, modifier efficiency
Modern Swift idioms references/modern-swift-patterns.md Foundation modernization, date/string/collection patterns
Concurrency (constructive)
Writing correct concurrency references/swift-concurrency-patterns.md Structured concurrency, async streams, bridging, migration
Concurrency compiler errors references/swift-concurrency-diagnostics.md Error→fix mapping for Swift 6 diagnostics
Persistence
SwiftData modeling references/swiftdata-core.md Core rules, predicates, CloudKit, indexing, class inheritance
Core Data persistence references/core-data-persistence.md Stack setup, contexts, object IDs, batch ops, migrations, CloudKit
Reusable app skeleton references/native-ios-app-foundation-skeleton.md SwiftUI shell, Observation state, persistence, CloudKit, App Intents, local AI hooks, release gates
iCloud database app references/icloud-cloudkit-app-skeleton.md SwiftData/Core Data/CloudKit choice, private/public/shared scopes, no-server limits
Stacks & monetization
Pick a starter stack to monetize/engage references/starter-stacks-and-monetization.md CloudKit→Cloudflare→RevenueCat→Supabase graduation ladder; on-device AI as free tier; webhook idempotency traps
Run iOS dev as a conveyor / app factory references/ios-app-conveyor.md 4 pillars: default stack per class, shared SPM, Fastlane+Match CI, agent build loop; 2026 stack survey
Build performance
Xcode build optimization references/xcode-build-optimization.md Benchmarking, diagnostic flags, SPM analysis, common wins
Swift 6.2+ / Xcode 26+ additions
Default actor isolation (new projects) SWIFT_DEFAULT_ACTOR_ISOLATION = MainActor in Xcode 26+ App targets benefit most; library targets stay nonisolated. Flip flag, triage leaf types, mark non-UI nonisolated/@concurrent, remove defensive MainActor.run wraps. Do NOT bulk-silence with @preconcurrency
withAnimation in @MainActor Known iOS 26 regression Hoist withAnimation outside @MainActor body or wrap in Task { @MainActor in withAnimation(…) { … } }; verify on iOS 26.0 / 26.2 / 26.4
SubscriptionStatus.all stale after subscription change Xcode 26 StoreKit 2 bug Query Product.SubscriptionInfo.Status directly after Transaction.updates tick; don't trust cached all array
AnyView avoidance Type erasure defeats diffing Use @ViewBuilder, some View, or Group + if/switch instead
@ObservedObject in new code Legacy pre-iOS-17 pattern Replace with @Observable + @Bindable; @StateObject@State; @Published unnecessary on @Observable
NavigationView deprecation Replaced NavigationStack for push/pop; NavigationSplitView for multi-column
.id(UUID()) force refresh Anti-pattern Causes full re-init + retained subscriptions; drive refreshes from state
Combine subscription lifecycle Memory leak #1 Every sink/assign into .store(in: &cancellables) or cancel in onDisappear/deinit
Coordinator-pattern navigation NavigationStack + enum routes @Observable AppCoordinator with path; inject via @Entry; one coordinator per module

Read the full file on GitHub · 309 lines

Files

What ships with it

38 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 309 lines · 39 tokens per session scan A 5d92c02bd98e

Subscribe to this mod's changes

software-ios-native is a skill published in the GitHub repository vasilyu1983/AI-Agents-public (87 stars, last pushed 7d ago), licensed MIT. It adds 39 tokens to every session and 8,665 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.