api-design
01Wade-DevCode/awesome-coding-skills-cn
Skill Claude CodeCodex
Guidance for designing HTTP and REST interfaces: web endpoints that use standard HTTP methods to create, read, update, and delete resources.
中文开发者的 Claude Code / Codex 顶级 AI 编程技能全家桶 | Top-tier AI coding skills for Claude Code & Codex, China-first
Wade-DevCode/awesome-coding-skills-cn
Skill Claude CodeCodex
Guidance for designing HTTP and REST interfaces: web endpoints that use standard HTTP methods to create, read, update, and delete resources.
Wade-DevCode/awesome-coding-skills-cn
Skill Claude CodeCodex
A guide for writing Git commit messages in a shared format: an English change type followed by a short Chinese summary. Git commits are saved descriptions of changes to a codebase.
Wade-DevCode/awesome-coding-skills-cn
Skill Claude CodeCodex
A guide to CI/CD pipelines, which automatically check, build, and deploy code. It focuses on ordered stages, repeatable builds, caching, traceable outputs, and rollback.
Wade-DevCode/awesome-coding-skills-cn
Skill Claude CodeCodex
A guide to making a Cocos Creator interface fit different phones, tablets, screen sizes, orientations, and notched displays. It covers the design resolution, layout anchoring, and safe areas where system UI does not cover the screen.
Wade-DevCode/awesome-coding-skills-cn
Skill Claude CodeCodex
A guide to splitting a Cocos Creator game into separately loaded resource bundles. A bundle is a packaged group of files, such as a scene, interface, sound, or shared resource.
Wade-DevCode/awesome-coding-skills-cn
Skill Claude CodeCodex
A set of performance rules for Cocos Creator games focused on reducing draw calls, the number of separate rendering operations performed for a frame.
Wade-DevCode/awesome-coding-skills-cn
Skill Claude CodeCodex
A guide to updating a Cocos Creator game's scripts, resources, or settings after release, without submitting a new app-store version. It covers version files, partial downloads, checks, and rollback.
Wade-DevCode/awesome-coding-skills-cn
Skill Claude CodeCodex
Guidance for creating and managing animations in Cocos Creator, a game-development tool. It covers tweens, frame and Spine skeletal animations, performance, and cleanup when objects are destroyed.
Wade-DevCode/awesome-coding-skills-cn
Skill Claude CodeCodex
A Cocos Creator method for displaying long lists efficiently in games. Cocos Creator is a game-development tool, and a virtual list creates only the rows currently visible instead of every row.
Wade-DevCode/awesome-coding-skills-cn
Skill Claude CodeCodex
A set of guidelines for writing Cocos Creator game components in TypeScript. Cocos Creator is a game engine where scenes contain nodes, components, prefabs, events, and managed resources.
Wade-DevCode/awesome-coding-skills-cn
Skill Claude CodeCodex
Coding guidance for Cocos2d-x Lua, a Lua-based game development framework. It covers scene objects, touch input, animations, scheduled callbacks, and cleanup of memory and event handlers.
Wade-DevCode/awesome-coding-skills-cn
Skill Claude CodeCodex
A self-review checklist for checking code before committing it or opening a pull request, which is a request for teammates to review proposed changes.
Wade-DevCode/awesome-coding-skills-cn
Skill Claude CodeCodex
A set of rules for writing safe concurrent and asynchronous code, where multiple tasks may run at the same time. It covers shared state, race conditions, deadlocks, timeouts, cancellation, and resource cleanup.
Wade-DevCode/awesome-coding-skills-cn
Skill Claude CodeCodex
A set of rules for writing or changing code carefully, with emphasis on using real APIs, making small focused edits, and avoiding unnecessary complexity. The instructions are written in Chinese.
Wade-DevCode/awesome-coding-skills-cn
Skill Claude CodeCodex
A set of database-safety rules for schema changes, queries, and data updates, including rollback paths and safeguards for large tables.
Wade-DevCode/awesome-coding-skills-cn
Skill Claude CodeCodex
A guide to writing Dockerfiles and building containers, which package an application with what it needs to run. It covers smaller images, faster rebuilds, fixed base versions, safer users, and keeping secrets out.
Wade-DevCode/awesome-coding-skills-cn
Skill Claude CodeCodex
A set of coding rules for uni-app, WeChat Mini Programs, and Spring Boot, commonly used technologies for Chinese mobile and web applications.
Wade-DevCode/awesome-coding-skills-cn
Skill Claude CodeCodex
A set of rules for handling errors and exceptions in software that performs file, network, database, or external-service operations.
Wade-DevCode/awesome-coding-skills-cn
Skill Claude CodeCodex
Coding guidance for building React or Vue front ends, where components display screens and manage user interactions. It covers component responsibilities, state placement, performance, and accessibility.
Wade-DevCode/awesome-coding-skills-cn
Skill Claude CodeCodex
Guidance for loading, unloading, packaging, and tracking memory used by game assets such as textures, sounds, scenes, models, and configuration data. It applies to systems such as Addressables or AssetBundles, which manage downloadable or grouped game resources.
Wade-DevCode/awesome-coding-skills-cn
Skill Claude CodeCodex
A set of guidelines for writing game movement, collision, camera, aiming, and physics logic. It explains concepts such as vectors, interpolation, and frame-rate-independent timing.
Wade-DevCode/awesome-coding-skills-cn
Skill Claude CodeCodex
A guide to multiplayer game networking, including how game state is shared between players and servers. It explains synchronization models, latency handling, disconnections, and anti-cheat checks.
Wade-DevCode/awesome-coding-skills-cn
Skill Claude CodeCodex
A guide for improving game performance by measuring the CPU, rendering, GPU, memory, and garbage-collection work involved in each frame.
Wade-DevCode/awesome-coding-skills-cn
Skill Claude CodeCodex
Guidance for structuring game-play code with explicit state machines, event-based communication, and smaller components instead of one oversized manager object. A state machine represents modes such as idle, attacking, or dead and controls how they change.