Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add VoDaiLocz/kilo-kit-mcp --skill mobile-gamesgit clone --depth 1 https://github.com/VoDaiLocz/kilo-kit-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/vodailocz/kilo-kit-mcp/mobile-games)<a href="https://agentmods.dev/skills/vodailocz/kilo-kit-mcp/mobile-games"><img src="https://agentmods.dev/badge/skills/vodailocz/kilo-kit-mcp/mobile-games/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/vodailocz/kilo-kit-mcp/mobile-games"><img src="https://agentmods.dev/badge/skills/vodailocz/kilo-kit-mcp/mobile-games.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00018 | $0.00521 |
| Opus 5 | $0.00009 | $0.00260 |
| Sonnet 5 | $0.00004 | $0.00104 |
| Haiku 4.5 | $0.00002 | $0.00052 |
Grade A, and why
mobile-games scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to mobile-games — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 109 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Mobile Game Development
Platform constraints and optimization principles.
1. Platform Considerations
Key Constraints
| Constraint | Strategy |
|---|---|
| Touch input | Large hit areas, gestures |
| Battery | Limit CPU/GPU usage |
| Thermal | Throttle when hot |
| Screen size | Responsive UI |
| Interruptions | Pause on background |
2. Touch Input Principles
Touch vs Controller
| Touch | Desktop/Console |
|---|---|
| Imprecise | Precise |
| Occludes screen | No occlusion |
| Limited buttons | Many buttons |
| Gestures available | Buttons/sticks |
Best Practices
- Minimum touch target: 44x44 points
- Visual feedback on touch
- Avoid precise timing requirements
- Support both portrait and landscape
3. Performance Targets
Thermal Management
| Action | Trigger |
|---|---|
| Reduce quality | Device warm |
| Limit FPS | Device hot |
| Pause effects | Critical temp |
Battery Optimization
- 30 FPS often sufficient
- Sleep when paused
- Minimize GPS/network
- Dark mode saves OLED battery
4. App Store Requirements
iOS (App Store)
| Requirement | Note |
|---|---|
| Privacy labels | Required |
| Account deletion | If account creation exists |
| Screenshots | For all device sizes |
Android (Google Play)
| Requirement | Note |
|---|---|
| Target API | Current year's SDK |
| 64-bit | Required |
| App bundles | Recommended |
5. Monetization Models
| Model | Best For |
|---|---|
| Premium | Quality games, loyal audience |
| Free + IAP | Casual, progression-based |
| Ads | Hyper-casual, high volume |
| Subscription | Content updates, multiplayer |
6. Anti-Patterns
| ❌ Don't | ✅ Do |
|---|---|
| Desktop controls on mobile | Design for touch |
| Ignore battery drain | Monitor thermals |
| Force landscape | Support player preference |
| Always-on network | Cache and sync |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 109 lines · 18 tokens per session scan A 43db8fb50830
mobile-games is a skill published in the GitHub repository VoDaiLocz/kilo-kit-mcp (26 stars, last pushed 2d ago), licensed Apache-2.0. It adds 18 tokens to every session and 521 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to mobile-games, differing in 0 lines, and is treated as a copy.
Other skills, from other repositories
mobile-games
Mobile game development principles. Touch input, battery, performance, app stores.
tdmcp-implementation-learning
Study a merged or shipped tdmcp implementation and extract reusable learnings: code improvements, runtime/UX lessons, test gaps, docs updates, roadmap items, and harness changes. Use when the user asks to learn from a completed feature/project/PR/build, analyze what can be improved from an implementation, or turn a…
android-ui-journey-testing
XML-specified Android UI journey testing, interactive step execution, assertion verification, and JSON outcome reporting.
android_ui_verification
Automated end-to-end UI testing and verification on an Android Emulator using ADB.
sceneview
Build 3D and AR apps with the SceneView SDK in Jetpack Compose, SwiftUI (iOS/macOS/visionOS via SceneViewSwift), Web (Filament.js), Flutter and React Native. Use whenever the user asks for "3D in Compose", "AR with ARCore in Compose", a model viewer, or any cross-platform 3D/AR app where the dependency is…
clawd-animation-lite
A lightweight generator for short, 1–3 second pixel animations featuring Clawd, the Claude Code mascot, shown as a small coral-orange crab. It creates a complete HTML file that can be opened in a browser.