industrial-brutalist-ui

industrial-brutalist-ui is a skill for Claude Code, Codex from wedabro/bro-skills. It costs 57 tokens per session (1,991 once invoked), scanned A, a copy of industrial-brutalist-ui, MIT.

A visual design preset for interfaces that combine Swiss-style grids and typography with the look of industrial manuals and military computer terminals. It uses rigid layouts, high information density, utilitarian colors, and effects such as scanlines or halftone patterns.

In plain words
What is it for?
Use it when designing data-heavy dashboards, portfolios, editorial pages, or other sites needing a blueprint, terminal, or industrial appearance.
Why use it?
It provides a defined visual direction for products that should feel mechanical, precise, functional, or like technical documentation.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

Good fit Use it when designing data-heavy dashboards, portfolios, editorial pages, or other sites needing a blueprint, terminal, or industrial appearance.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/wedabro/bro-skills/industrial-brutalist-ui
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add wedabro/bro-skills --skill industrial-brutalist-ui
Clone the repo
git clone --depth 1 https://github.com/wedabro/bro-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for industrial-brutalist-ui

README.md
[![agentmods](https://agentmods.dev/badge/skills/wedabro/bro-skills/industrial-brutalist-ui/github.svg)](https://agentmods.dev/skills/wedabro/bro-skills/industrial-brutalist-ui)
Your own site
<a href="https://agentmods.dev/skills/wedabro/bro-skills/industrial-brutalist-ui"><img src="https://agentmods.dev/badge/skills/wedabro/bro-skills/industrial-brutalist-ui/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for industrial-brutalist-ui

Your own site · 80×15
<a href="https://agentmods.dev/skills/wedabro/bro-skills/industrial-brutalist-ui"><img src="https://agentmods.dev/badge/skills/wedabro/bro-skills/industrial-brutalist-ui.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 57 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,991 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 97% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00057 $0.01991
Opus 5 $0.00028 $0.00996
Sonnet 5 $0.00011 $0.00398
Haiku 4.5 $0.00006 $0.00199

Measured 12d ago against content hash a7b37812cea0, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

industrial-brutalist-ui scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

97% identical to industrial-brutalist-ui — 7 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/industrial-brutalist-ui/SKILL.md · 100 lines

How it starts

The opening of the file, as written. The whole thing — 100 lines — stays where its author put it; the contents beside it link to each section on GitHub.

SKILL: Industrial Brutalism & Tactical Telemetry UI

Scope

Use this only as a mutually exclusive style preset when the user asks for a mechanical, Swiss-industrial, terminal, or blueprint aesthetic. Pair it with design-taste-frontend for implementation; do not combine it with minimalist-ui or another competing visual preset.

1. Skill Meta

Name: Industrial Brutalism & Tactical Telemetry Interface Engineering Description: Advanced proficiency in architecting web interfaces that synthesize mid-century Swiss Typographic design, industrial manufacturing manuals, and retro-futuristic aerospace/military terminal interfaces. This discipline requires absolute mastery over rigid modular grids, extreme typographic scale contrast, purely utilitarian color palettes, and the programmatic simulation of analog degradation (halftones, CRT scanlines, bitmap dithering). The objective is to construct digital environments that project raw functionality, mechanical precision, and high data density, deliberately discarding conventional consumer UI patterns.

2. Visual Archetypes

The design system operates by merging two distinct but highly compatible visual paradigms. Pick ONE per project and commit to it. Do not alternate or mix both modes within the same interface.

2.1 Swiss Industrial Print

Derived from 1960s corporate identity systems and heavy machinery blueprints.

  • Characteristics: High-contrast light modes (newsprint/off-white substrates). Reliance on monolithic, heavy sans-serif typography. Unforgiving structural grids outlined by visible dividing lines. Aggressive, asymmetric use of negative space punctuated by oversized, viewport-bleeding numerals or letterforms. Heavy use of primary red as an alert/accent color.

2.2 Tactical Telemetry & CRT Terminal

Derived from classified military databases, legacy mainframes, and aerospace Heads-Up Displays (HUDs).

  • Characteristics: Dark mode exclusivity. High-density tabular data presentation. Absolute dominance of monospaced typography. Integration of technical framing devices (ASCII brackets, crosshairs). Application of simulated hardware limitations (phosphor glow, scanlines, low bit-depth rendering).

Read the full file on GitHub · 100 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 100 lines · 57 tokens per session scan A a7b37812cea0

Subscribe to this mod's changes

industrial-brutalist-ui is a skill published in the GitHub repository wedabro/bro-skills (2 stars, last pushed 16d ago), licensed MIT. It adds 57 tokens to every session and 1,991 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 97% identical to industrial-brutalist-ui, differing in 7 lines, and is treated as a copy.

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