vibe-motion/auto-motion

Automated SRT-to-motion workflow with Codex cli + Claude Code with any LLM

This repository also configures its own agents. See what auto-motion tells them →

388Stars on the repository
13Mods indexed here, across every type
3mo agoLast push, which is what freshness is scored on
noneNo LICENSE: all rights reserved, so bodies are not copied

general-video

01

vibe-motion/auto-motion

Skill Claude Code

The fallback workflow for authoring custom HyperFrames video compositions at any length or format — longer or multi-scene pieces, brand / sizzle reels, montages, title cards, static loops, and freeform compositions. Input- and length-agnostic. If a specialized workflow clearly fits the input — a marketed product, a…

not rated 388 +6 3mo ago A 114 tokens

hyperframes-design

02

vibe-motion/auto-motion

Skill Claude Code

Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, beat planning, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use hyperframes-motion.

not rated 388 +6 3mo ago A 57 tokens

hyperframes-motion

03

vibe-motion/auto-motion

Skill Claude Code

All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4…

not rated 388 +6 3mo ago A 119 tokens

hyperframes

04

vibe-motion/auto-motion

Skill Claude Code

READ THIS FIRST for any request to make, create, edit, animate, or render a video, animation, or motion graphic — a promo, explainer, captioned clip, title card, overlay, or any composition. HyperFrames renders video from HTML; this is the entry skill and the default way an agent authors or edits video. It routes the…

not rated 388 +6 3mo ago A 167 tokens

hyperframes-cli

05

vibe-motion/auto-motion

Skill Claude Code

HyperFrames CLI dev loop. Use when running npx hyperframes init, add, catalog, capture, lint, validate, inspect, layout, snapshot, preview, play, render, publish, lambda, doctor, browser, info, upgrade, skills, compositions, docs, benchmark, telemetry, transcribe, or remove-background, or when troubleshooting the…

not rated 388 +6 3mo ago A 101 tokens

hyperframes-core

06

vibe-motion/auto-motion

Skill Claude Code

The HyperFrames composition contract — build one renderable project. Use for composition structure, the data- timing attributes, class="clip", tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Read before writing composition HTML.

not rated 388 +6 3mo ago A 61 tokens

vibe-motion/auto-motion

Skill Claude Code

Install and wire registry blocks and components into HyperFrames compositions. Use when running hyperframes add, installing a block or component, wiring an installed item into index.html, or working with hyperframes.json. Covers the add command, install locations, block sub-composition wiring, component snippet…

not rated 388 +6 3mo ago A 86 tokens

image-gen

08

vibe-motion/auto-motion

Skill Claude Code

Generate a single image from a text prompt using the MiniMax image generation API. Use when the user asks to create, generate, or render an image from a prompt and explicit width/height.

not rated 388 +6 3mo ago A 42 tokens

motion-graphics

09

vibe-motion/auto-motion

Skill Claude Code

Use when the user wants a short, design-led motion graphic where motion is the message: kinetic typography, stat or number count-up, chart/data-viz hit, logo sting, brand lockup, lower-third, callout, social overlay, animated headline/tweet/news item, motion poster, or quick captured-page highlight. Usually under 10s…

not rated 388 +6 3mo ago A 161 tokens

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