remotion-to-hyperframes

remotion-to-hyperframes is a skill for Claude Code, Codex from waker240/FullVideoProductionSkill. It costs 33 tokens per session (2,184 once invoked), scanned A, a copy of remotion-to-hyperframes, Apache-2.0.

A migration guide for translating an existing Remotion composition into a HyperFrames HTML composition. Remotion is a React-based tool for making videos; HyperFrames uses HTML and GSAP for its compositions.

In plain words
What is it for?
Use it only when porting a Remotion composition to HyperFrames, not when creating a new video or converting a different source.
Why use it?
It helps preserve the visible behavior of an existing Remotion video while identifying patterns that cannot be translated safely.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it only when porting a Remotion composition to HyperFrames, not when creating a new video or converting a different source.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/waker240/fullvideoproductionskill/remotion-to-hyperframes
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add waker240/FullVideoProductionSkill --skill remotion-to-hyperframes
Clone the repo
git clone --depth 1 https://github.com/waker240/FullVideoProductionSkill

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for remotion-to-hyperframes

README.md
[![agentmods](https://agentmods.dev/badge/skills/waker240/fullvideoproductionskill/remotion-to-hyperframes/github.svg)](https://agentmods.dev/skills/waker240/fullvideoproductionskill/remotion-to-hyperframes)
Your own site
<a href="https://agentmods.dev/skills/waker240/fullvideoproductionskill/remotion-to-hyperframes"><img src="https://agentmods.dev/badge/skills/waker240/fullvideoproductionskill/remotion-to-hyperframes/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for remotion-to-hyperframes

Your own site · 80×15
<a href="https://agentmods.dev/skills/waker240/fullvideoproductionskill/remotion-to-hyperframes"><img src="https://agentmods.dev/badge/skills/waker240/fullvideoproductionskill/remotion-to-hyperframes.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 33 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,184 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 83% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00033 $0.02184
Opus 5.5 $0.00013 $0.00874
Sonnet 5.5 $0.00007 $0.00437
Haiku 4.5 $0.00003 $0.00218

Measured 20d ago against content hash 510d7d1c55db, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

remotion-to-hyperframes scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 20d ago.

The scan reads SKILL.md. This mod also ships 4 executable files (scripts/frame_strip.sh, scripts/lint_source.py, scripts/render_diff.sh, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

83% identical to remotion-to-hyperframes — 248 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/remotion-to-hyperframes/SKILL.md · 117 lines

How it starts

The opening of the file, as written. The whole thing — 117 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Install this skill with its sibling skills. See runtime setup and capability boundaries before executing commands. User instructions and the requested production stage take precedence over workflow defaults.

Remotion to HyperFrames

Confirm the route before you build. Use this only to port an existing Remotion (React) composition's source into HyperFrames. Authoring a new composition (even one inspired by a Remotion video) → the creation workflows / /general-video. Out of scope (one-way, Remotion-only): no reverse export (HyperFrames → Remotion or any framework), and a non-Remotion source (After Effects, Framer Motion, plain React / CSS) has no Remotion source to translate → re-create via /general-video. Unsure, or only a passing Remotion mention? Read /hyperframes first.

Overview

Translate Remotion (React-based) video compositions into HyperFrames (HTML + GSAP) compositions. Most Remotion idioms have direct HyperFrames equivalents — the translation is mechanical for ~80% of typical compositions. This skill encodes the mapping and guards against the lossy 20% by refusing to translate patterns that don't fit HF's seek-driven model and recommending the runtime interop pattern from PR #214 instead.

The skill ships comparison scripts; the large upstream test corpus is excluded. Validate the actual translated project using matched renders, numerical comparison and visual/audio inspection. SSIM alone does not establish semantic fidelity.

When to use

Use this skill ONLY when the user explicitly asks to migrate from Remotion. Example trigger phrases:

  • "port my Remotion project to HyperFrames"
  • "convert this Remotion code to HyperFrames"
  • "migrate from Remotion"
  • "translate this Remotion comp"
  • "rewrite this as HyperFrames HTML"

Do NOT use this skill when:

Read the full file on GitHub · 117 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 20d ago First seen · 117 lines · 33 tokens per session scan A 510d7d1c55db

Subscribe to this mod's changes

remotion-to-hyperframes is a skill published in the GitHub repository waker240/FullVideoProductionSkill (205 stars, last pushed 20d ago), licensed Apache-2.0. It adds 33 tokens to every session and 2,184 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 83% identical to remotion-to-hyperframes, differing in 248 lines, and is treated as a copy.

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