visionTw/godot-ai-harness

AI harness for godot.(cursor and claude code)

2Stars on the repository
56Mods indexed here, across every type
20d agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

adopt

01

visionTw/godot-ai-harness

Skill Claude Code

Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this when joining an in-progress project or upgrading from an older template version. Distinct from /project-stage-detect (which checks…

not rated 2 20d ago A 78 tokens copy · 97% MIT

visionTw/godot-ai-harness

Skill Claude Code

Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.

not rated 2 20d ago A 36 tokens copy · 95% MIT

architecture-review

03

visionTw/godot-ai-harness

Skill Claude Code

Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency across all decisions, and produces a PASS/CONCERNS/FAIL…

not rated 2 20d ago A 71 tokens copy · 86% MIT

art-bible

04

visionTw/godot-ai-harness

Skill Claude Code

Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems or any GDD authoring begins.

not rated 2 20d ago A 47 tokens copy · 98% MIT

asset-audit

05

visionTw/godot-ai-harness

Skill Claude Code

Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.

not rated 2 20d ago A 38 tokens copy · 95% MIT

asset-spec

06

visionTw/godot-ai-harness

Skill Claude Code

Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.

not rated 2 20d ago A 54 tokens copy · 91% MIT

balance-check

07

visionTw/godot-ai-harness

Skill Claude Code

Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. Use when user says 'balance report', 'check game balance', 'run a balance check'.

not rated 2 20d ago A 61 tokens copy · 100% MIT

brainstorm

08

visionTw/godot-ai-harness

Skill Claude Code

Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.

not rated 2 20d ago A 36 tokens copy · 83% MIT

bug-report

09

visionTw/godot-ai-harness

Skill Claude Code

Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context.

not rated 2 20d ago A 36 tokens copy · 98% MIT

bug-triage

10

visionTw/godot-ai-harness

Skill Claude Code

Read all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when the bug count grows enough to need re-prioritization.

not rated 2 20d ago A 59 tokens copy · 95% MIT

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