Getting it into your agent
It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.
git clone --depth 1 https://github.com/wentorai/research-pluginsnpx agentmods add skills/wentorai/research-plugins/gaussian-splatting-papers-guideWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/wentorai/research-plugins/gaussian-splatting-papers-guide)<a href="https://agentmods.dev/skills/wentorai/research-plugins/gaussian-splatting-papers-guide"><img src="https://agentmods.dev/badge/skills/wentorai/research-plugins/gaussian-splatting-papers-guide/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/wentorai/research-plugins/gaussian-splatting-papers-guide"><img src="https://agentmods.dev/badge/skills/wentorai/research-plugins/gaussian-splatting-papers-guide.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00022 | $0.01483 |
| Opus 5 | $0.00011 | $0.00741 |
| Sonnet 5 | $0.00004 | $0.00297 |
| Haiku 4.5 | $0.00002 | $0.00148 |
Grade A, and why
gaussian-splatting-papers-guide scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 159 lines — stays where its author put it; the contents beside it link to each section on GitHub.
3D Gaussian Splatting Papers Guide
Overview
3D Gaussian Splatting (3DGS) is a breakthrough technique for real-time radiance field rendering that represents scenes as collections of 3D Gaussians. This curated collection tracks the rapidly evolving 3DGS literature — from the original paper through extensions for dynamic scenes, generation, compression, SLAM, avatars, and more. Essential for researchers in computer vision, graphics, and neural rendering.
Core Paper
@inproceedings{kerbl3Dgaussians,
title={3D Gaussian Splatting for Real-Time Radiance Field Rendering},
author={Kerbl, Bernhard and Kopanas, Georgios and Leimk{\"u}hler, Thomas
and Drettakis, George},
booktitle={ACM SIGGRAPH 2023},
year={2023}
}
Key Idea
Input: Multi-view images + SfM point cloud
↓
Initialize 3D Gaussians (position, covariance, color, opacity)
↓
Differentiable splatting (project Gaussians → image plane)
↓
Optimize via photometric loss
↓
Adaptive density control (clone, split, prune)
↓
Output: Real-time renderable 3D scene (100+ FPS)
Research Landscape
Category Map
| Category | Focus | Key Papers |
|---|---|---|
| Static Scenes | Quality, compression, anti-aliasing | Mip-Splatting, Compact3D |
| Dynamic Scenes | Deformable, 4D, temporal | Dynamic3DGS, 4DGS, Deformable3DGS |
| Generation | Text/image to 3D | DreamGaussian, GaussianDreamer, LGM |
| SLAM | Real-time mapping | SplaTAM, Gaussian-SLAM, MonoGS |
| Avatars | Human body/face | GaussianAvatar, HUGS, SplatFace |
| Autonomous Driving | Street scenes | StreetGaussians, DriveGS |
| Compression | Storage efficiency | LightGaussian, CompGS |
| Editing | Scene manipulation | GaussianEditor, GSEditor |
| Physics | Simulation, deformation | PhysGaussian, Gaussian Splashing |
| Language | 3D understanding | LangSplat, LEGaussians |
Tracking New Papers
import requests
from datetime import datetime, timedelta
# Search arXiv for recent 3DGS papers
def search_3dgs_papers(days_back=7):
"""Find recent 3D Gaussian Splatting papers on arXiv."""
import arxiv
query = (
"ti:gaussian splatting OR "
"abs:3D gaussian splatting OR "
"abs:3DGS"
)
search = arxiv.Search(
query=query,
max_results=50,
sort_by=arxiv.SortCriterion.SubmittedDate,
)
cutoff = datetime.now() - timedelta(days=days_back)
papers = []
for result in search.results():
if result.published.replace(tzinfo=None) > cutoff:
papers.append({
"title": result.title,
"authors": [a.name for a in result.authors[:3]],
"url": result.entry_id,
"published": result.published.strftime("%Y-%m-%d"),
"categories": result.categories,
})
return papers
recent = search_3dgs_papers(days_back=14)
for p in recent:
print(f"[{p['published']}] {p['title']}")
print(f" {', '.join(p['authors'])} | {p['url']}")
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 159 lines · 22 tokens per session scan A 45eacbaa1d0d
gaussian-splatting-papers-guide is a skill published in the GitHub repository wentorai/research-plugins (291 stars, last pushed 2mo ago), licensed MIT. It adds 22 tokens to every session and 1,483 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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